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NWN MODULES

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Title  Enigma Island 2 - Templars
Author  Proleric
Submitted / Updated  08-23-2007 / 05-18-2009
Category  Epic
Expansions  HOTU-1.69
Gameplay Length  About 10 hours including side-quests.
Language  English
Level Range  Starting level 8+ (level up option provided). Level 12 achievable, starting with a level 9 PC from Part 1.
Tricks & Traps  Medium
Roleplay  Heavy
Hack & Slash  Medium
Scope  Part of Series
DMNeeded  No DM Required
Single or Multiplayer  Single Player
Max Character Level  Any
Max # Players  01
Min # Players  01
Min Character Level  08
Forums  Link
Content Rating  Adult
Gameplay Hours  10
Description
Templar power has grown beyond recognition, as they vie with Masons, Kings, witches and smugglers to control the destiny of the Island of Varota. Will you rise above the intrigues, escape from the living hell of Guano Bay and dare the eldritch depths of Faywood to unlock the secret of the fabled Nympheroticon?

The Royal Family pursues dynastic marriage as a palliative to their dwindling power and a rising tide of heresy. The medieval landscape is transformed by the invention of banking and gunpowder.

As these mundane matters come to a head, an esoteric conspiracy of alchemists seeks the Elixir of Life by opening breaches in reality itself - and who knows what will come through the Gate?

Pit your wits against Schrödinger's Cat, Pavlov's Dog, Maxwell's Demon and many others.

With old friends and new companions, romance, death and taxes are always just around the corner.

ADULT CONTENT WARNING

If easily offended by explicit language, nudity, cartoon violence, fantasy magic or fictional religions, this is not for you. May you live in peace, and allow others to do likewise.

IMPORTANT - WHICH VERSION?

1.69 users are advised to download the latest version of the module and hakpaks.

THE VERSIONS ON THIS PAGE ARE OUT-OF-DATE AND UNSUPPORTED.

If you do decide to download these obsolete versions, be sure to download the right hakpak - Enigma2 for the 1.68 version 1.01, Enigma3 for the 1.69 version 1.02 (ACAG102 is required in both cases).

HORSE TUTORIAL

There is a tutorial and FAQ for horses at the 1.69 Riding Academy. Enigma Island assumes that you're familiar with that material, though it provides a simpler interface that you'll probable use most of the time.

COMPATIBILITY

It's advisable to move all custom content out of your override folder while playing Enigma Island.

There are known issues with "Necromancy 101" and "Tony K's Henchman AI". It's very likely that other custom extensions will cause problems, too.

I understand that the 1.69 version works with PRC, but this is not supported.

SERIES STATUS

It's not essential to play Part 1 first, though you might prefer to do so, for more background.

Part 3 is now available as a Beta test version.

SUPPORT

Support is provided for the latest version here.

Files

NameTypeSizeDownloads
Enigma_Island_Part_2_v1.01.zipEnigma_Island_Part_2_v1.01.zip
Submitted: 08-23-2007 / Last Updated: 02-04-2008
zip3.7Mb4152
This is the old version for NWN 1.68.
Bug_Fix_Part_2_1.01A.zipBug_Fix_Part_2_1.01A.zip
Submitted: 08-23-2007 / Last Updated: 08-09-2008
zip4.64Kb1464
Bug fixes - not required for the current release.
Enigma_Island_Part_2_v1.02.zipEnigma_Island_Part_2_v1.02.zip
Submitted: 08-23-2007 / Last Updated: 06-30-2008
zip3Mb3489
This is the new version for NWN 1.69.

Required Hakpaks

NameAuthorSubmittedLast UpdatedDescription
ACAG102Valine (submitted by Proleric)2007-11-30--This is an old version of Valine's ACAG hakpak that is now only required for the Enigma Island serie
Enigma2Proleric2007-12-22--Hakpak for the the NWN 1.68 versions of Enigma Island modules. Please post any comments on my [ur
Enigma3Proleric2008-04-27--Hakpak for the the NWN 1.69 versions of the Enigma Island modules. WHICH VERSION? This version
SCORE OUT OF 10
9.69
68 votes
View Stats
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SCREENS

Series Logo


Mutus Liber


Mappa Mundi


Four weddings and a funeral


Guano Bay





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Comments (30):

1 2 3

Posted by Proleric at 2009-02-1605:22:48    
Thanks to everyone for your kind comments, here and elsewhere. Please let's not say any more about my reasons for leaving the NWN Community. I don't want to be the cause of any more unhappiness. I will continue to monitor the Enigma Island pages, in case anyone needs my help.

