Posted by werelynx2 at 2012-07-17 07:27:00 Voted 8.00 on 07/17/12
Short but enjoyable way to advance a character to 2nd level.
There could be more of it.
Why wizard has left his own tower? that was the most funny thing:P
SPOILER
Katrina on the other hand is little too vulnerable. Oh and you lied about "one" hero. _________________________ Thanks Rolo:)
Posted by RogueStork at 2010-08-11 08:34:52 Voted 9.00 on 08/11/10
This was an enjoyable one. Started deveolping a Martial Artist as a Monk ending as Fighter 1 / Monk 1.
++++SPOILERS++++
PROS
- Nice short adventure playable in a brief moment.
- Simple but fun quest.
- Interesting puzzle that is fun to solve and not too hard to figure out.
- Areas are not too big.
- No overuse of poison/disease! Definitely a plus in a low level module.
CONS
- The free magic items at the beginning make no sense. Actually, all the free stuff makes no sense, woulc have been better to start in a small area of a town outside the building with a store.
- There may be a bit too much in items given out.
- The cutscenes at the end could have been put together into once scene. And the camera angles on them were off.
- The end emphasises the first CON, instead of auto-exporting my character and going back to the menu, having a store would have been nice.
WEIRD
- I expected more in the, "surrounded by man-eating goblins," department. While good as is, this concept could be developed more.
Posted by Mazzi10 at 2007-07-12 19:22:11 Voted 10.00 on 07/12/07
This is great! I really loved the golem puzzle, and the goblins were funny. I thought it was really cool how Katrina used the text and audio from Sharwyn's voice set. Not only was it just humorous enough to be good (and not too silly!), but it was a really cute story for such a short module. So I rate ten! I hope to see more good work! _________________________ All the tales of the greatest adventures never mention the fact that most of them were spent walking, do they?
Okay, here's the gist. I should say up front that I loved this module all the way through.
1. Roleplaying: I was a paladin, and probably wouldn't have taken up an adventure just for gold.
2. Chests in the beginning with weapons and the like: very handy, but kind of random. Good that you provided useful items for all classes, however.
3. Erasmus: good dialog and use of emotes. I was impressed, good dialog separates a fun module from an intolerable module, for me.
4. Cut scene when you open the door: Excellent! Consider resetting the camera angle for the end of the cut scene, however.
5. Katrina: I did enjoy having a henchmen. Think about allowing her some simple tactics options in future releases.
6. 2000 gold pieces in goblin's chest: those are some RICH goblins.
7. A key turns off the lightning? Consider using a wardstone or something of the like instead, unless that's really what you want
8. Puzzle instructions: How do we know we want to pick up the crystal? Perhaps leave this tag off.
9. Good "island going to chaos" effects.
10. Fun ending.
I couldn't really find any bugs in this module, which is excellent. Expand on it! You have those four crystals there, create tasks to find each of the four crystals, instead of just that one. This is a great, fun module.
Posted by Marthinius at 2007-06-18 07:15:15 Voted 9.25 on 06/18/07
Really nice work. Although it is a bit short it still is worth playing. The viuals and music are all in place and create a really good climate.
Posted by Clay at 2007-06-15 16:10:32 Voted 9.00 on 06/15/07
Heh..I really liked this one. Not exactly epic in scope. But nice and played through easily. Lotsa good effects. Cut-scenes nice, everything good. I liked it.
_________________________ I Luv my DFI's.... I do play a lot of mods. I really must apologize. That I don't vote more.
Posted by nayland at 2007-06-13 08:15:55 Voted 9.25 on 06/13/07
Fun starter module. I did enjoy the puzzle, it was something different and well done.
I didn't think Katrina had to be there, but she did help out nicely. I was expecting more goblins than that, but at 1st level, probably best there wasn't.
Great use on the cutscenes!
Posted by barnibus0 at 2007-06-12 23:27:53 Voted 7.00 on 06/12/07
Not perfect, but good scripting, and the Golem puzzle was quite fine. I found no reason for Katrina to be there-a talk box, to be honest. I found killing the Goblins to be somewhat tedious, and the temple was dissapointing (besides the Golem)-I had expected a large room filled with savage, hungry Goblins that you had to kill, or some large dungeon that lead to the Crystal...
It was a good module, and should be listed as one of the best 15 Minute Modules.. _________________________ Loved Games: Guild Wars, Neverwinter Nights Diamond (Org, HotU, SoU, Kingmaker).
is this based on Quest for Glory: So you want to be a hero?
Posted by sedyaneen at 2007-06-12 01:28:44 Voted 9.50 on 06/12/07
Sorry for any grammar errors. :o _________________________ Link
My Entries.. check em' out! =)
-sedyaneen
Posted by sedyaneen at 2007-06-12 01:27:48 Voted 9.50 on 06/12/07
Sorry for catergorizing my comment like this, but the reviewer is inside of me. :)
Sound: 9.75/10.00
The sound and effects fit everywhere perfectly, and the songs that accompany them are good for the environment. I just wish something custom was thrown in there.
Originality: 10.00/10.00
This was bordering on original, but not quite. Islands and evil goblins trying to kill you.. I've seen that too many times. Though there is one superb thing that caught my attention and made my continue: the golem puzzle. That was probably the most original thing I've ever seen in my life, and just for that I'll give you a 10/10. :)
Fun: 9.75/10.00
Although the golem puzzle was extremely fun and the commenting choice was great, the whole thing was way too short for my tastes, and there is nothing new that you could figure out by replaying it.
Reccomendations: My main reccomendation is to add more to the module. Seriously.
Perhaps put in some side quests? Perhaps make more goblins? Or atleast make the island BIGGER! :D Also, this has been bugging me.. How is it that rocks are falling from the sky and water turned into lava when the temple starts to break down? I think realism counts here and I think you should change that.. on that topic I also think you should change the area design and actually put water around the island instead of a bottomless pit. :)
Also.. let me saw how awesome a job you did on the cutscenes. The camera angle, the clearness.. the wording.. Magnificent.
Finally, there's something about the way you type that bothers me. You use too many spaces in between sentences. I think you should just leave them in paragraphs. Just a suggestion. :)
Overall.. nice job. :) _________________________ Link
My Entries.. check em' out! =)
-sedyaneen
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