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NWN MODULES

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Title  Greyhawk HCR 3.04 -CEP2 PW
Author  Kunglek
Submitted / Updated  10-19-2006 / 10-20-2006
Category  Persistent Worlds
Expansions  CEP-2.00 Requires Community Expansion Project
Setting  Greyhawk
Gameplay Length  well, actually, you can play as long as you like all spawns are repetitive and all quests are repetitive.
Number Players  This module will support as many players as you would like to have on it in your server
Language  English
Level Range  1-40
Races  all
Tricks & Traps  Light
Roleplay  Heavy
Hack & Slash  Heavy
Classes  all
Scope  Dependant on Module
DMNeeded  No DM Required
Single or Multiplayer  Single Player or Multiplayer
Max Character Level  40
Max # Players  Any
Min # Players  Any
Min Character Level  01
Content Rating  Everyone
Alignments  all alignments
Gameplay Hours  15
Description
Here's a pretty much complete Persistent world module that uses the world of greyhawk. It has a lot of challenge areas and plenty of rp areas and all sorts of goodies for you as a builder to tweak and play with. This works best with Nwnx in it's current settings, but can be used with the bioware db system as well.

Files

NameTypeSizeDownloads
Greyhawk_HCR__CEPv2.zipGreyhawk_HCR__CEPv2.zip
Submitted: 10-19-2006 / Last Updated: 10-19-2006
zip6.4Mb1869
This is a PW module that works well with nwnx or stand alone. you will find many well organized combat and adventure areas. Many systems to adjust if you like and so much stuff you'll have fun for hours! Hope you like it! Vote if you please and many thanks to all the great builders and scripters who have contributed to this modules content.

Required Hakpaks

NameAuthorSubmittedLast UpdatedDescription
BioWare 1.67 TilesetsBioWare2006-08-28--These are the tilesets available in the 1.67 patch released by BioWare and are featured in the premi
CEP v2.0 (Commu...ack II)The CEP Team2006-09-30--Welcome to the Community Expansion Pack (CEP) version 2.0! Requires NWN 1.68 with HotU & SoU Exp
SCORE OUT OF 10
10
7 votes
View Stats
Cast Your Vote!

PORTFOLIO
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SCREENS

Ride through Greyhawk and it's domain lands


Where you start your adventure.


Many areas for combat and for rp, pvp, what's your pleasure?


Many stores, speciality stores and general stores to visit





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Comments (27):

Posted by kunglek at 2007-08-11 14:11:40    Voted 10.00 on 10/19/06
I'm sorry for not keeping track of this, so I will quickly answer the questions below in the hopes that they are still valid answers! *gulp* :-)

First, thanks for your votes and feedback.

so...
DemonLords - many areas are not finished. Please feel free to create the palace of justice as you believe it to be. I have made many doors to known areas in the city withoput actually making the area for it.

Most places or the greater number of them are named according to the general place they are in be it the city or any of the outlying regions.

Now I haven't looked at it in a while, but the doors have properties that will tell you to what they are connected.

In some cases, you have to get rid of the door and replace it then relink. some things break, but a good chunk of this pw is done and of course it could use a little attention here and there. For a group of people to sit down and go adventuring in, it's pretty much complete and you'll only need to adjust the hcr system to your liking.

anyway, glad folks are digging it, it took everyone involved some time to do what has been done, I hope taht some of you make it even better!

Posted by Heath5 at 2007-07-01 02:15:37    Voted 10.00 on 07/01/07
nice mate.I have been looking for a world like this for a while.
_________________________
Let there be rock

Posted by DemonLords at 2007-05-16 17:33:06    
In the area "City of Greyhawk - Citadel - North Eastern Quarter" there is a map note for Palace of justice. The 2 doors for the building at the map note are not working.
Where is the Palace of Justice area or what is the area name so that I can fix.

Posted by juanochoa at 2007-04-09 03:17:19    Voted 10.00 on 04/09/07
I love what you've done, as an old 'hawker. Gotta figure out how to have a flanaess calendar running, and tweak a few details, names ect... and i'll finally be set to run adventures for my friends overseas, my old tt group.
Thanks again!

