Ruldenan, in the Five Kingdoms (a world of my own creation).
Gameplay Length
Depends how much you explore - since there's little other than the main plot I'd advise against over-exploration.
Language
English
Level Range
Start at lv1, end up at 2 (or just possibly 3)
Races
Any
Tricks & Traps
Non-existent
Roleplay
Light
Hack & Slash
Medium
Classes
Probably best to be combat orientated.
Single or Multiplayer
Single Player
Max Character Level
01
Max # Players
01
Min # Players
01
Min Character Level
01
Content Rating
Teen
Alignments
Plot-wise not evil or chaotic.
Gameplay Hours
<1
Description
Aftermath: Red Alliance Demo
Definitely demo, and probably not final demo version. There's very little NPC conversation or side-questing (in fact few NPCs) but the main plot path is playable, for what little way it extends in this demo.
Please tell me if you see any kind of bugs or whatever that escaped play-testing... And please comment (but don't be too harsh on my first module please).
And just for anyone who plays this and is interested in the actual story beyond what is explained in the module or seeing screenshots:
Screenshots Batch 1 Screenshots Batch 2
Posted by Mirgalen at 2011-08-12 16:14:15 Voted 7.50 on 08/12/11
Nice demo but...
Replayed it with a barbarian. Still had the fps issue. Using the latest LOW hak may be the solution. Managed to reach the end (last cutscene and end credit). The fights versus groups of enemies may still be tough requiring a fair a mount of luck or some metagaming to survive (had to rest before going after the Boss which is anti climatic). Decreasing the number of enemies, making them weaker or giving the henchman an extra level may balance the game a bit better.
7: A good module with some issues, but worth the download for almost anyone.
Posted by Mirgalen at 2011-08-06 06:20:52 Voted 7.50 on 08/12/11
Gorgeous graphics, cool music but I also got the drop in fps. Don't think it's the tileset because I've been using that for months. Also the fps are fine when you start and drops after while. One merchant does work. Could not find the camp (only the pole). The mage boss in the forest is immune to normal weapons?
Posted by Menelcar at 2007-10-08 07:55:43 Voted 10.00 on 10/08/07
"Are you going to implement the whole trilogy in NWN1? That someone is still working on NWN1 gives me hope that the community is not deserted when my module finally comes out :-)"
Well the NWN1 community ain't dead yet. Thanks for the compliments an' all! And yes I'm going to stick with NWN1 - from a building and strangely also graphical point of view I HATE NWN2. _________________________ --- What can Q do for you? --- Undead Redux 2 | Wild Woods Tileset
Hello, I looked at your screenshots. They look pretty cool. Also I am fond of your writing, which is as crucial to atmosphere as graphics. Are you going to implement the whole trilogy in NWN1? That someone is still working on NWN1 gives me hope that the community is not deserted when my module finally comes out :-)
Unfortunately since worm made the tileset so cool, it means that even though your computer could handle normal NWN, it doesn't mean that your computer can handle it. "The minimap has something to do with the tileset, you may want to ask worm about it, if it's that bad(it also happened to me).
LoW's tileset is indeed responsible for the lag it seems... I should advise anyone with an old AGP graphics card against playing unless they have really high RAM perhaps.
The minimaps are going to be added in LoW's next update. It should've been out now, but due to Alleyslink's co-operation on it now I believe it's being delayed for the addition of extra stuff.
"A bug: merchants don't work properly. Taren (in Hansen mercantile) doesn't have a dialogue attached, Deriduinne doesn't start a merchant."
Damn looks like I deleted a little too much for the demo version. I'll re-add them as soon as I get chance. Thanks for pointing them out. _________________________ --- What can Q do for you? --- Undead Redux 2 | Wild Woods Tileset
Posted by Azarr Kul at 2007-09-25 11:43:37 Voted 10.00 on 09/25/07
Hellix
Unfortunately since worm made the tileset so cool, it means that even though your computer could handle normal NWN, it doesn't mean that your computer can handle it.
The minimap has something to do with the tileset, you may want to ask worm about it, if it's that bad(it also happened to me).
Maybe I should have talked to some of the other merchants, I only visited the blacksmith to get a bigger sword, even though it was beta I somehow managed to convince myself that they worked, without checking it(sorry).
Obscure? large, yes, no offense but I don't think they're bugs(not counting merchants) but rather the fact that your computer is not good enough.
Oh and try it again, it lagged as well on my first run through.
Very good for a first try. I am not voting because I couldn't finish (it lags as hell on my computer, lowering graphics option didn't help, and I see no minimap. This happens only with this mod...)
A bug: merchants don't work properly. Taren (in Hansen mercantile) doesn't have a dialogue attached, Deriduinne doesn't start a merchant.
An advise to an author on the future: please, don't use some obscure (and quite large) hakpaks. Because hakpaks have bugs too sometimes. Simplicity = Stabilty. _________________________ Click Link to view content submitted by me.
Posted by Azarr Kul at 2007-09-25 00:22:54 Voted 10.00 on 09/25/07
For a demo it's pretty good, so I would recommend you try it, you won't be wasting your time.
You must be Logged In to post comments in this section.