Update (10/7/07): Update 1.2 is done. In addition to the new module version, you'll want mdrn3_top, mdrn3_base, and mdrn3_class, as well as mdrn2_tlk (the new version), from the Haks page. See pdf file for a list of new features.
Update (4/12/07): Significant bug fixes; see hak page for details.
Important Update (3/19/07): Gray Sector, an out-of-the-box DM'd adventure, is now included in the base module.
Update 3/30/07: Bug fixes to Gray Sector and some other scripts.
4/3/07: New forums are up! See the link below.
This is the first non-beta D20 Modern Team release; it includes all-new material as well as modern-related resources from the NWN community, compatibility with CEP 2.0, a new base module with a complete translation of D20 Modern rules to NWN, a detailed manual on how to play, DM, and build using the system, and a complete out-of-the-box DM'd adventure.
To install the D20 Modern system for NWN, you'll need the base module and haks/material located on this download page. You'll also need CEP 2.0, which is on NWVault (see the CEP page for installation information of CEP). Unzip or unrar all .hak files to your nwn/hak directory. Unzip other material to the directories included in the archive files: the .mod file to nwn/modules, the .tlk file (mdrn2_tlk.tlk) to nwn/tlk (you may need to make a directory), the .wav ambient sounds to nwn/ambient, and the .bmu music to nwn/music.
Important: When creating new characters, you must create them locally, not on a server.
Also, you must use the following technique exactly:
Load NWN, select New -> Other Modules -> choose Modern Base -> select Use Premade Character (do not select New Character from the first menu) -> then, select New Character button below the Show Pregenerated Characters checkbox.
If you don't do this, the game will crash, so be sure to do it as described.
You can then save your character (Export Character) and provide your .bic file (from nwn\localvault) to your server host. To run a Server Vault game, you'll have to have players send you their character (.bic) files that they made locally and put them in your nwn\servervault under their player name.
Base module (now including DM'd adventure!), manual, DM Guide, credits, and tlk file; updated 10/25/07 for new bug fixes. You'll need to get those new haks to run this, as well as an update to the tlk file.
Yeah, that's right. Like I said only a minor issue.
Posted by Forrestwolf at 2007-11-0618:06:41
Boodah - Thanks for catching that on the 'empty mod' - we'll get that fixed asap. As for ammo boxes, you can still reload afterwards, right? I assume you're just missing that original 'free reload' you get when equipping a gun.
Posted by boodah at 02:18:40 Voted9.25
Another minor issue: When changing from a melee weapon to a gun using quick slots, the gun isn't able to load ammunition from an ammu box. No big deal, just to let you know... By the way, I guess there is no chance for a customizable troll model to be included in future updates, is there ( I'm still working on a shadowrun mod and trolls at least as npcs would be real neat )?
Posted by boodah at 01:05:20 Voted9.25
There is a problem with the empty base mod. When I try to open it in game, all classes are standard nwn and I can't click on play; sometimes it even says it's corrupted. Just looking at the size suggests there is something wrong with it. When I stripped all the area's from the full base mod it slimmed the file size down to 10.5 MB (10.6 with 1.3 erfs). Your empty mod is like 17.5 MB. Strange...
Posted by Forrestwolf at 2007-10-2509:48:00
Updated 10/25 - many bug fixes to version 1.2.
Posted by Gylfi at on10/12/07
I rarely vote, because I'd usually vote lower than most people and I don't care to troll. But here's a project where I can vote 10. The D20 modern update improves important elements in the earlier release, and is one of the very few submissions which significantly expands the potential of the game. Thank you!
Posted by Forrestwolf at 2007-09-0610:57:21
There IS a multiplayer, server-creation workaround for character creation - ask over at the D20 Modern forum for details (some PW's are already using it). In general, Bioware has hard-coded character creation, which is why things get dicey doing it multiplayer - the solution uses the override directory.
Posted by Alucelestria at 2007-09-0418:08:13
Not sure if this has been asked. You should not create a character on the server. Instede you should create it in SP. May I ask why, and is there any plans to fix this so that it may be easier to run a living world with D20 modern?
Posted by rpgfan at on07/16/08
played thsi module with a dm and found it lacking; seemed like it was put together rather quickly. content was impressive though and hope to see a sp module from the author of this package.
Posted by Ambrose at on08/04/07
There are times when the Neverwinter Nights community simply amazes me. This is one of those times. Truly this is like buying a new game altogether. The content and scripting is absolutely amazing. Well done! Voted 10 ot of 10 because there was no option to vote higher. Keep the stuff coming guys!