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NWN MODULES

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Title  Sanctum of the Archmage 2: The Miracle Worker - Act I
Author  Andarian
Submitted / Updated  09-30-2007 / 05-23-2011
Category  Dramatic
Expansions  CEP-2.00 Requires Community Expansion Project
Setting  Custom
Gameplay Length  About 4-5 hours (including reading dialogue and journals).
Number Players  1
Language  English
Level Range  7-9
Races  Human recommended
Tricks & Traps  Light
Roleplay  Heavy
Hack & Slash  Medium
Classes  Class: There are no restrictions on class, but a character with good mental ability scores (Intelligence, Wisdom, Charisma) is strongly recommended.
Scope  Part of Series
DMNeeded  No DM Required
Single or Multiplayer  Single Player
Max Character Level  09
Max # Players  01
Min # Players  01
Min Character Level  07
Forums  Link
Content Rating  Teen
Alignments  The module is designed for a good character, with little in the way of dialogue and plot options for evil roleplaying choices.
Gameplay Hours  05
Description
"Sanctum of the Archmage, Chapter 2: The Miracle Worker - Act I" is the sequel to my 2006 HOF module, "Sanctum of the Archmage, Chapter 1: The Sight." The saga will be told in three parts:

Part One: The Sight
Part Two: The Miracle Worker
Part Three: The Alliance

My current plan is to complete Part Two ("The Miracle Worker") in Neverwinter Nights 1, and to develop Part Three ("The Alliance") in Dragon Age. "The Miracle Worker" will be developed in three acts (of which this is Act I), and "The Alliance" will be developed in two acts. Each act will be built as a separate module or chapter in the series.

Act I of "The Miracle Worker" is a bit different in style from the first chapter, "The Sight." It is very heavy on drama and cinematic storytelling, and on roleplaying and companion dialogue (including romance). There are relatively few combats, but a few of them can be very challenging.

Although the sequel can be started and played through as a new module, I strongly recommend transferring to Chapter 2 from a saved game at the end of version 3.4 of Chapter 1. If you start Chapter 2 as a new game (either with a new character, or even a saved character from Chapter 1), then some of the game variables from the first chapter will not be carried over to the sequel. This will affect the romances in particular, since the defaults for these are likely to be lower that what you would have reached by playing through Chapter 1.

NOTE ON IMPORTANT ITEMS: The module includes two important custom items (the Control Rod and the Horn of Rallying from Chapter 1) that it is important for the player to become familiar with, and to be willing to use at times. Otherwise, some of the combats may be more difficult to beat, and some important plot-related information could be missed. The Control Rod must be equipped in the off-hand in order to be used.

NOTE TO PLAYERS WHO PREFER 2-HANDED WEAPONS: In some situations, it may be advantageous for you to temporarily unequip your preferred weapon in order to equip and use the powers of the Control Rod. Most of these should be apparent from the circumstances.

Chapter Two opens with you and your companions finally making your way through the passage to Mount Cassandra. The resistance is under heavy attack, and thanks to intelligence provided by the traitorous Duke Karrik, it is being systematically decimated by Zomoran's army. And also thanks to the Duke's treachery, the Warlord now controls the strategically important Stonegate Keep, and is moving to extend his empire to include the neighboring Kingdom of Rayche.

In the rebellion's most desperate hour, the princess turns to you and your Sight for guidance. And together, you conceive a bold plan to defeat the Magus, the only one that your talent tells you can succeed: to forge an alliance among the nations of the eastern continent, and lead them in an apocalyptic war against the Warlord and his demon allies.

Updates:

4/13/08 - Fixed spelling/grammar errors in dialogue; edited module description.

8/24/08 - Version 3.1 now available for patch 1.69 and CEP 2.1 compatability.

9/24/08 - Updated file description for 1.68 version to include url for CSP v2.0.

9/1/2009 - Version 3.2 released.

12/31/2009 - Version 3.3 released (current version).

May 2010: Added/updated screenshots.

September 2010: Updated to version 3.4.

Files

NameTypeSizeDownloads
28701.html28701.html
Submitted: 09-30-2007 / Last Updated:
html--614
The Romantic Animations Suite (RAS) by NinjaWeaselMan. External Website Beyond Our Control
FAKE_NWNCQ.7zFAKE_NWNCQ.7z
Submitted: 09-30-2007 / Last Updated:
7z--129
"Fake NWNCQ" Hak. NOTE: You only need to download this if you do NOT want to play the modules with Chico400's NWNCQ upgrade. External Website Beyond Our Control
Sanctum_v34.7zSanctum_v34.7z
Submitted: 09-30-2007 / Last Updated:
7z--4139
Current version (v3.4) of Sanctum of the Archmage Chapters 1-2, in .7z compressed format. Custom Modules, Haks, Music, Tlk, Documentation and Spoilers. This version is patch 1.69 and CEP 2.2 compatible. External Website Beyond Our Control
Download.php?id=150738Download.php?id=150738
Submitted: 09-30-2007 / Last Updated:
php?--261
NWNCQ Hak by Chico400.
Download.php?id=153251Download.php?id=153251
Submitted: 09-30-2007 / Last Updated:
php?--244
Patch to NWNCQ Hak by Chico400. Note: you only need to install the file nwncq_patch.hak.
Sanctumpatch_v34a.7zSanctumpatch_v34a.7z
Submitted: 09-30-2007 / Last Updated:
7z--333
Sanctum of the Archmage v3.4a Patch Hak, dated May 23, 2011. This (required) file contains the current hotfixes for Sanctum of the Archmage v3.4. External Website Beyond Our Control

Required Hakpaks

NameAuthorSubmittedLast UpdatedDescription
CEP v2.2 (Commu...ck 2.2)CEP Team2008-12-01--Fixed Torch/Flags/HolySymbols item properties Fixed - moved loadscreen 2da to cep2_add_sb.hak fixe
Community Skybo...P) v2.1Chaos_Theocrat2007-01-28--Welcome to the CSP: Inspired by the CEP, the CTP, the CMP and the CCP, this is my contribution to t
CTP Generic DoorsCTP Team2005-11-24--A collection of 68 generic doors. These are the ones that, technically, will fit in any standard-siz
CTP Release(s)CTP Team2006-09-24--Community Tileset Project Release(s) Contains a total of 10 FULL tilesets and one Bioware Dungeon
Elfahiar's Cust...sic HakElfahiar2005-07-08--Did you ever dream of a "Conan-sounding" Tavern in your favorite module? So this is it! My first ha
JXP_MountainsJDPuffnStuff2004-01-04--This hak adds 4 new tilesets to NWN! In all they provide a fairly good transition from foothills to
Sanctum CMP Music HakAndarian2008-04-04--Selected Community Music Pack tracks for Sanctum of the Archmage, Chapters 1 and 2, v3.0 and higher.
Sanctum HakpackAndarian2008-04-04--Required Hak Files for the Sanctum of the Archmage modules, version 3.3.
Space TilesetNinjaweaselMan2007-09-05--This is a simple modification of the Bioware microset tilset. The flat ground geometry has been mad
SCORE OUT OF 10
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86 votes
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SCREENS

The World of Glorn


Demons Attack!


The Elven Gate


Wind-Walking


The Pegasi (Ridable Pegasi added in v3.2)


Mount Cassandra Peak


A Lake in the Mountains





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