Somewhere in the Forgotten Realms... place wherever you feel appropriate.
Gameplay Length
The duration ranges widely from 1 to 3 hours depending upon your actions.
Number Players
1
Language
English
Level Range
4 - 6
Races
Any
Tricks & Traps
Medium
Roleplay
Heavy
Hack & Slash
Medium
Classes
Designed for fighters, wizards, and rogues. Playable by any warrior class.
Scope
Small
DMNeeded
No DM Required
Single or Multiplayer
Single Player
Max Character Level
Any
Max # Players
01
Min # Players
01
Min Character Level
04
Content Rating
Teen
Alignments
Any
Gameplay Hours
02
Description
Introduction:
As an adventurer, you have had your fair share of experiences. The greatest lesson learned is that you are little more than a small fish in a rather large pond. This realization weighs heavily on your mind.
You believe that the greatness you desire is obtainable only through the possession of two things: time and guidance. Time is available to all, but guidance is more difficult to obtain. The solution was found in a non-descript tavern. There, an encounter with mysterious rangers armed you with knowledge of a powerful wizard, a former adventurer, who is willing to take under his wing those he deems worthy.
Little is known of this man, Davion. For a brief time, it seemed all the sword coast was whispering his name. As the years past, the people all but forgot the brief time of chaos he ended. His legend survives through a select few. "Who is this man?" "What is the nature of his talents?" "How will you convince him to guide you?" You have taken it upon yourself to answer these questions. You must learn to be a shark, not merely a fish in a pond.
Game Description:
The game consists of a short adventure or two, easily finished in a few sittings. It was designed with the hope of immersing players in the setting. As a result, the game is heavy in dialogue, though much of it is completely optional (if you don't care to read everyone's back-story, don't ask them for it!). Additionally, every non-monster character has a routine governed by the time of day. Do not be surprised to find them asleep at night or roaming about during the day.
An emphasis was also placed on roleplay. To this end, there are a variety of dialogue options to suit different personalities and there are multiple routes towards completion of the module. If you want to be a devious thief, go for it! If you want to be a selfish mage, give it a try! If you want to be a crazed murderer, go ahead (but, you'll likely die very quickly this way). Still, "good" players will get to see more of the mod than "bad."
There's plenty of combat and effort was made to add uniqueness to every encounter. Many creatures have a weakness, whether to a particular type of damage or a vulnerability to something in the environment. As a consequence, some fights are likely to be too tough until you are properly armed with either items or knowledge or both (Don't be afraid to run... escape is often an excellent option!).
PrincessLily, Thanks for the vote and the feedback! I'd intended for the module to be much longer, but I got a little burned-out and wanted to go ahead and release what I'd done. Maybe a sequel...
Posted by PrincessLily at on09/27/06
Likes: Routines, NPCs with character, conversation options, detailed areas, and little suprises like the kitty who comes out at night, a certain wizards angry reaction, and a fun custom item. Dislikes: Too short. I think the routines would benefit from a bigger game, one where you get the sense of time and day-to-day living. Some tough fights. Might be a plus to some, but I got a little tired of re-loading.
Posted by mremustard at 2006-09-2505:06:32
Vanedor, I'll check tonight for any issues/bugs that might be causing the inactivity. In the meantime, maybe explore the Study a little more thoroughly? Or, if that's been done, try checking outside at the end of the path. Thanks for posting! khazord, Glad you worked it out. With the next update, I might try to streamline installation. Have fun!
Posted by khazord at 2006-09-2313:36:10
oh wait, I didn't the most important part -installation, woks now =D
Posted by khazord at 2006-09-2313:09:31
hmmm... whenever i try to start the game, it says custom talk table missing, have I not downloaded a really-very-vital bit?
Posted by Vanedor at 2006-09-2216:16:15
I have been toying with this module since a few days and well, it's a much alive module, interesting, with a couple of minor quests here and there... but now I seem out of tasks to do and this so famous hero «Davion» has not arrived yet... and while feeding a stirge for the smith can be fun and so is spying what the characters do at different time of the day and eating my breakfeast, I'm starting to wonder when something is going to happen.
Posted by mremustard at 2006-09-2211:22:54
Also, the CEP_Anatomy_ACP is not included.
Posted by mremustard at 2006-09-2116:31:00
Hello everybody! I have updated the module now, should play cleaner and smoother. Plus, it features those awesome Alternate Combat Animations! The files needed are included in the new zip file EXCEPT for the Adventurer's Gear. It was too big to zip with others and not exceed 25 MB, plus I don't mind driving Rosietreat's download count up, even if just a bit!
Posted by mremustard at 2006-09-2114:03:16
antoinecaron, Look for a trapdoor between the bar and the dining table in the great hall.