This adventure is one of a series of modules that have been designed with a concept that is different than the standard modules for Neverwinter Nights. The Tales of the Sundering are an anthology of modules, written by different Hall of Fame authors. Each module or "Tale" can be thought of as a "short story" that satisfies as a stand-alone adventure but features a mysterious campaign setting developed and shared amongst the various authors involved in the project.
This module works with a "hub and spoke" system, and should only be played when loaded from the "hub".
Although the Great Dragons vanished hundreds of years ago, a unusual Illuminator named Grias has asked you to find a Dragon's Egg so that he can prepare a cure for the Siztha's deadly venom.
SPOILERS! Chpmunk - The construct tells you that its function is to repair things. You need to repair the console on the other side of the ruins. So how do you lead the construct over there? There are several ways to do it; here's the easiest one. Bash the (working) console nearest the construct (use its dialog). The construct will walk over to repair that console. Next, bash the next nearest one. It will walk to that one. Continue doing this until you reach the other side of the ruins. Hope that helps!
Posted by Chpmunk at on01/05/08
WOW, simply WOW. Ok, now for the Noob Q, I have read the "hints" and "spoilers". I usually can "get it" from the help onthese boards....But not this time. How do you get the construct/console/spare parts to work? Help, noob stuck and frustrated.
Posted by Bloum at 2007-12-1604:49:50
Ah, in fact the clue wasn't as obvious as I had thought, but was very fun finally. Thanks a lot for your help, Randalish.
Posted by Randalish at 2007-12-1007:54:19
The parts do have a role to play. But dexterity has nothing to do with it. Have you managed to open the main gate already? The puzzles are fairly similar.
Posted by Bloum at 2007-12-0701:34:31
Hello Randalish In fact, I had thought that the sirtage parts had a role to play, but as my dexterity is not high enough, I cannot think about something else. I also tried a lot of things, objects, I even had my totem animal intervene, but nothing occured... Bah, I'm going to cry a little watching all this money eluding me, but as a monk, I will soon after contemplate how materialism is nothing but a void... (but... all the same, all this moneeeeey....)
Posted by Randalish at 2007-12-0618:16:23
Hint: what have you been finding that until now has seemed utterly useless?
Posted by Bloum at 2007-12-0508:47:45
Hello Like Fardoche77 previously, I cannot find the way to open the treasure room's door, in the ruins. I sense that the solution is so simple that I'm going to feel idiot, but too bad for my pride : "please help !" :D Thanks !
Posted by codepoetz at 2007-11-2918:03:49
Netwalker - There are 3 ways to defeat the spheres. By far the most entertaining is to ponder the question: "what happens when an indestructable force meets another indestructable force." Hope that helps without giving too much of the puzzle away.
Posted by Netwalker at on11/28/07
Great work although I really can't figure out what to do about the spheres? some help maybe?....please??? will be tramping back to do all the other quests meanwhile. the lost civilization and such.
Posted by FeyKina at 2007-11-2623:17:40
Never mind that question on the orbs, I got it, You really have some excellent puzzles and quests! FeyKina _________________________ ---We dance around the ring and suppose, The secret stays in the middle and knows....