There is a lot of reading and a lot of auxiliary detail which may or may not interest you. I estimate the play time to be between 10 and 30 hours depending on how long you spend exploring.
Number Players
Single player only.
Language
English
Level Range
You must play this module with a newly created level 1 character. By the end of the module you will have reached level 6. The character will not be usable in further modules after.
Races
Any. In this setting, half-orcs represent orcs, half-elves represent more elves, gnomes represent ugly halflings, and both halflings and gnomes can be used to represent goblins.
Tricks & Traps
Light
Roleplay
Heavy
Hack & Slash
Light
Classes
Any. There are no class-specific plots, but there is a some class-specific content. For example, druids and rangers can speak to animals. Wizards and sorcerers choose from 16 new mephits as a familiar. Clerics choose from 17 new domains.
IF NWN CRASHES WHEN YOU START, JUST START IT AGAIN AND SELECT THE CHARACTER YOU CREATED FROM PREMADE CHARACTERS.
Maugeter is a low-level, low-combat module set in a unique fantasy world. It is a classic tale - you are a nondescript child of farmers who has travelled to the big city in search of adventure, or money, or fame, or power. The big difference is that you are not the foretold one, there's no prophecy and you won't be saving the world. This module is about exploring, meeting interesting characters and adventuring within an imaginative high-magic, low-fantasy urban setting. No one is going to tell you that all their hopes rest with you, because they don't know or care who you are. The city is bigger than you.
The setting is the grand city of Maugeter itself, the most powerful city in the whole Realm. On its grey, rain-drenched streets people of all races - humans, elves, orcs, ogres, dragons - pass by under the stern watch of the implacable, faceless city guard. There is adventure and fortune to be found here, but the city is unforgiving to strangers and Maugeter isn't known as the city of law for nothing. The city is strictly divided into districts by heavily-guarded walls, and a visitor's first challenge is to even get inside by finding one of the passes necessary for entry.
Maugeter includes customised items, monsters, races, feats, skills, spells and familiars. Everything that can be altered has been altered to better fit the setting, although always keeping the spirit of the D&D rules in mind. One of the module's most outstanding features is dreaming - sleeping isn't just a way to regain your spells here. Originally conceived as part of a series, Maugeter has been rewritten as a complete low-level story with an actual ending.
Maugeter includes many new character creation options. Please see the readme file for more details. The module includes four henchmen, up to two of which can be included in your party at once.
Additional background information can be found at the module website: Link
Please don't hesitate to contact me if you have any questions, suggestions or bugs (no matter how small):
jaxtrasi (at) maugeter (dot) com
Major changes in version 1.0.0:
The module now allows you to include two henchmen in your party.
The ending has been rewritten to be much longer, more interactive and more interesting.
The module now supports all classes.
The module now includes many more dreams.
I've made a few small bugfixes for a version 1.05 including a fix for Whitebone jumping around, and a fix for the bath issue with Nalani as well as a couple of other minor things. I don't have time for a playtest at the moment, so if anyone is planning to play the module and wants to play with 1.05 to make sure it has no major problems, please drop me an email to let me know and I can send you it.
Posted by The at 2009-06-0416:37:03
Ah, OK. Thanks, that worked. I had tried being in the bath and talking to her, but that didn't work. I just tried on the top of the stairs, and that didn't work either. Apparently I had to be not on the stairs, but right next to them. Huh. Well, thanks anyway. I'm glad I can continue my game now?I'm enjoying it immensely. :)
Posted by Jaxtrasi at 2009-06-0414:22:01
Hi Knight I've had one other person report this problem, so it's not you doing it wrong or going mad. I've never seen it or been able to replicate it myself. (There shouldn't be a bleach item in the inventory.) I've just looked through the code and it's possible because it's very unintuitive. What you need to do is both stand in front of the bath, then talk to her. You're not given any indication that this is the case. She also needs to be in your party. The steps in front of the bath are well inside the trigger zone. If this doesn't work, could you email me and I'll talk you through some diagnostics so I can try to work out what the problem is?
Posted by The at 2009-06-0413:45:56
Well, apparently this is the latest version. Huh. I'm stumped. Also, I've noticed that I have no actually bleach item in my inventory (or her inventory), despite the fact that Nalani supposedly bought it from the merchant. Could this be the problem? Or am I just missing something really simple?
Posted by The at 2009-06-0408:25:16
On the Nalani's Hair quest, I get the bleach and take Nalani to the bath thing. She then says "This will work, this is clean" (paraphrasing), but then nothing else happens. I've tried resting, talking to her, removing her from the party, etc...nothing works. Evidently, she really doesn't want that bath! I'm level 2, she's level 2, I am running v 1.0.4b. I suppose this means I should try to update...but I don't want to lose all my progress. :/ Help? Thanks!
Posted by shuurai at on06/01/09
Just finished. Cool mod.
Posted by Jaxtrasi at 2009-05-2712:27:07
shuurai: Thanks for posting that, it's helpful. I've had a lot of people post about this problem, but I've never been able to replicate it so I can't figure out what's causing it. (Obviously what's roughly causing it is that Whitebone is running away, but I can't figure out *why* he's running away.) Susan: I assume you mean Sara? What happened when she tried to enrol?
Posted by shuurai at on06/01/09
@ Elessra I had the exact same problem on that job... the problem is that Whitebone is supposed to join the conversation, and while Abbot is in the kitchen area, Whitebone is over where the battle took place. Since they're too far apart, the conversation fails. What I did to fix was go into the Chooser and jump Abbot over to where Whitebone is standing: Press the ~ key. Type DebugMode 1 Press the . key You'll see a list of areas with the one you're in highlighted. Make sure you're standing next to Whitebone. Expand the area in the Chooser, expand Creatures, and highlight Abbot. Click the "Jump" button at the top of the Chooser, then click on the floor near Whitebone. Abbot should appear there. Suggest leaving debug mode BEFORE doing anything else (it can screw with scripts): Press the ~ key DebugMode 0 the conversation should work normally now.
Posted by shuurai at on06/01/09
@ Jaxtrasi Yeah, that's basically how I got around it :)
Posted by Susan at on05/26/09
I liked the module. I played as a rogue - finding a mod where you *don't* need constant god-mode because of impossible fights is becoming a rarity these days. Fun to do - I liked the way the plot unfolded. Only criticism - I couldn't enrol the fit hench-bird in the magic acadamy for some reason.