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NWN MODULES

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Title  The Missing Chord, Chapter 1 v1.1
Author  Swamp Donkey
Submitted / Updated  03-27-2007 / 04-03-2007
Category  Twisted / Dark
Expansions  CEP-1.50 Requires Community Expansion Project
Language  English
Single or Multiplayer  Single Player
Max Character Level  04
Max # Players  01
Min # Players  01
Min Character Level  01
Gameplay Hours  02
Description
Accused of Murder and on the run from the police of an increasingly paranoid state, you must, for your safety or your redemption, find out the truth.

A generally light hearted module, in spite of the above description. Warning to players about adult language and content.

Files

NameTypeSizeDownloads
The_Missing_Chord_1.zipThe_Missing_Chord_1.zip
Submitted: 03-27-2007 / Last Updated: 04-03-2007
zip3Mb261
Updated version of the module (see .txt file for details)
MC1_Information.txtMC1_Information.txt
Submitted: 03-27-2007 / Last Updated: 04-03-2007
txt7.16Kb305
Information on the update, general hints and a walkthrough in case you get very stuck
SCORE OUT OF 10
9.75
2 votes
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Comments (14):

Posted by chocolatl at 2007-04-03 17:41:54    Voted 9.75 on 04/03/07
I am SOOOOO glad you posted a walkthrough. (Calendar? What calendar?)
I really think your solution is more suited to a guilty person than an innocent one, and you really don't get to find out the truth at the end. Maybe in Chapter 2 we find out more?

Have you thought about changing the category? I think this is more of a City Adventure--this part of it, at any rate.
I'm looking forward to chapter 2.

Posted by Swamp Donkey at 2007-04-03 14:42:12    
So it is- I did get cut off whilst uploading....

Posted by Thirdpres at 2007-04-03 13:09:08    
DOH! The module is missing!

8(

Posted by Swamp Donkey at 2007-04-02 11:11:05    
Fantastic, thanks everyone. I'll see if I can make it a bit more easy to follow- I've already played with the journal a bit to guide people better and I'm in the process of adding an extra quest to give the player a little more access to money

Posted by Braethorn at 2007-03-31 15:13:25    Voted 9.75 on 03/31/07
Well DUH!!! :D Thanks--got it now.

Haven't enjoyed a module this much in ages.

Novel idea , love having to creep around avoiding the guards etc.

And the only reason I couldn't give it a 10 is cause it's not exactly perfect yet. Haven't come accross any bugs but jeez..something like "hmm..safe combo..let me think..wonder if the calender has anything to do with it" would have been nice..:D


Posted by Thirdpres at 2007-03-31 14:37:43    
Braethorn - use both the month and the date for the combination.

Posted by Braethorn at 2007-03-30 23:26:25    Voted 9.75 on 03/31/07
Very interesting concept! Enjoying it. Nice change.

BLAH!! Stuck trying to figure out the combo for the safe. Have the key codes but converting them to the values..ARGH!!!

Can I get a helping hand?? :D

Posted by Thirdpres at 2007-03-30 13:13:32    
JettaJoe - go to the diamond area, there is a mansion in that area where you can find out the combination if you put two and two together.

Posted by JettaJoe at 2007-03-30 00:18:33    
I enjoyed it so far. Minor spoiler..

..


...


....


I was told to look for the Police Commander to help me with the lock ont he safe. But I couldn't find him/her. Where is said Police Commander?

Thanks!

Joe

Posted by Thirdpres at 2007-03-29 20:47:04    
Thanks for the response Swamp Donkey. You've a promising module on your hands. If you have specific questions or desire for feedback just ask away and people will likely respond.

A major issue for me in just about all rpgs is my ability as a player to partake in the action and the dialogue so finding ways to allow my player to do and say and interact with npcs is important for me....perhaps you could allow for a few different kinds of cloths in your module and have conversation options open up depending on what the player is wearing? Just a thought.

Keep up the good work.

Posted by chocolatl at 2007-03-29 15:05:50    Voted 9.75 on 04/03/07
This is pretty interesting, but I think your solution wouldn't actually clear the character of the murder charge--it would be more likely to draw additional suspicion to him, I think.

Also, you should warn a person about those four-letter words.

I had a really hard time figuring out which ship to go to--I kept going to the other one because it had a gangplank.

Posted by Swamp Donkey at 2007-03-29 14:55:40    
Thanks for the suggestions- having no friends to test it (and of course knowing it inside out myself) I'm not always sure where the narrative is unclear. I'll see if I can't fix a few of these problems and put an improved version up!

Posted by Thirdpres at 2007-03-29 11:30:35    
Spoilers

Interesting little module. I found myself a little tired of sneaking around but after getting boots of haste it was not so bad. I had to use the command line to get the gold to buy the equipment though since there is not that much money to get. I liked the conversations between the npcs and some of the little quests the player can get into, more conversations and quests would be nice.

I wanted to be able to interact with more npcs, most of them don't have much to say. I want to be able to react, beyond running away, from the thieves in the slums. It seems there could be a number of interesting quests, conversations, and work to be found in the slums but right now there is little to do.

Put more doors into buildings, make clear via conversations what doors have no plot value, then put icons near those doors to places of note that come to the player's attention. I eventually stopped playing after not being able to find an inn where someone is hanging out....I just got sick of search door to door while avoiding guards.

Thanks for putting this up for use to play with.

Note to players, limited adult content in this module...sort of mature rating or adult I guess as you see a prostitue servicing a customer..

End spoilers.

Posted by Swamp Donkey at 2007-03-28 14:11:47    
Actually I may be jumping the gun a wee bit with that v1.0 business. The truth is that, as this is my first posting I had no idea how to properly describe it!

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