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NWN MODULES

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Title  The Dark Ride
Author  Hellix
Submitted / Updated  09-23-2007 / 05-06-2008
Category  Twisted / Dark
Expansions  CEP-2.00 Requires Community Expansion Project
Setting  Various Settings.
Gameplay Length  4 - 6 hours.
Number Players  1
Language  English
Level Range  7 - 9
Races  Any
Tricks & Traps  Light
Roleplay  Medium
Hack & Slash  Medium
Classes  Figter, Barabrian or Monk. No pure druids, bards or rogues
Scope  Small
DMNeeded  No DM Required
Single or Multiplayer  Single Player
Max Character Level  07
Max # Players  01
Min # Players  01
Min Character Level  01
Content Rating  Teen
Alignments  Evil
Gameplay Hours  06
Description
A module about a mohrg. (see screens) You can start with a 1st level, 7 - level or a character exported from "To Cheat Death"

This is my second module. It is a sequel to "To Cheat Death". "To Cheat Death" had three endings, and this module follows its "evil" storyline. Playing "To Cheat Death" is not required for this module.

Features:
mid - level module
CEP 2.0 required
corpses don't disappear
cutscenes
25.000 words in dialogues
many custom stuff (like descriptions for creatures)
3 endings, that depend on roleplaying choices
combat starts as medium, becomes hard towards the end.
Linear plot
1 Henchcreature to choose from. (see screens. It has a personality ;))

Files

NameTypeSizeDownloads
The_Dark_Ride.rarThe_Dark_Ride.rar
Submitted: 09-23-2007 / Last Updated: 05-06-2008
rar543.65Kb611
Version 1.3 + readme

Required Hakpaks

NameAuthorSubmittedLast UpdatedDescription
Airships! v1.1Some_ux2004-04-19--Some choose to travel by sea, others prefer to sail the heavens.This hak will add both docked and �f
SCORE OUT OF 10
9.44
6 votes
View Stats
Cast Your Vote!

PORTFOLIO
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SCREENS

Deep Ethereal


Huh?


When I feel tired and lonely, I come to my happy place...


Nice sniping position


The voices in my head made me do it. Again. I really should do something about these voices, they are annoying.


Gone with the blastwave





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Comments (15):

Posted by Randalish at 2012-07-02 07:32:22    Voted 8.50 on 07/02/12
This is a very refreshing, original and fun module. The polish isn't perfect and dialogue options are rather limited, but it has an original concept, fast-paced and varied gameplay, decent writing, excellent characterisation and a bunch of interesting choices for the player to make. Sometimes it's a bit silly, but more often it's actually funny.

The characters in particular were a pleasant surprise. I thought Mage XII D was going to be a convenient gimmick, but I rather underestimated her. Arrows likewise had a lot more going for her than her (entertaining) first appearance indicated. Tivvum of course is a very entertaining creation, unlike most extremely-powerful-NPCs-who-randomly-reveal-plotpoints in other games or modules. Even the shadow demon who seemed a throwaway character at first turned out to have a bit of a personality.

All in all this may not be an instant classic but it's far ahead of the run-of-the-mill competition, and for my money more entertaining and effective than many modules that are more dramatic or complicated.

Posted by Kilvain at 2009-12-16 02:28:41    Voted 9.75 on 12/16/09
Another fun module with a unique storyline. One of the few modules, perhaps because of its relative short length, which inspired me to go back and try the other possible endings. I like that the module can be played in one sitting on a weekend. It's nice not to have to save the world in 40-60 hours for a change! Thanks for all your hard work.

Posted by laisee at 2009-02-28 05:57:39    Voted 9.50 on 02/28/09
A wonderful follow on from to cheat death, like lisha_sun, got the bad/hatred ending and want to play it again. I know this wasn't intended to be series, but I do love how different parts of all three mods do integrate. I have never had so much fun playing evil before as it isn't what I usually play. Monk/Assassin/Morgh.. bwaaaahaaaahaaaaa..... :D Great mod, a breath of fresh air (oops I can't breath!) and great work.. thanks so much Hellix..

Posted by lisha_sun at 2008-09-15 10:34:35    Voted 10.00 on 09/15/08
I got the bad ending. Wonderful. Now probably I'll try the other paths...

Posted by Hellix at 2008-05-06 11:44:09    
Decided today to play. Chose the evil path.
Found a plot critical faction bug.
Fixed it.
And updated the module.
_________________________
Click Link to view content submitted by me.

