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NWN MODULES

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Title  Citadel of Blood: Chapter 2
Author  Trinity
Submitted / Updated  11-08-2002 / 07-02-2003
Category  City Adventure
Setting  A forgotten part of the Forgotten Realms
Gameplay Length  8 to 15
Number Players  Henchmen are available to fill gaps
Language  English
Level Range  Use the 25% XP Ramp. Level 11 minimum for SP.
Tricks & Traps  Medium
Roleplay  Heavy
Hack & Slash  Medium
Classes  Any. Henchmen are available to fill gaps
Scope  Large
DMNeeded  Occasional DM Needed
Single or Multiplayer  Single Player or Multiplayer
Max Character Level  16
Max # Players  06
Min # Players  01
Min Character Level  10
Content Rating  Teen
Alignments  Any. Actions will shift alignments accordingly.
Description
Update 7/2/03 for v. 1.29: Included scripts not functioning as intended under 1.30 and SoU as module resources. They work now. Last conv w/ Erik launches Ch 3. Second chapter of a series of three. 1. Citadel of Blood Ch 1: Some Assembly Required 2. Citadel of Blood Ch 2: Asengaard 3. Citadel of Blood Ch 3: Citadel of Blood It is now the 12th month, day 1, 1380. You have found two of the three pieces to the Staff of Sandoval. You journeyed back in time. Did you change anything? You'll find out soon enough. You've been told by an ancient copper dragon that you must travel to the frozen north, past the realm of the frost giants, through the dwarven mines, and search for the final piece of the staff in the lair of a very special blue dragon. The fate of the world is now in your hands. Will you succeed?

Files

NameTypeSizeDownloads
Citadel_of_Blood_Chapter_2.zipCitadel_of_Blood_Chapter_2.zip
Submitted: 11-08-2002 / Last Updated: 07-02-2003
zip17.4Mb25220
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Comments (25):

1 2 3

Posted by MeatWare at on08/26/04
The history is fantastic, but the henchman's are only dumb and no history with them :(. But it's a big module and well done Thanks T

Posted by syrinne at on08/22/04
Aha! OK, I answered my own question (below) about what to do next; I continued forward and have gotten what I needed... but the amulet delivery is still a total mystery to me. Again - great mods! I've given high marks (I hope everyone remembers to, hey?) and bravo!

Posted by syrinne at on08/22/04
Hi Trinity, loving CoB2! I think I'm stuck right now though. Help? Here or privately, either way is much appreciated. SPOILERS ________ So, I'm trying to get the staff part, and have visited both the blue dragons - first Axix, then Gorg. Axix told me he knew little to nothing, and I left in peace. Then I found Gorg, who professed ignorance, but asked me to take an amulet to her mate, which I assume is Axix. She mentions going to the west, and so I figure it's either Axix, some blackguards I killed, or one of the wandering deer. But in any event, returning to Axix never opens a dialogue window, he just says (as in, vocalizes) something haughty and a line appears above him, something like "Begone or die, etc.!" So, then I returned to Gorg, who chastised me for asking to repeat the directions etc. I was getting nowhere fast, so, of course, when in doubt, kill the thing (I saved before doing so, of course, and didn't save anything after that). Nice loot on Gorg, just some blood on Axix. I searched for secret doors, nothing. I also found it curious that the amulet delivery never appeared in any manner in my quest log. Oh, and I also tried wearing the amulet when talking to Axix. So... I haven't yet visited the dwarven mines (I just know it's there), I've done the Grimm quest, and killed that poor tired orc hero. Should I just keep playing until something reveals itself, or is something screwy? Thanks! Again, great modules. I'm really impressed. My only criticism is echoed by someone here, about leveling being very easy. I started with a 5th level solo rogue in chapter 1 and have leveled so rapidly, and obtained rather good equipment, so that I'm pretty indestructable. The biggest challenge is, as ever, keeping the henchman from dying. But that's a general NWN issue....

Posted by Larathiel at on06/12/04
Fun module, especially for warriors who revel in melee combat. However, the over-abundance of XP quickly eliminates much of the challenge.

Posted by Larathiel at on06/12/04
Fun module but the XP situation was a bit much. In addition to the large amounts of XP ladled out for each monster kill (25% vs 10%), the quest bonuses were really over-the-top. I mean, it kind of cheapens the reward of earning XP and advancing a character, when XP is given so freely that you can earn 500 just for furthering a conversation, then gain back-to-back 3-5000 XP rewards all for the same quest. This happened several times and it really slows things down when people have to stop every 10 minutes to level up. Call me crazy, but I kinda *like* a more believeable progression. Anyway, the module was a lot of fun and I appreciated the use of the 22 Major Arcana of the Tarot in one of the quests. Time permitting, I'll run part 3 later this weekend. However, is there a way to adjust the XP rewards downward without modifying the module itself (i.e. via the commandline)? Given how easy chapter 1 was (by the time we reached the end) we all agreed to down-level below the suggested starting point for chapter 2 to keep things challenging. To our chagrin, the 1st encounter kind of messed that plan up. Not that a relay-race between two duos to see who can crush their half of an army the fastest isn't thrilling for a melee-centric party but... ;)

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