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NWN MODULES

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Title  An Echo of Kings (Night's Watch Campaign Base Module)
Author  Juba
Submitted / Updated  09-26-2006 / 08-31-2007
Category  Other
Expansions  CEP-2.00 Requires Community Expansion Project
Setting  George R. R. Martin's Westeros
Gameplay Length  Campaigns can be as long or as short as your group desires. I will also be adding content as time goes by.
Number Players  Any
Language  English
Level Range  4-10
Races  Human Only
Tricks & Traps  Light
Roleplay  Light
Hack & Slash  Light
Classes  Fighter, Ranger, Rogue and Barbarian only

HP-Each class gains 4 hp + CON bunus per level.

Skill Points-Each class gains 10 skill points + INT bonus per level

Feats are left the same.

Spears are a one handed weapon (had to have my spearwives, yo)

These changes have been made to closer resemble the flavour of the series and the AGoT d20 RPG.
Scope  Large
DMNeeded  DM required
Single or Multiplayer  Multiplayer
Max Character Level  06
Max # Players  Any
Min # Players  Any
Min Character Level  04
Forums  Link
Content Rating  Mature
Alignments  None
Gameplay Hours  60+
Description
An Echo of Kings is a base module for playing Night's Watch DMed campaigns set in George R.R. Martin's Westeros. I've published it here after a few people on the G.R.R.M forums showed an interest. Areas included are Castle Black, Mole's Town, Eastwatch-by-the-Sea, The Haunted Forest, The Night's Watch War Galley Bloodraven, and portions of The Wall. I have included dozens of NPC's that will allow people to set their campaign anytime during the ASoIaF series time line. Remember this is a DM only module. Everything is built and scripted, except for the plots themselves.

Food and Water-Heals small amount of HP's when used, and can only be used when hungry or thirsty. Food, water and wine can be procured in the Castle Black Common Hall as well as other locations and via hunting.

Rest-rest is restricted to designated areas and camp sites set up with firewood.


Death-bleed til -10, then die, no respawn.


Pack Mules-Pack mules can be used to carry ranging gear. I intend to add the new DLA/Bioware horse system as soon as it is available outside the premium module.


Henchmen-3 detailed scripted henchmen are available (Watt, Big Boil Ben, and Left-Hand Lucas) for parties who don't have enough real players.

Hundreds of Westerosi items including-
Dreamwine, Milk of the Poppy, Kingscopper, Dragonbone and Goldenwood bows, Bravo's Blades, Norvoshi Longaxes, the Valyrian Steel bastard sword Longclaw, Myrish Far-Eyes, to many to mention them all....As well as 1.68 cloaks, custom armor, clothes, weapons, etc...

Armor System-Armor by type is given damage reduction percentage against different types of attacks. Helms, gauntlets, and boots also give protection. Special thanks to Jakkal from ToA for the initial design of the armor system.

The Castle Black Armory and the barracks in Eastwatch have armor and weapons, the Rookery has healing supplies and the Steward's Warehouse has ranging supplies.

OCC starting area contains a level up conversation to level characters up to the recommended starting level of 4-6

Over 100 NPC's-

Brothers of the Night's Watch including-
Stewards, Builders, Rangers and more

Wildlings including-
Raiders, Spearwives, Warriors of Thenn, Wargs, and more

Characters from the series including-
Lord Commander Jeor Mormont, Jon Snow, Grenn, Pyp, Yoren, First Ranger Benjen Stark, Old Tattersalt, Cotter Pyke, Samwell Tarly and many more

Creatures-
Others, Wights, Shadowcats, Giants, Wolves and Direwolves, Cave Bears, Snow Bears, Destriers, Garrons, Wildling Hunting Dogs, etc.

Commoners-Fishermen, Villagers, Braavosi Sailors, Whores, etc...


Haks needed-

CEP v2 BETA2
AEoK Hak1
AEoK Hak2
AEoK Music 3
AEoK Music 4

Directions-after unRARing, put all Haks in your NWN Hak folder and all music files in your NWN music file. Make sure you have the CEP v2 BETA haks in your NWN hak folder, as well as the CEP v2 BETA TLK in your NWN TLK folder. You may overwrite the module file found in Hak 2 with the updated module file found below.

Please vote! Content creators enjoy seeing their work appreciated or slagged.

Special thanks to the Tears of Artorin PW team and ZW for scripts and other hard work. Also thanks to all the great content creators who made this possible.

