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NWN MODULES

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Title  The Defence of Fort Tremagne
Author  Guthlac
Submitted / Updated  07-28-2007 / 04-21-2009
Category  Roleplay
Expansions  Requires Both Expansions (SoU & HotU)
Setting  A unique world of the designer's creation.
Gameplay Length  8-30 hours, depending on play style (many side-quests).
Number Players  1-5
Language  English
Level Range  1-9
Races  Any
Tricks & Traps  Medium
Roleplay  Heavy
Hack & Slash  Heavy
Classes  Any
Scope  Large
DMNeeded  No DM Required
Single or Multiplayer  Single Player or Multiplayer
Max Character Level  01
Max # Players  05
Min # Players  01
Min Character Level  01
Content Rating  Teen
Alignments  Any
Gameplay Hours  15
Description
The hero(es) must discover and confront the origin of a deadly demonic attack against the Lord of Fort Tremagne.

FEATURES:

- Fully-developed world & mythology
- Alignment-based roleplaying opportunities
- Multiple side-quests
- Many unique items (item upgrading is supported)

FOR MORE INFORMATION VISIT:

Link

Reviews

DateReviewerFinal ScoreQuick ProsQuick Cons
2009-06-19VPJ6.83Excellent dialogue; a nice variety of quests; some nice detailsSome questionable logic at times; some nasty bugs

Files

NameTypeSizeDownloads
TremagneInfo.docTremagneInfo.doc
Submitted: 07-28-2007 / Last Updated: 04-05-2009
doc150Kb740
Game world info & spoilers.
ZC1FortTremagne1.23.rarZC1FortTremagne1.23.rar
Submitted: 07-28-2007 / Last Updated: 04-21-2009
rar1.6Mb1011
The Defence of Fort Tremagne - Module & .txt file. (.HAK and .TLK files no longer included, please download separately)
ZC1FortTremagneFiles1.0.rarZC1FortTremagneFiles1.0.rar
Submitted: 07-28-2007 / Last Updated: 03-10-2009
rar4.2Mb836
Archive containing .HAK and .TLK files for the NWN module "The Defence of Fort Tremagne".
SCORE OUT OF 10
9.2
20 votes
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The Defence of Fort Tremagne (image)





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Comments (30):

1 2 3

Posted by Guthlac at 2009-07-2022:47:18    
Thanks for your comments and your vote! ***SPOILER BELOW*** There's a Fennel bush on the western edge of the Fort Tremagne map, in the farmland, just north of the road.

Posted by Gamin at on07/17/09
Great mod, really enjoyed playing it. What a plot twist at the end. I have only one small problem. I am playing a ranger and have been unable to find the plant needed to cure the wolf of the sickness brought about by eating the spoiled garbage. Where do I find those fennel seeds needed for the cure?

Posted by Neilium at on06/16/09
That's ok Guthlac, we tried. Despite a few technological problems (and not being able to see the ending) I still enjoyed this mod and recommend it! Even though it took me almost 2 months onoff, I had fun playing and would love to see a sequel or another adventure of yours. Thanks again! :)

Posted by Guthlac at 2009-06-1522:36:37    
Sounds like one of those random bugs that occasionally plagues my module. The first thing to try is to reload and play it from your most recent save (BEFORE using the orb and warping back to the Fort). :(

Posted by Neilium at on06/16/09
Hi Guthlac, I think I'm at game's end, but I have a small problem: Spoilers Ahead . . . . Used Orb and are now back at the Fort, but the cut scene never finishes... Lady Claudia is supposed to read something but she doesn't appear. Am I missing a lot?

Posted by Neilium at on06/16/09
Ahhh, of course! (Too much time between playing sessions, kinda lost my momentum.) Thanks again! :)

Posted by Guthlac at 2009-06-1319:11:21    
Neilium: Your quest log should contain reminders, but the answer to your question is - go back to town and speak to Gared!

Posted by Neilium at on06/16/09
Hi and thanks for the reply! **More Spoilerific Comments Below** Ok, thanks for the golem info, I think I'll just let that one slide. I'll have to work on that chest some more, but probably not worth it for a Paladin. I have both the shard and flower... I just can't remember where to go or what to do with them now that I have them! :)

Posted by Guthlac at 2009-06-1222:00:39    
General note: some things in the module are very difficult and potentially impossible for certain types of characters. As a rule, however, if an encounter falls in that category for you the only thing you don't get is some nice loot. Everything that is plot-essential can certainly be accomplished by any character. *** -------- *** SPOILERS AHEAD: *** -------- *** 1. The golem is not necessarily defeatable depending on your character, and is not necessary to the plot; he just guards some nice treasure. I have defeated him when playtesting, but I have had to plan it out, park my henchman out of the way somewhere safe, use potions and other consumables, and use the terrain (there is a handy trap nearby, for example. ;) 2. The unopenable stone chest *can* be opened magically (but only magically), and contains mage-specific treasure. 3. You are looking for a shard of moon-crystal and a locutis flower. You should have discovered the flower on the Cliff Edge.

Posted by Neilium at on06/16/09
Hi Guthlac! Due to some temporary PC problems, I haven't been able to play in over a month but I'm back in the game now. I've (finally) explored the Ancient City and have a few questions: **Slight Spoilers Ahead** . . . . . . What is the secret to defeating the golum, and does he drop anything I need to have for later? I found a stone chest that I cannot open, any hints? (could that golum have the key perhaps?) I also found the missing pair, got the letters exchanged, and tearful reunions witnessed... now I forget what I'm supposed to do next or where to go! Some advice please? :)

1 2 3

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