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NWN MODULES

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Title  HMC 1 - Cimmerian Justice v1.05
Author  MikeLM9215
Submitted / Updated  11-05-2006 / 11-16-2006
Category  Mountain Adventure
Expansions  Requires Both Expansions (SoU & HotU)
Setting  Hyboria
Gameplay Length  Can be finished in 45 minutes or 2 hours
Number Players  One player and up to two unconventional NPCs.
Language  English
Level Range  Begins at 1st level. Ends 3rd or 4th level.
Races  Human
Tricks & Traps  Non-existent
Roleplay  Light
Hack & Slash  Heavy
Classes  At least one level of Barbarian.
DMNeeded  No DM Required
Single or Multiplayer  Single Player
Max Character Level  03
Max # Players  01
Min # Players  01
Min Character Level  01
Forums  Link
Content Rating  Teen
Alignments  Any
Gameplay Hours  01
Description
CIMMERIAN JUSTICE
by MikeLM9215

Attacked by a neighbor's prized dog, you kill it in self-defense. But you are required to pay the dog's value, which is beyond your means. A bad streak of gambling diminishes your funds. Your neighbors are coming for your money or your blood! You must flee for your life.
-------------------------------------------------------------------------------- ----------------
Cimmerian Justice takes place in R.E. Howard's Hyboria in the country of Cimmeria. The player must start out as a 1st level or higher barbarian, though they may switch classes later on. Less than 4th level is recommended.

This is a hack and slash module.
-------------------------------------------------------------------------------- ----------------
CTP Release 1 only requires the CTP_Dwarven_Halls hakpack not the entire download. You can find the individual download for that hack at the same page.

Files

NameTypeSizeDownloads
HMC_1__Cimmerian_Justice_ATOM_Hakpack.exeHMC_1__Cimmerian_Justice_ATOM_Hakpack.exe
Submitted: 11-05-2006 / Last Updated: 11-05-2006
exe6Mb635
This is a combination of 5 ATOM hakpacks. If he updates his hakpacks, this will also be updated. Also text file with original addresses. Used in all four module versions.
Cimmerian_Fixes.docCimmerian_Fixes.doc
Submitted: 11-05-2006 / Last Updated: 11-16-2006
doc1.16Kb441
Corrections from version 1.00 to version 1.05.
HMC_1__Cimmerian_Justice_CEP_Hakpack.exeHMC_1__Cimmerian_Justice_CEP_Hakpack.exe
Submitted: 11-05-2006 / Last Updated: 11-05-2006
exe3.2Mb444
This hakpack is not necessary if you will be playing the CEP 1.68 or CEP 2.0 versions, as the creatures already exist there. Also text file with original addresses. Used only in NWN-SOU-HOTU 1.68 version.
HMC_1__Cimmerian_Justice_Modules.exeHMC_1__Cimmerian_Justice_Modules.exe
Submitted: 11-05-2006 / Last Updated: 11-16-2006
exe3.7Mb689
Comes with hakpack of 2DAs, Mertail.hak, 3 text files and 3 versions of module: NWN-SOU-HOTU 1.68, CEP 1.68, CEP 2.0. Now has CEP 1.68 module with Bioware Cloaks and 4 versions of HMC 2 mod-holder with merchant for getting rid of loot. The merchant is greedy. Armor now uses CEP coverings. Non-CEP appearances fixed.
HMC_1__Cimmerian_Justice_README.rtfHMC_1__Cimmerian_Justice_README.rtf
Submitted: 11-05-2006 / Last Updated: 11-16-2006
rtf7.85Kb606
Information on the module.

Required Hakpaks

NameAuthorSubmittedLast UpdatedDescription
CTP Release(s)CTP Team2006-09-24--Community Tileset Project Release(s) Contains a total of 10 FULL tilesets and one Bioware Dungeon
SCORE OUT OF 10
9
5 votes
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SCREENS

You enter the halls of an abandoned city.


Where you live at start of module.


The tunnels are dark and dangerous.


A hall lined with giant statues and a ceiling out of sight.


An abandoned temple and a hammer too large to use.


A nice quiet cavern to heal your wounds.





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Comments (16):

Posted by diagnull at 2010-05-12 20:45:53    
Hmm. Playing the CEP 2 version and I'm at the Gates of Oresh and can't seem to do anything other than sell to the Gypsy Chief. Seems like a trigger is missing, but even with nothing in override I didn't find anything. It's not the end, is it?

Posted by edosan at 2010-04-24 22:47:24    Voted 8.00 on 04/24/10
Decent hack and slash outing. I only wish there weren't so many "no turning back" passages.

Posted by MikeLM9215 at 2009-07-06 12:20:22    
Old game. Different CEP versions have come out since. That's what the CEP Team decided not me. I'll check on making a CEP 2 compatible version.
_________________________
The road to Ravenloft is paved with good intentions.