Posted by Dalethfc at on02/07/09
Tear32 I think it's this Project Q lark that has caused stress on Proleric. It seems that we have yet another unfinished Series, and this is one of the top ones. It's such a shame. I do hope that Proleric does give this Project Q the finger and finishes the series. Being named in the Files doesn't seem enough for some people anymore. What a Community Spirit. _________________________ Dalethfc

Posted by Tear32 at 19:22:11    Voted9.75
Enigma Island Part 3 is postponed indefinitely. Why I really liked your mods. I hope everything is ok.

Posted by jhmssa at on02/12/09
Hi Proleric. Thank you for this very beautifull work. Just one or two remarks : The variable jt_merry seems not being updated but is used on conversations (Rosa Bratik, Mavis, Sir Constatine, object merrychest in bh_openobject... There is a level 6 possible with not defined use. May be relayed by gold_dragon ? I am still playing and restarted from the beginning so far. Is it normal ? Just to be absolutely perfect : There are some rooms or supposed to be so with no bed, fountain, table, couch or chair, shelves for books not speaking of bucket of piss... Forgive me. PS : The sex scenes are from me (Module "Quand Sapho lit sa folie aux faux lits" and its translation "Miss Jones spirit") includind in "A dance with the rogues 2".

Posted by Dalethfc at on02/07/09
Finished,, excellent Mod, though,, a little fun as a lord would have been nice,, espc when the maid wanted a good night ;p But I loved it all the same,, part 3 please :D _________________________ Dalethfc

Posted by Proleric at 2009-01-0505:29:57    
I added a link to Part 3 News.

Posted by Proleric at 2009-01-0205:33:56    
RentACop - Part 3 will indeed allow you to create your character history without playing the earlier modules. The list of questions has got a bit long after Part 2, so for those who want a fast track, there will also be a choice of two default legends. You'll be able to say who you married (if anyone), so the adventure can continue with your partner. As you might have gleaned from the trailer (see Part 1 comment 2008-10-10), as Lord / Lady Andersham you will be able to spend a little more time on your estate, though you'll also see a lot more of the wide world than before. There are six new companions (in addition to old favourites) so I'll have to see how much more interaction I can write!

Posted by RentACop at on01/01/09
Question first, and then reviewish. So, will part 3 have another one of those conversations that lets the player pick what they did in the previous module? Because those are excellent, it's nice to be able to play through a module with a different character and not have to go through every previous one. *Spoiler Zone* Anyway, I loved the political intruigue, you managed to make the various factions/nations/religions pretty believeable despite all the different influences (king arthur et al). Silly enough, I found myself resenting Sir Roger more for taking my focus off the "real" action and onto his armageddon plot than for the whole "wrongful torture and imprisonment" thing. Speaking of which, I was a bit dissapointed that we only get a few moments to enjoy being a minor lord before it hits the fans, though considering the scope of NWN I guess that's to be expected. Nitpick wise, I would've liked more henchmen interaction, though you've got a decent level. Also, Sir Roger is pretty over-the-top psychotic which I don't know was really neccesary. I'd say as far as nwn mods go this is a 9.75ish, so I'm voting higher to sway the average a miniscule bit.

Posted by Guildmasterron at on12/30/08
This module was a great follow up to the first one. Enjoyed the day/night cycle. Possibilities to use horses were rather minimal until late in the game. Did not like the item strip, however, given the plot and the situation, it was appropriate. No doubt the Templars looted the castle armoury while in residence. Am definitely looking forward to Part 3.

Posted by Proleric at 2008-12-1520:55:54    
gruedragon - Thanks for explaining. Dex-based Rogue works fine, but I can see the problem you'd have with Str-based. SPOILER: In that situation, I'd use the Pipes of Binding as soon as I was through the door, then have breakfast while Robin does the deed with Strongbow. Boring but effective. The next update will be concurrent with Part 3. I don't guarantee that everything you mentioned will be different - in particular, day/night. My approach to that is to check the journals to see if there's anything else I can do before sleeping - that way I don't have to sleep very often. The shortcuts are set up so you can get to bed quickly.

1 2 3

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