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NWN MODULES

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Title  Mission to Askalon
Author  ffbj
Submitted / Updated  07-19-2007 / 07-20-2007
Category  BioWare World Design Contest
Expansions  HOTU-1.68
Setting  Dl and read it.
Gameplay Length  25-35 minutes, depending on how much fighting you do.
Number Players  1
Language  English
Level Range  4-10
Races  all
Tricks & Traps  Medium
Roleplay  Medium
Hack & Slash  Heavy
Classes  Read the module description.
Scope  Small
DMNeeded  No DM Required
Single or Multiplayer  Single Player or Multiplayer
Max Character Level  10
Max # Players  05
Min # Players  01
Min Character Level  04
Content Rating  Everyone
Alignments  all
Gameplay Hours  <1
Description
My entry into the Bioware World Design Contest: I gave it my best shot!

Files

NameTypeSizeDownloads
Mission_to_Askalon.rarMission_to_Askalon.rar
Submitted: 07-19-2007 / Last Updated: 07-20-2007
rar555.31Kb273
Mission to Askalon Bioware World Design Module Contest
SCORE OUT OF 10
9.17
5 votes
View Stats
Cast Your Vote!

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Comments (14):

Posted by Mirgalen at 2010-06-13 01:40:54    
Worth a try I suppose.

I will probably replay it once or twice before voting.

I loaded this on my server and a used Fighter 2/Sorcerer 8 to travel around. My guess is that he was either too high level or too well equipped so the whole journey was a walk in the park. I solved the puzzle at the end by trial and error (English is not my first language btw) but after the conversation, I did not know the module was over (no journal update).The best thing about this is nat monsters (e.g. goblins) do feel real not suicidal like in every other module. Thumbs up for that.

Posted by ffbj at 2008-04-01 16:02:41    
Thanks Dave. Clearly it was not what they were looking for. Hard to say what exactly did not recommend this module to the judges, but no worries. I never did a cut-scene before as my forte is pw's where you really don't want cut-scenes anyway. Thanks for taking the time to play through it. Good luck in the area design contest for Nwn2.

Posted by Eat2surf at 2008-03-31 23:24:45    Voted 9.00
This was a lot of fun. I want to find the contest rules before I vote.. otherwise it'd be outta context.

The areas have a good, lived in feel.. the feel believable. The scripting made the NPCs feel almost like a DM was popping in. I liked the humor that was infused to the story without pull you out of the moment.

I enjoyed having to solve a puzzle. I'd love to check out what you come up with when there are no contest rules.

Thanks for building it.
_________________________
Enjoy!

Here's a Link to The City of Torencia prefab.
Check out this Link to my Jack and the Beanstalk module... Do you have what it takes to be Jack?!
oh.. and my entry in the NWN2 area contest.. Treasure Island! : Link

Posted by ffbj at 2007-09-17 15:31:37    
Hey. Shargast. Good to see you. Been tempted to jump into Realms a few times, but I'm playing a guy on Gallowsbird atm. Thanks for the complements, and I know how deadly you are in melee, so too challenge players like you was just the feel I was going for.

You might want to add in the Crowmaster and crows to your world, they are really one of the creation concepts I am most proud off. So... rambles on... Thanks again.

Posted by Shargast at 2007-09-17 11:00:38    Voted 10.00 on 09/17/07
Yo ffbj

The Mod sets out to intrigue the PC and the ambience in the build got me thinking alot! Very good atmosphere and I for one liked the music.

The puzzle was good and I needed to use my brain (I like fighting :)

Scripting is rock solid (as is all your work!!)

Fantasically put together and well worth the time spend!

Cheers
Sai aka Shargast

P.S. - Hey on whoever, "If you're also in the mod contest you can still vote for another's PW"!
_________________________
Realms of Shargast V1-V5ab, LOTR V15, The Undeath Clave & Faithful of Aerth

Posted by ffbj at 2007-08-06 19:01:07    
Thanks nereng!

Posted by nereng at 2007-08-06 16:32:49    Voted 9.50 on 08/06/07
I systematically rang the gongs until I found the combination that worked! :) I think this is a solid and competently done module.

Cheers! :)

Posted by ffbj at 2007-07-25 05:04:34    
Thanks Dallo and Vuldrick. The part where you talk to Charles he says follow me, that is the cutscene. Some clues about the winds where in the intro I put in the comments, should have had something in game though. Yes the ending was a bit anti-climactic.
Thanks.

Posted by ozDallo at 2007-07-25 02:56:06    Voted 9.00 on 07/25/07
Fun module :)

Good ambience in the areas, though sometimes the choice of music, I thought, could've been better. Interesting a well-descripted items.