Posted by juanochoa at 2007-04-09 03:15:48    Voted 10.00 on 04/09/07
Awesome. Thank you

Posted by Realm at 2006-12-01 22:21:51    Voted 10.00 on 12/01/06
very nice job cheers!!!

Posted by kunglek at 2006-11-25 17:54:55    Voted 10.00 on 10/19/06
hcr= "hard core ruleset"

it basically means that you must rest, you must rest unencumbered and you ahve to rest at alloted times and you can't just rest whenever you feel like it to recharge spells etc etc.

It also means that you will suffer fatigue if you don't rest, eat or sleep. In fact, if you don't remember to eat and drink, you can go unconcious.

hcr will also allow for pema death or death until res by another player.

there are many other features to using hcr and they make the game taht much more edgy and make you as a playere, much less prone to running into danger headlong. Playing HCR makes you a better thinker in how you play.

Posted by drakedragon at 2006-11-22 07:57:15    
What is HCR after visiting the web page I still have no clue what it is.
_________________________
Drake Dragon

Posted by kunglek at 2006-10-31 06:35:51    Voted 10.00 on 10/19/06
Hey glad you like it. If you have questions about the hcr, check the link below in these comments, they have a forum. If you have queries about greyhawk in general, there is a ton of info out there on this classic d&d gameworld setting. The city as built in this mod is a slightly adapted version of Maldin's Greyhawk maps and there is lots of room to add your own unique places. If you can get your hands on a map of Oerth and the domains of greyhawk you can get an idea of how huge and how far you can go without having to create a new world. there is a lot of room for freeform building in Greyhawks world even to this day.

Posted by sdragonblood at 2006-10-30 20:34:35    Voted 9.75 on 10/30/06
I would have voted 10 on this, but i don't know much about greyhawk... but it's a good base module to build something off of. Very well done!

Posted by sdragonblood at 2006-10-30 20:33:23    Voted 9.75 on 10/30/06
I actually d-loaded this, and even though I know next to nothing about the Greyhawk world, I thought it was well put together for a RP PW.
I personally took a bit of time to customize it some, and I will be adding lots of areas.
I've already loaded my edited version up on the Role-play Section of the Game Spy... as I plan to use the Greyhawk city as it has been transplanted somehow on a strange new world.
It is very well done, lots of placeables to make each building look and feel just right.
I just wanted to say I'm highly impressed, and glad you guys put this up. I needed a good base to start from on this new project.
Keep up the good work!

Posted by kunglek at 2006-10-30 20:19:41    Voted 10.00 on 10/19/06
Hey, I've fired up a character in your server Overlords. took a walk around. the guild feature item is prety cool, I haven't used it, but it looks like a neat thing.

I went into the karador theatre and the waypoints seem to have gone awry, the sets aren't spawning in the stage area and instead the whole sets are spawning in the backstage area.

And you might want to remove the mist from the main big romman colliseum type arena. I think it makes the area laggy.

Posted by RedCobra 0f Rifts at 2006-10-29 00:33:35    Voted 10.00 on 10/29/06
Ohh yeah and the server is now call:

0verlords Last Crusade

and the module is now call HCR3-CEP2-CTP1

I figure it will be easier for people to see.

Posted by RedCobra 0f Rifts at 2006-10-29 00:29:57    Voted 10.00 on 10/29/06
I try installing henchmen 69 kit system into the module, but it doesn�t seem to work :(

Also I change some thing in the hc_default but they didn�t seem to take effect.
Example is the strip only inventory, it still strip everything.

If you could please take a look and tell me your findings, I would love to have those henchmen working and my dead characters not dropping everything they are wearing!

Thank you :D

Posted by kunglek at 2006-10-27 05:04:23    Voted 10.00 on 10/19/06
Hey thanks for your votes! And yes, if anyone has any questions about items, areas, functions, please post them here and I will speak to them as best as I can. For the most part, a great deal of information on the functioning of the module can be found through the toolset, in the scripts under "about module" and to change how the HCR functions, use the hc_defaults scripts which has explanations of each feature you can adjust, turn off or turn on.

