Valeron is a land like any other land. It has seen great strife, many wars, and many kingdoms. It has seen many births, and many deaths. It is home to many, who have loved, hated, or been indifferent to the changes across the ages. Valeron is different in only one way, from the many other worlds in our universe. The universe is like a tree, and Valeron is at its base (or root). This does not make Valeron special, or better, or much different at all, from the other parallel worlds on the tree of life. Rather, it is a position that does not mean much at all, save for when the tree is shaken. For when the tree is shaken, a leaf is torn, or a branch is clipped, the falling fruits and nuts sometimes descend near the base. Only at such a time might one notice the difference between Valeron and other worlds. This is such a time.
Anyone could tell me where is this Tomi guy I'm supposed to take care of, and that " seven instead of five " counting stone? 2 quests I'm supposed to be done with before sailing for the South Rock. Thanks. _________________________ @ + jml, level 52 "Overgod? Is that like Supergod or something?", from "Citadel" "M?not shr this ishych u g?dea.", from "Prophet" series
Posted by hmdai at on02/19/08
This series come with an interesting concept. Each sub-plot will load a new module and using the Hub as the central point of gathering and quest-giving. I think as different authors working on different chapter of the series will spawn out some idea like this. I especially like the concept of spirit energy and the spirit mask. This does let the player see another aspect from an ordinary-looking area. The only complain I'd make is the price of painting Sigils onto items are really high. There are not much magic items from the loot (because of low-magic setting?), there are always not enough gold to upgrade the equipment of both PC and the henchpeople. _________________________ Overlooked Module Report February 2009 | Master List | Forum Thread Academy of Modding Excellence Romance Module List Horror Module Collection Starlight's favorite module list
Posted by jml at 12:10:34 Voted10.00
Allrighty, got it I think: Prelude >>> Hub >>> 1: South Rock and so on. From the Hub, it should be fully automatic. _________________________ @ + jml, level 52 "Overgod? Is that like Supergod or something?", from "Citadel" "M?not shr this ishych u g?dea.", from "Prophet" series
Posted by jml at 11:46:33 Voted10.00
Okay, well, I've installed everything, and just finished the Prelude... and the module just ends, with my PC being nicely exported. But nothing else... _________________________ @ + jml, level 52 "Overgod? Is that like Supergod or something?", from "Citadel" "M?not shr this ishych u g?dea.", from "Prophet" series
Posted by wurm657 at 2008-02-1806:15:46
jml: Start with the Prelude. It all begins there and the Chapters move seemlessly up and back between the Hub. If you have downloaded all the Chapters it will take you in the correct order. BTW: I found my way to White Egle...I'm a little soft in the head don't ya' know ;)
Posted by jml at 05:02:55 Voted10.00
How should I play this story to get the best out of it? And in which order? I suppose it's: Tales of the Sundering: Prelude Tales of the Sundering 1: South Rock Tales of the Sundering 2: Spirit Isle Tales of the Sundering 3: Dragonclaw Isle Tales of the Sundering 4: Brightwood Isle Tales of the Sundering 5: White Eagle Isle Tales of the Sundering Bonus: Trader's Rock But what about the Hub module? Should I start with it, and reach maybe the Prelude and followings through the Hub??? _________________________ @ + jml, level 52 "Overgod? Is that like Supergod or something?", from "Citadel" "M?not shr this ishych u g?dea.", from "Prophet" series
Posted by wurm657 at 2008-02-1705:32:50
Hi. Can't seem to get to get "White Eagle Isle" to trigger...how do I continue the story after coming out of the previos mod?
Posted by morloc at on02/16/08
The Hub definitely was a unique way of tying the other modules together. Except for some minor problems already commented on I still enjoyed playing.
Posted by Selyss at on01/19/08
Another one of those "whole-series" comments... The Good: Good Henchmen, quite challenging and interesting combat, a unique mythology, often very atmospheric, interesting item/chara upgrade system, very creative 'extra toys' (Totem, Herbs, the Rings...) All in all, definitely a high-quality series. Also, I encountered very, very little in the way of bugs. Which is an amazing feat in a construct as complex as this one. Good work, there. The Bad: Some mistakes in rather painful places, like the panther totem appearing as a spider. Other than that, generally slightly weird NPC behavior in the Hub. I'm fully aware that it's because of the anthology-architecture, but sometimes you just cringe a bit when characters divulge absolutely vital information at the most alien points of time... . Also, I felt that some backplot elements were abandoned prematurely or replaced by new ones. I'd have loved to hear a bit more of Kiera/Davos, for example. Anyway, I had good fun playing the series, especially the battles were just challenging enough to be thrilling as well as entertaining -Selyss PS: while the mythology layers is unique and catchy, I had a -very- hard time accepting Valenor as the root-of-the-multiverse. I mean the magic there was gritty and earthy, which is a nice touch in itself, but does that befit the first world of all? Blood rituals, Fleshgrafts, Trees... it's so... savage. Basically, that world should be older than all others, so I'd have expected a some more Eldar-like feel. But that's just me of course. ^^;
Posted by Mulu at on01/11/08
More a review of the whole series as the mods were faily consistent. I found my PC and later the henchmen becoming overburdened with notes and books and seemingly plot items and such, since I had no way of knowing whether any of them would be needed in the future or not. I actually filled Milo's inventory with such knick knacks. Giving the items a line in their description such as, you should probably save this, or, you don't need to save this, would go a long way towards inventory management. Otherwise I thought the series was very well done. I enjoyed all the novel approaches like the spirit totem, and really only thought the mod was lacking in henchmen story development and faction development, both of which are described well below. I've apparently hit the end of the series as built, and am wondering if TS06 is in the planning or if this is the end. _________________________ X-INV X-COM War of the Worlds Lantan University