Excellent script work throughout. Some of the unique power stuff was great, as was critter behaviour.

The puzzle at the end was really well-constructed, but the clues were a bit meaningless to me and it was thus a bit confusing until I actually looked at it in the toolset. I don't know if this was perhaps a cultural issue/difference or a lack of general lore on my part. If in doubt about this stuff it's always a good idea imo to have an ingame book or something the player might read to brush up on such stuff.

Overall the good bits outweighed the perhaps not-so-good bits by a large factor. A prettu good demonstration of this PW guru's skills.

Good luck, Fireball!!

Posted by Vuldrick at 2007-07-24 21:32:30    
Had lots of fun with your entry ffbj.

The only issues I saw that are not mentioned here (I think?) are lack of cutscene and the ending could be strengthened.

I really like the feel of the areas and the encounters and special behaviors are really neat.

I am not voting for these mods since I am in on the contest, but good luck to you!
_________________________
Vuldrick Garrison

Posted by ffbj at 2007-07-23 14:59:09    
No worries. Thanks for taking a look. Yeah, being a dad is real this is just for fun.

Posted by ffbj at 2007-07-22 02:58:08    
Yes, that was it. Thanks for the comments.

Posted by coreyh2 at 2007-07-21 20:20:58    Voted 8.00 on 07/21/07
It has nice ambient areas. The plot isn't that great. The gong puzzle is confusing. I just randomly checked in different orders. Was giving the ring away the end? Its a bit anti-climatic.

Posted by ffbj at 2007-07-20 20:31:19    
Since this was not a writing module per se I did not do an intro. So here's one:

Mission to Askalon'
Chapter 1.

'A Warning in the Waning Light.'

Trudging up the last hill to you uncle Will's house, you stop for a moment, and sit down on a bench overlooking the hamlet of Benton. Not much has changed here since you were a child. As then the lamplighter is beginning to make his rounds, a few mothers are out to their wayward offspring calling their names: Tommy,Sally, Munchkin, Beniel. While off to the south there is a faint echoing returning howl floats up from the wolves of the Moaning Moors.

The calls of the last mother calling for that last child become more insistent, and other's join her...Beniel, Beniel.., Ah! He is found.

'That drama has ended...as this one is about to begin' you think to yourself as you pull out your journal,..oh, and..the pipe before the funeral, always a must.

Loud 'Cawing' erupts from the roof of your dead uncle's house, as some crows, startled by the commotion below, fly off to the south, their fellows from the surrounds of the hamlet, joining them. Pen in hand you mark the date as light begins to stream down from the just lit street-lamp.

July 20, 863 Year of the Bird:

'Arrived back in Benton. Not much has changed here since I was a child. It's drearier now..

'Aie it's a Murder a Crows, alright...You nod up to the lamp-lighter knowingly. He stops and leans in towards you, as you silently close your journal. You turn towards him sitting astride the bench. Slowly guiding his lantern toward your face a flash of recognition lights up his one good eye. He flashes a half-toothed grin down at you.

'It's Ole Tom, you remember me of course'?
'Certainly I do Old Tom', you say, standing up to give him a gentle pat on the shoulder.
'Come for the funeral, 'ave yah?..Well a course you 'ave.'

'Yes,' you begin...
'He was a strange, sort a bird, your uncle I mean..but a good un.

He turns away and begins to whistle an odd tune that you have not heard in since you were little, so long ago it seems. He is stopped by the hunched over figure of an old crone as she emerges from the doorway of your departed uncle's home and slowly picks her way down the stairs one by one tapping her cane rhythmically 3 taps to each step as she descends. The two forms nod silently to each-other, as you gather your things and head towards the door.

Old Tom stops abruptly turns to you.
'Mind wat I say, bout them murderous, thieving crows,'
he says, motioning his lamp towards the scarred over socket where his left eye once
was.
'They took that one, and they ain't given it back yet.' He snorts as he turns away and again and takes up the odd tune, as the chorus comes back to you:

'Crows, Crows, a Murder of Crows...
O! No one knows just where they goes..
Some goes high, an some go low...
The something, something..Murder of Crows.

You notice the old woman staring up at you, her torturous progress down the street briefly arrested... Swaying slightly she points her cane up at you and softly hisses something. She then turns and hobbles quickly away glancing nervously upwards, a few times, at the waning sun, as she goes.

You mount the steps to your uncle Will and May's house.
The cry of a crow or a parrot of some sort squawks loudly from the foyer. You step across the threshold as you mull over the insistently hissed warning of the old woman.

'Beware the Crowmasters!'

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