Posted by RedCobra 0f Rifts at 2006-10-27 01:17:39    Voted 10.00 on 10/29/06
Very nice module Kunglek, and it seem that you are going to provide support for the module as bugs appear :)

So I give you a 10 out of 10 and on top of that I will Host the Module:
Under: Action
Server: 0verlords (HCR3)
Module: Last Crusade (CEP2 & CTP)

If I encounter any problems, I will let you know.

My E-Mail is: [email protected]
Note: The 0 is a zero.

Posted by kunglek at 2006-10-23 06:41:50    Voted 10.00 on 10/19/06
As an addendum, it may take a bit of hunting for the scripts, but they are a little intuitive (only a little) the pc scry glass for instance is tagged "pclist" and it's on activate script is "s_pcl_activate" therefor, you will need to edit the "s_pcl_activate" script and save it as "pclist" so that the script is named the same as the items tag. all the other scripts that run in the actions taken of the conversation that will open when you use the scry device will work as normal.

once again, my apologies. On a brighter note, this error may make a few people builders afterall! :)

Posted by kunglek at 2006-10-23 06:38:25    Voted 10.00 on 10/19/06
Note for builders:
I updated the module before sending it here to include tagbased scripting within the hcr scripts. When I did this, it glitched a couple of unique power items. To fix those items that are glitched here is what you need to do, I will use the pc scry glass as an example.

1. find the item that is not working in game in the custom items list.

2. find it's tag and write it down

3.go to the scripts list and find it's onactivate script

4.edit the onactivate script and save it as the same name as the tag on the item.

5. the unique power item will now work and you can delete the old on activate script if you like or leave it.

I apologize for the mess up, it's my fault and it doesn't apply to all items. If you are going to add unique power items then use the standard method of tagging the item with the same name as it's activate script.

Posted by kunglek at 2006-10-23 05:31:48    Voted 10.00 on 10/19/06
The pack mule is just eye candy, if you want to ride, get 50 gp and go see the guy by the tent in the low market and residencies area.

Talk to him and tell him what you want, he will sell you one of three horses.

use the hitching posts to dismount. click the horse to mount.

all buildings that can be entered have a hitching post outside and all areas have hitching posts at each exit.

By the way, it is quite fun to be an archer on a horse. :-)

Posted by elementalways at 2006-10-23 03:08:48    
ok, I got the module to work and have encountered the pack mule at the gate, is there a way to ride the animal? or do I need to purchase a horse? if so, where do I get one? I am looking forward to trying out the new ridable mounts! Thank you in advance for your much needed aid!!

Posted by kunglek at 2006-10-20 20:32:05    Voted 10.00 on 10/19/06
are you running the server and game client on the same system? if so, select join lan game instead of internet. also, does your system meet the min reqs to have both server and client running at the same time? also are you using nwnx to run it? It performs much better using nwnx to manage the server.

Posted by twiztiddad72 at 2006-10-20 14:18:49    
i can load the mod with the server it plays for a bit and then crashes my client whats up with that??

Posted by kunglek at 2006-10-20 07:49:45    Voted 10.00 on 10/19/06
ok, added the bioware 1.67 tilesets. it's all there now, i apologize for any confusion it caused.

Posted by kunglek at 2006-10-20 06:14:40    Voted 10.00 on 10/19/06
sorry my error, it was the 1.67 update tile sets, i will add them to the haks, but in the ,meantime, they are with the link in my comment below. :-)

Posted by yoid at 2006-10-20 01:04:59    Voted 10.00 on 10/20/06
It require hak files i have 1.68 and cep 2 so what hak is missing ?

Posted by yoid at 2006-10-20 00:52:48    Voted 10.00 on 10/20/06
Well done !

Posted by kunglek at 2006-10-19 15:29:20    Voted 10.00 on 10/19/06
I hope people enjoy this. Players , builders and dm's alike. please vote!

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