*IMPORTANT* Part one should be completed first with the character imported into this module. This is the continuation of the story.
Waterdeep has had its share of conflict over time, and from a recent battle the Lords are seeking the end of a major enemy to the city - one who had the city in its grip, and one that is slowly gathering a following to assassinate the Lords one by one to satisfy his revenge...
Enter a 'hero', thrown into this conflict with very little recollection of their purpose and being guided by a strange force. As they slowly retrace their history the truth behind the upcoming war and their role in it begins to surface... and their destiny unfolds...
This is Part 2 of 3. *Just to add* This is something I threw together initially for to play around with the toolset, but then two months later became an epic which I split into three. This is the result from somebody who before this knew very little about scripting etc... A bit of fun, was not really intending to submit it but hopefully some of you out there might get a kick out of it.
In this section some clearer answers will be revealed, and some important decisions will be set up for you to decide on...
Posted by Lord Dethstryker at 2006-11-21 14:50:52 Voted 9.50 on 11/21/06
I agree with most of the comments by Vidal.
Posted by Vidal at 2006-11-17 05:46:01 Voted 9.50 on 11/17/06
It is as good as the first Mod of the series. Another engaging adventure, and now with a major plot twist to help justify your decisions and also set the stage for the final chapter.
It really deserves much more attention than it is receiving.
There are just a few minor problems:
SPOILERS!
The narrative slows down a bit after you take the mission from Blackstaff. Actually, the fortress itself is very well designed, with clever puzzles and some interesting encounters. But it feels strange to do some detailed exploration while a battle is going on - the whole battle concept makes you feel like running straight to the end, which is impossible due to the layout of the dungeon... you have to move slowly, looking at every corner, reading every description and so on. Also, some of the battles didn't start right away, with both sides looking at each other and doing nothing (this might have happened because I was invisible).
An option would be to change the story a little bit, the battle might be raging outside, but inside you find the place deserted... it is just a suggestion though.
Finally, it was a very lonely trip, some company would be welcome.
But I am not complaining. What matters in the end is that it was a nice adventure, even though it is not for everyone. The story remains linear, with no input from the gamer (this will happen in the third part, when you are required to choose sides). Also, some people might criticize the kind of humour present here - though I found nothing wrong with it, in fact I really liked it a lot (next time I will listen when told to follow the right path) and sometimes it even gets you some useful items (like a certain magazine).
I just hope this series gets a little more recognition...
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