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NWN MODULES

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Title  A Visit To Fennvale - Final Beta Version
Author  Zejan the Wonder Monkey
Submitted / Updated  09-30-2007 / 02-26-2011
Category  Other
Expansions  Requires Both Expansions (SoU & HotU)
Setting  A coastal village using the Rural tileset.
Gameplay Length  Time depends on interaction with the various characters and objects in the module. Lots of talking with NPCs...over 400,000 words of conversation, including interactive chat with many placeables.
Number Players  Single-player only
Language  English
Tricks & Traps  Light
Roleplay  Heavy
Hack & Slash  Light
Scope  Part of Series
DMNeeded  No DM Required
Single or Multiplayer  Single Player
Max Character Level  08
Max # Players  01
Min # Players  01
Min Character Level  06
Forums  Link
Content Rating  Adult
Alignments  Any Good
Gameplay Hours  04
Description
The Final Beta version has been removed from this area. The Release Candidate will be available soon.

Files

NameTypeSizeDownloads
NO FILES
SCORE OUT OF 10
9.19
6 votes
View Stats
Cast Your Vote!

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SCREENS

Defeat a horde of goblins without ever weilding a weapon.


An encounter near the start of the module.


Looks like this module is still full of bugs...


Doin' a good deed for the local townsfolk.


Some placeables can be picked up and carried.





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Comments (30):

1 2 3

Posted by Zejan at 2009-04-1217:50:21    
Dear DeviantMonk, As soon as you told me about the bug, I knew exactly what went wrong and I fixed the code. I am currently working on a final bug run to cheack everything out and get a fully updated module posted. Thanks for your help! _________________________ Eat? Drink? I'm SCRIPTING. Go away!

Posted by Deviant.Monk at 2009-03-2306:48:57    
I am so happy to see you are still working to perfect this mod. It is by far the most expansive yet enjoyable one I ahve played in some time. I have ran into a few bugs (most listed above) but the one that is driving me crazy is that I cannot get into the greengold mine. I have purchased keys and permission from everyone I can and it still tells me it is locked when I try to open the door. _________________________ The skylark sings all day, and day is too short. ~ Basho

Posted by Epona at 2009-01-0608:42:00    
You're more than welcome! And thank you for the quick reply and the fact you are still taking comments and fixing things, two thubs up! I wish you the best of luck, and I hope you enjoyed the holidays. Have a splenid 2009, and I'll check back regularly :) _________________________ "By believing, one can see"

Posted by Zejan at 2008-12-2719:23:52    
Epona, Thank you so much for the feedback! It is definitely NOT you, but me being stupid. It's all my bad and I'm pouring over the scripts that are in dire need of repairs. Unfortunately, Morgan is being a royal pain in the butt for me, but I'm doing my best to straighten him out. I also have to mend the bugs in the brothel. Rest assured that I've made a copy of your feedback and added it to my bug list. I'm hoping to fix things up during my Christmas vacation and my goal is to get something up and running before the new year. Wish me luck. And thanks again for the feedback! ^__^ -- ZWM _________________________ Eat? Drink? I'm SCRIPTING. Go away!

Posted by Epona at 2008-12-1708:48:37    
First I want to let you know that I'm having a great time playing your mod, so thank you very much for creating a gem like this for the community! Second though, I sadly have to report some bugs that got me stuck bad time :( *******SPOILERS******* 1: After I gathered all the stories and told them to Morgan, he directs me to the Mayor, who won't believe my findings. Back to Morgan again, and he sends me to Greybeard to get some sort of key. When I reach the him however, nowhere in the opening script an option for this can be found. If I take another line of conversation I eventually do get to some option about questions regarding Morgan, but when I choose that dialogue I only get an "End conversation", nothing else. 2: In the brothel, I get something similair with the Jaden (Jaren?) guy. At some point in the conversation the script just suddenly stops and I can't get around it. 3: After entering the luxury bedroom with the sauna, I can't get out anymore...I talked to the people there and had a look around, and when I came back to the door it was locked. No way to unlock it than with a special key, and no key anywhere to be found :( *******END SPOILERS******* I'm not sure I'm just being plain stupid and overlooking something in the latter case, but I wanted to inform you anyhow. Hope there's a way around these problems, cause I'd love to finish the module! _________________________ "By believing, one can see"

Posted by Berra at 2008-05-2113:50:20    
Hey there! I've heard that you have been doing a good job making this module. :) I won't be downloading it yet since you'll be releasing the final version soon, I think it's better to wait a little bit more, even though I would like to play right away. :D But I'll be back! :) _________________________ /Berra - NWN1 modules: Berra's Module Collection (All of Berra's NWN1 works) Interviews: NWN-PODCAST INTERVIEW GOLDEN DRAGON AWARD INTERVIEW. Reviews: Calm before the Storm, A New Journey Begins, Surviving Horror 1, Surviving Horror 2. Other Downloads: NWN1 - Berra's Modules Favorites, NWN2 - Berra's Module Playlist Favorites. Homepages: Berra's NWN Blog Berra's YouTube Channel (Features original horror movies). Everyone: your VOTES are highly appriciated. A vote is like gold for an author. No kiddin'. ;)

Posted by Zejan at 2008-05-1010:46:58    
hmdai, Hi! Thanks for the excellent feedback! I realize what happened. That was one of the side quests that I hadn't completed. The ghost is supposed to appear once you leave the ranger's place and that's when you get the item. I will get to fixing that up and making sure it works. Your help is greatly appreciated. -- ZWM _________________________ Eat? Drink? I'm SCRIPTING. Go away!

Posted by hmdai at 2008-05-0112:44:29    
I have encountered four problems inside the module up to now. - After I have talked to the elven wizard inside the magic shop, I'm suppose to talk to his assistant to create a spell bomb. However, that dialog option is not shown. I have to reset the variable "MyMaxTalk" onto her from 30 to 50 in order to make it works. - After I have talked to the ghost of the elven wizard, Thrar, inside the ruins. I need to take the berries to the ranger Allidel. However, he does not take those berries away. I have to put down the berries in order to continue the quest. - After I go back to the Ruin Temple. The ghost Thrar does not spawn. I have to use DM command to spawn him and start the conversation. - The wizard ghost, Thrar, who is supposed to give me an activated ring, Circle of Green (with tag circleofgreenrwd), does not give out the ring instead. I try to search it inside the toolset but it does not exist. _________________________ Overlooked Module Report February 2009 | Master List | Forum Thread Academy of Modding Excellence Romance Module List Horror Module Collection Starlight's favorite module list

Posted by tybae at on04/30/08
Nice work for your first try Zejan. I just realized I forgot to vote! *slaps myself* Any word on when you're planning on releasing a final version? _________________________ Academy of Modding Excellence Vice-Chairman

Posted by Zejan at 2008-01-2717:39:28    
Susan, Yes, still taking comments and will continue to do so. I'm glad you enjoyed what's there and rest assured that I will take note of all your comments and scour the mod to fix the bugs you mentioned. Right now, I'm working hard on all the remarks everyone has made here so I can have a finished, working module before the end of the month. A lot of the issues listed have been taken care of, but I'm trying to avoid micro-releases so that ppl don't get sick of looking at the mod. The next submission will be the final, official release. Thanks to you and again to everyone that helped with this. I know that a bug run though this module took a LOT of effort and I'm grateful to you all. -- ZWM _________________________ Eat? Drink? I'm SCRIPTING. Go away!

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