Posted by Hellix at 2007-09-28 04:09:43    
2 ShadowySweetness: Thanks for voting, though I personally think this module doesn't deserve such high ratings. It's not HeX coda, after all.
I never planned it to be a series. I was more like "ooh, a Toolset! I can make mods! And post them!" As I learned later, building modules is a lot more about inspiration and time than skill. As I don't have time right now, there will be no part 3. This year =)
_________________________
Click Link to view content submitted by me.

Posted by ShadowySweetness at 2007-09-27 13:14:15    Voted 9.25 on 09/27/07
This was even better than the first!
Had a great time with it.
Was (Twisted/Dark/Funny/Sad/Happy) Etc..
Many different aspects. Loved the areas and the major differences in them.
I was having trouble stopping as I had to see what would happen next.
The ending seems to give off a hopful part 3?

Thank you for taking your own personal time to make this series
for us, As without you Mod Builders what are us NWN1 fans to
do?

Have A Great Day...
Shadow...

Posted by Hellix at 2007-09-27 10:54:29    
Thanks for bug notice. It was easy to fix. Version 1.2 uploaded (2 bugs crushed).

_________________________
Click Link to view content submitted by me.

Posted by acamantor at 2007-09-27 07:02:07    Voted 9.25 on 09/27/07
Well, with the proper ending the module is even better. I tried all three different finals. They are truly different indeed!

Mayhap I had got another bug:

Spoiler



When I gassed the clerics, the conversation didn't work as it should, it had a continue but ended without opening the door and without the not responding Arrows stuff (suposing this should happen even if you gas the clerics). Not a big problem as having played in "good" mode previously I knew where to dm_jumpto :-).

Thanks for a great module.

David

Posted by Hellix at 2007-09-26 13:05:47    
2 ShadowySweetness: CONTAINS SPOILERS

The dragon (after first conversation in the warehouse (the dragon first appears in the warehouse, you must walk closer to princess)) should fly away and land a little bit to the east from The Divine One. As everything works fine on my computer, I don't know why are you experiencing this bug and how to fix it.

A solution for you is: (use it from Coil1 area only):

~
DebugMode 1
dm_runscript skizzikport2
DebugMode 0

This should teleport you to airship.
_________________________
Click Link to view content submitted by me.

Posted by ShadowySweetness at 2007-09-26 12:24:51    Voted 9.25 on 09/27/07
Hiya Hellix,

I have played To Cheat Death and then started this afer. But now I am stuck. Also no worries as I am Voting for both at the same time.


SPOILER********************************************
***************************************************





I have Arrows now and can not find Dragon so I can get on the ship.
I have looked for him everywhere I could think of? So I am stuck in this town cuz I have no hands to climb onto the ship:(
Please Helpppppppppppppp



END SPOILER*****************************************
****************************************************



Have A Great Day...
Shadow...

Posted by Hellix at 2007-09-25 11:48:08    
Ok, updated the module. It's amazing how insidious and well-hidden can the bugs be. Be vigilant, for the root of all bugs lies in sloth of a module author. Crush the bugs by noticing them and posting here. I shall take great pleasure in vanquishing them.
_________________________
Click Link to view content submitted by me.

Posted by Hellix at 2007-09-25 10:41:53    
By the way, a quick fix for you (until update):
After entering the house, pause the game. Type:
~
DebugMode 1
dm_setfaction undead (a cursor will appear. click on Arrows)
dm_setfaction undead (a cursor will appear. click on Amy)
DebugMode 0

This should turn them non-hostile.
_________________________
Click Link to view content submitted by me.

Posted by Hellix at 2007-09-25 10:29:48    
2 Acamantor: CONTAINS SPOILERS:



1) no
2) it isn't supposed to be that way. It's a faction bug. Another you is a token copy created to give you your appearance back. There is supposed to be one final dialogue in the house and a final cutscene.

It seems I will have to make version 1.1...
_________________________
Click Link to view content submitted by me.

Posted by acamantor at 2007-09-25 09:06:49    Voted 9.25 on 09/27/07
A good module with a innovative plot, very interesting. The story is well narrated.


Spoilers contained



Is there a way in which arrows don't fade away without speaking after asking what would be of you?

Didn´t understood quite well the final scene with a human me caged in an empty house with hostile amy, arrows and another me. Missed some dialog or cutscene after the fight of the entity and Tyvvum?

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