Posted by Empty_One at 2008-08-28 12:08:36    
you need to get the required version also, so get 1.53 also

Posted by ProdigalSon70 at 2008-08-15 08:08:40    
also missing custom talk table.

Posted by ProdigalSon70 at 2008-08-15 08:05:13    
"Couldn't load the Hak Pak File "cep1patch153.hak"
Could not load the Module.
Missing required HAK file." I already have cep version 2.1 @ the game patched to 1.69, why cant i play it?

Posted by ericdoman at 2007-11-13 17:45:39    Voted 8.50 on 11/13/07
Completed it and finished as a 1/3 barb/clr. Would have been an idea to have a scene with ref to killing of dog and why it was so important.

Took a couple of routes and found the myconids very tough so backtracked and ended up going through temple. Due to lack of potions and resting areas in some places, dying was inevitable (although I suppose I could have played normal or easy mode) BUT respawn with no penalty is a bit of a gripe for me. But no option as potions were very limited and as I mentioned resting also non existant in some areas. Not bad though.

Posted by Brobbit at 2007-11-12 20:33:00    Voted 9.50 on 11/12/07
Nice hak and slash module. Did only one of the possible endings. I had lots of barbarian fun. Thanks for uploading the module.

Posted by MikeLM9215 at 2007-06-17 16:19:53    
Actually there are 3 or 4 places to rest. Inside a building for one. There are also 9 or 10 potions, 6 of which are cure light wounds. You also have 3 creature NPCs to help take some of the damage, if you didn't kill them. And you have move silently to sneak up and get the first attack.

Bows don't work in confined quarters because they need an arc. It was supposed to be a challenge, not easy. I only died once in 10 tries, and the monsters had higher damage and hit points then. Use your speed to fight only 1 creature at a time. Play it smart and you'll live, plus gain 3 levels.
_________________________
The road to Ravenloft is paved with good intentions.

Posted by Mirgalen at 2007-05-19 10:05:56    
Unplayable IMHO. You have your axe (no bow), your armor and 3 potions. You can fight and/or you can run. Where can you rest (did not find a single area where resting was possible)? If you stand and fight all the way you will use all your potions soon enough and die. The hero should be able to rest often enough or to gather necessary healing potions on the way. Combat balance is always the key and even more in a heavy H&S module.

Mike check out the excellent "Pirates of Hyboria" by Geoff&Bri certainly the best Conan type module to date.

Posted by MikeLM9215 at 2006-12-08 11:56:25    
Now if I can just get you to vote on Heroes of Krynn to the right. I'm only 2 votes away from the HOF.
_________________________
The road to Ravenloft is paved with good intentions.

Posted by jfoxtail at 2006-12-06 17:41:41    Voted 9.50 on 12/06/06
A very fine effort - from what I believe to be Mike's first mod.
I wish to admit that I am not a REH fan, nor particularly a Barbarian player. Once I started this mod, however, I immediately overcame my reservations and enjoyed it.
Mike has included a thoughtful strategic hack and slash romp that took my Barbarian from leve 2- 4 in about 5 hours.
Thoughtful in the layout designs, strategic in the combat.
Congrat Mike - I look forward to more of your work.

Posted by ATOM at 2006-11-13 02:39:21    Voted 9.00 on 11/13/06
Glad you updated your files i was having that hak prob too.Good mod love the animal associates.Good mod story and i love anything set in the Hyborian age.Cant wait for part two, keep up the good work.
_________________________
Three Headed Troll Art Wurks

The Demonfiend Pact custom PNP mod project

Posted by MikeLM9215 at 2006-11-10 00:18:06    
An error was created in the non-CEP version that could cause crashes when entering one of four areas with spiderlings and beetles. These creatures lost their appearances and didn't show up at all. They have been fixed in version 1.04 on 9 November.
_________________________
The road to Ravenloft is paved with good intentions.

Posted by Liso66 at 2006-11-09 19:02:53    
Thanks Mike. I'll try to play it this weekend. And thank you for the quick reply.

Regards
Liso
_________________________
Michele O'Sullivan
Ossian Forum Admin
Link


Liso NWNPodcast Staff
Link




Posted by Liso66 at 2006-11-09 09:16:01    
Greetings Mike

I downloaded everything for this mod and installed it. But I am getting a hak error. The list of the two haks unable to unpack are below. Maybe you can shed some light for me on what I missed?

Couldn't load the Hak Pak File "hmc1_cep.hak"
Couldn't load the Hak Pak File "ctp_dwarf_hall.hak"

Thank you
Liso
_________________________
Michele O'Sullivan
Ossian Forum Admin
Link


Liso NWNPodcast Staff
Link




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