Files

NameTypeSizeDownloads
An_Echo_of_Kings_CEP1_module_Corected_Version.rarAn_Echo_of_Kings_CEP1_module_Corected_Version.rar
Submitted: 09-26-2006 / Last Updated: 01-01-2007
rar1.4Mb364
An Echo of Kings CEP1 module (Corrected Version)
AEoKHak1.rarAEoKHak1.rar
Submitted: 09-26-2006 / Last Updated: 09-26-2006
rar154.2Mb611
--
AEoK_Music_Pack_1.rarAEoK_Music_Pack_1.rar
Submitted: 09-26-2006 / Last Updated: 09-26-2006
rar17Mb532
--
AEoKHak2.rarAEoKHak2.rar
Submitted: 09-26-2006 / Last Updated: 09-26-2006
rar149.6Mb607
--
AEoK_Music_Pack_2.rarAEoK_Music_Pack_2.rar
Submitted: 09-26-2006 / Last Updated: 09-26-2006
rar41.1Mb574
--
An_Echo_of_Kings_v_2_a.rarAn_Echo_of_Kings_v_2_a.rar
Submitted: 09-26-2006 / Last Updated: 10-12-2006
rar1.8Mb603
An Echo of Kings CEPv2 module file. Updated 10/12/06. See forum post for details.

Required Hakpaks

NameAuthorSubmittedLast UpdatedDescription
CEP v2.0 (Commu...ack II)The CEP Team2006-09-30--Welcome to the Community Expansion Pack (CEP) version 2.0! Requires NWN 1.68 with HotU & SoU Exp
SCORE OUT OF 10
9.83
3 votes
View Stats
Cast Your Vote!

PORTFOLIO
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SCREENS

Veiw of Castle Black from The Wall.


First Ranger Benjen Stark leads a ranging party in the Haunted Forest.


A Wildling raiding party.


Night's Watch brothers dig for buried treasure in the Mole's Town whorehouse.


Winch cage on top of the Wall.


Chett feeds the ravens at Castle Black's rookery.


The docks at Eastwatch-by-the-Sea.


A giant from the wilds beyond the Wall.


Praying to the Warrior at Castle Black's Sept.





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Comments (30):

1 2 3

Posted by thrainestark at on09/28/06
This may just be a biased opinion of an avid fan of the series, but I'd say you're doing a damn fine job. I'd like to offer my assistance if any way possible. I have a little experience working with the scripting language as well as some minor game programming experience as well. Just let me know _________________________ And lo cometh the day when the children of summer doth tremble and shake, for the sun hath become jealous with its warmth, and the auld gods do howl. Hearken all ye born of winter... hearken all ye born unto snow and ice... thy brethren call thee to run with them once more, and stalk the winter night... for we shall sing the Song of Ice and Fire, and none shall stand against us. Winter is Coming!!

Posted by LoCash at 2006-09-2813:11:57    
Steve said: "Why is the module rated mature?" Steve, do you ever get tired of mindlessly asking the same thing over and over again in every single Module thread on NWVault? Especially ones for content-less DM-required modules that you're never going to touch? (*insert emoticon for rolling-eyes here*) To the module author: As someone who's a fan of GRRM's Westeros fiction series, good job on creating a template that others can build upon! Although I personally wouldn't use it myself, since at the moment I don't have time for multiplayer.

Posted by Juba at 2006-09-2810:23:31    
Since my campaign took place timeline- wise before A Game of Thrones starts, many of the Wildling NPC's from the books weren't needed. I'm going to add Mance Rayder, Rattleshirt, Harma Dogshead, The Weeper, Ygritte and others. Would people prefer to have them as an erf you can import into your module or should I just post a new module that you can overwrite the old one with? Depending on how much you edit your own modules, it might make sense for me to just post new areas as erfs too, what do you guys think? Does anyone have any areas in particular they would like to see? The Haunted Forest is what I plan on working on next, as well as an at sea area where confrontations/battles between smugglers and the Watch can take place. The Haunted Forest is so vast that it's hard to really piece it together. As it is now it just extends north from the Wall in "mile" increments, which made sense for my campaign. I plan to add eastern and western areas, as well as connect the Barrow of the First Men area to it as well. Anyway, let me know what you think and I'll do my best to update with these improvements soon. Peace, Juba

Posted by Juba at 2006-09-2808:30:17    
Why would you want to play a DM only module in a setting you've never even heard of?

Posted by Steve_Savicki at 2006-09-2808:10:35    
I ask to determine why I want to play the module or not. _________________________ Steve's Characters - please don't forget to vote on them if you play them. Thanks, Steve

Posted by Juba at 2006-09-2720:09:32    
I rated the module mature because the series it is based on contains incest, fratricide and many colorful descriptions of private parts. Now are there any such depictions in this base module? Probably not. But I thought it best for consistency sake to rate the module as "mature". Just curious Steve, but why do I often see you asking creators of mature rated content why they are rated such? Are you taking a poll? Just curious about how the other half lives? Mayhaps you like being a pain in the ass? I'm seriously curious.

Posted by Steve_Savicki at 2006-09-2719:07:00    
Why is the module rated mature? _________________________ Steve's Characters - please don't forget to vote on them if you play them. Thanks, Steve

Posted by Juba at 2006-09-2718:07:36    
Valar Dohaeris!

Posted by chiefsmackaho at 2006-09-2717:47:28    
Cant wait to test this out. Thanks for upping this! Valor Morghulis!

Posted by Juba at 2006-09-2717:46:56    
I'm going to update the mod file in the next few days. I've added a few things since the current version. I'll upload it in its own RAR when I do. Juba

1 2 3

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