Has some Forgotten Realms references, but could easily be any fantasy universe.
Gameplay Length
Estimated 8 hrs of gameplay.
Number Players
Designed for solo play, but should be able to accomodate a small party.
Language
English
Level Range
Designed to be challenging to a PC of level 7 using Normal difficulty setting. Higher level is recommended if you play a ranger, rogue, bard, or multiclass PC.
Races
All
Tricks & Traps
Heavy
Roleplay
Light
Hack & Slash
Heavy
Classes
All (but bards, rogues, and rangers may struggle).
Scope
Small
DMNeeded
No DM Required
Single or Multiplayer
Single Player
Max Character Level
11
Max # Players
06
Min # Players
01
Min Character Level
01
Content Rating
Mature
Alignments
Any.
Gameplay Hours
08
Description
A strange little town holds a deep, dark secret. What is the Grimshade Run?
Designed for solo play with a PC level 6-11 at Normal difficulty setting. For higher difficulty settings or weaker PC classes, consider starting at level 10 or more.
Instant XP upgrade is available for characters under level 6.
Scripted to accomodate a small party (6 PCs maximum), but untested for multiplayer.
Estimated play time: 6-8 hours
Treasure: Lots, with wide variety of custom, unique items.
Experience: Based on completing tasks, with minimal experience for killing. A character starting at level 6 or 7 will probably gain 4 levels.
Play style: Humor and light roleplay in a linear dungeon crawl. Some puzzles. Lots of combat, but much of it can be avoided by stealth. Many traps and locks--rogue skills can be helpful but are not required.
I've enjoyed this so far but it looks like I'm stuck on level 6. I checked the walkthrough and a few things seem... missing. *** SPOILERS *** There is no shadow dragon (or dragon of any kind) in the final room. There is loot though, just no dragon. I also found the secret room where according to the walkthrough, there is a merchant. But there is also no merchant. Also according to to the walkthrough the there are teleporters off of the east and west corridors, I found the rooms but there aren't any teleporters either. Any ideas on what could be causing such weirdness?
Posted by styzygy at 2007-07-0314:58:06
I just posted Grimshade Run v1.3. This version has some key changes to address complaints that the mod is too hard. Most notably, instead of starting only at at level 7, PCs who level with the NPC trainer can go up to level 11 depending on the difficulty level you request. Good Running...
Posted by Steve_Savicki at on06/24/07
You're right; I pulled that chain. _________________________ Steve's Characters - please don't forget to vote on them if you play them. Thanks, Steve
Posted by styzygy at 2007-06-2209:09:21
@ Steve, re: "Fire plane is too inconvenient Fire elementals won't drop coal unless one is put on the brazier every time." ***Minor spoiler warning*** The fire elementals that spawn on the corners always drop a coal when killed. You can stay out and collect all the coals you need, and only visit the brazier once. I did this frequently in playtesting. However, if you pull the cord chain labelled "don't pull this", each pull will summon a more powerful fire elemental, which will not drop coals. So maybe if you were killing elementals and not getting coal drops, this is why.
Posted by Steve_Savicki at on06/24/07
VOTE: A mini Eye of the Beholder and different environments on every level like Ernie Noa's Shrine of Tamoachan, Styz has published his own PnP campaign! Still, not perfect: Water plane slows movement. Fire plane is too inconvenient - it would be nice if there were fire elementals just on every corner and cardinal direction end, not having to get one coal, run back to the brazier and then have to run back. Fire elementals won't drop coal unless one is put on the brazier every time. Character did not export at the end. _________________________ Steve's Characters - please don't forget to vote on them if you play them. Thanks, Steve
Posted by coreyh2 at 2007-06-1617:20:21
This seems pretty good but its too hard for me to enjoy.
Posted by Steve_Savicki at on06/24/07
Styz, Did you get my e-mail? _________________________ Steve's Characters - please don't forget to vote on them if you play them. Thanks, Steve
Posted by styzygy at 2007-06-0813:28:47
@ Steve - The content did not change. As I noted in my earlier post below, there is some innuendo which may not be suitable for the youngest players. Specifically, one of the houses in Grimshade is a bordello, which is operated by a "drag queen". There is no nudity or explicit language. The Grimshade Run is no more graphic than the NWN official campaign, which also includes prostitutes as NPCs and some suggestive exchanges between the PC and NPC/henchmen. However, such content may be offensive to some and may not be appropriate for very young players. I consider it "PG" rated--OK for most teens but maybe not all. I decided it was best to err on the side of a Mature label rather than Teen.
Posted by Steve_Savicki at on06/24/07
Err, why did the content rating change to mature? _________________________ Steve's Characters - please don't forget to vote on them if you play them. Thanks, Steve
Posted by styzygy at 2007-06-0809:11:53
I updated the mod description to change the rating from Teen to Mature. Although the story is not inherently adult-themed, there are some sexual innuendos which may not be suitable for young teens. @ Canis Barnibus, thanks for taking the time to leave feedback. Always appreciated. Canis, re: the problems you reported... 1) I'm not aware of having done anything in this mod that could potentially nerf True Sight. It should be working in whatever manner the NWN game engine does normally, and I'm not sure there's anything I can do to change that behavior. If you can be specific about what opponents you think True Sight should be helping against, I can check to make sure I didn't inadvertantly break something. 2) As stated in the mod description, XP rewards are based on doing tasks and combat XP is deliberately minimal. This is because escaping is the primary goal and whether you beat the guardians by killing them or avoiding them should not make a huge difference in your level progression. I'm not sure how the game engine rewards destruction of undead via turning, but since XP for combat is set very low it's expected that turning undead should yield little or no XP.