This adventure is one of a series of modules that have been designed with a concept that is different than the standard modules for Neverwinter Nights. The Tales of the Sundering are an anthology of modules, written by different Hall of Fame authors. Each module or "Tale" can be thought of as a "short story" that satisfies as a stand-alone adventure but features a mysterious campaign setting developed and shared amongst the various authors involved in the project.
This module works with a "hub and spoke" system, and should only be played when loaded from the "hub".
Posted by werelynx2 at 2011-09-30 04:54:07 Voted 6.75 on 09/30/11
Just a vote. Comments are in the hub module page. _________________________ Thanks Rolo:)
Posted by Copperhawk at 2010-05-02 10:14:25 Voted 7.00 on 05/02/10
I found this module a little bit "strange" in the series.
There is not much story in this module. It is quite bland comparing it with the others. It may be a "bonus" module but a bonus module still needs time & effort to develop. What's the purpose to develop such as bland module which spoiled the overall quality of the series?
I have no definite answer about your question. Maybe it is something related with some plot before, involving other residents of Tornak.
Have you went to the Downsiders' lair ? you can talk with them even without wearing a ring and will notice their leader wears one.
i suppose it's one of the mandatory triggers. Try going there and talking with the downsiders, then exit the sewers and get back there, walking in the eastern part and the thug will probably pop up
kill him/her and gets his/her ring. Go back to the downsiders and put the ring on to adress their leader. Accept the little missions (they're not that difficult and are mostly the go-there-take-that-come-back-to-report kind). After several missions, the leader of the downsiders will talk to you about something bigger. Jump in and this will offer you the opportunity to access Traders' rock by opening a new dialogue with your old pal with a ship.
do the Traders' rock mission and get back to the hub. And as we all do, wait in the hope the next mod will be put online... someday.
to play this mod, all you have to do is put it into your mod folder, then when you're in the Hub/Tornak, you go in the sewers. At some time (not sure if it happens after Brightwood or White Eagle), when going near the flesh grafter place, you'll meet an hostile thug. Kill him/her and get is ring with a skull
then, go to the Downsiders place (still in the sewers) wearing this ring. This will allow you to talk to their leader
accepts the small missions he gives you. None of them have influence on your alignment although this is quite inconsistent (i played a paladin at the time and the little tasks involved destroying property, making some industrial espionage and providing uniforms to disguise pirates for a raid before knowing all its moral justifications but while being aware this will involve Snaggletooth's men...).
when you've accomplished all the tasks asked to you, the Downsiders' leader will explain what he plans and this will get you involved into his raid. Then, you'll just have to go meet old Blackheart and tell him you wish to go to Traders' Rock
The mod in itself is more hack&slash than anything else. Supposedly, it will have consequences in the long run as far as the balance of power in Tornak is concerned but this will have few to no impact on you or your experiences back in town. It's completely optional apparently and just a quick way to gain some loot and experience.
Oh please,please,please! I really don't want to be left hanging. This is such a great series of adventures, please let me know how to get to Traders Rock. What about Storm's Heart is that another mod yet unfinished?
Posted by FeyKina at 2007-12-20 22:41:31 Voted 8.75 on 12/20/07
I just it will just remain a secret level. Thanks for the great ride! _________________________ ---We dance around the ring and suppose,
The secret stays in the middle and knows....
Love the series, but can't move on to Storm's Heart because it isn't here! Would like to do Traders Rock as well.
Posted by FeyKina at 2007-12-11 01:27:07 Voted 8.75 on 12/20/07
I just loved this series in its entirety , But I would like to get to traders rock. I've been told to load the mod and come back to the dock. But still I can not move on. Finished all the pirate downsiders quests...what to do to get back to sea?
FeyKina _________________________ ---We dance around the ring and suppose,
The secret stays in the middle and knows....
Posted by FeyKina at 2007-12-11 01:27:04 Voted 8.75 on 12/20/07
I just loved this series in its entirety , But I would like to get to traders rock. I've been told to load the mod and come back to the dock. But still I can not move on. Finished all the pirate downsiders quests...what to do to get back to sea?
FeyKina _________________________ ---We dance around the ring and suppose,
The secret stays in the middle and knows....
Posted by laisee at 2007-12-01 06:34:59 Voted 9.50 on 12/01/07
a fun little romp and a completion for the downsider quests, would have been nice if the volcanic rock section had an impact on supplies for the opposing army. The whole series of mods is so good that this was a bit anti climatic, but mostly as it really is an interlude, between mods. I just hope that someone will do the Storms mod someday.
Posted by Drexar_Heulbric at 2007-11-28 13:47:38 Voted 9.75 on 11/28/07
Excellent series! It really is some polished work (and I enjoyed the wife-friendly short chapters). Bravo to all involved. Just a side quest? Dude, I'll take anything of this quality.
Posted by laisee at 2007-11-27 04:47:33 Voted 9.50 on 12/01/07
am coming up to level 8 with my cleric on my second run through after the rogue, and am hoping i can find this mod when it is time. I know now that I missed it on my first run through. Any hints out there? please? I hate missing stuff!!!
Posted by grommet at 2007-11-25 23:50:32 Voted 10.00 on 11/25/07
I've played a great deal of modules on this Vault, and have to say that the series surrounding the Hub is definitely in my top ten.
When NWN2 came out, and I was disappointed to find that my machine was not fast enough to handle the game, I thought that my NWN days were over. Just for kicks, I browsed the Vault looking for new content, and found that not only was this series available, but that it had been made by a group of my favorite module authors/builders.
This series is great; compelling stories, evocative scenery, good action, good balance of role-playing and action. It's amazing to see what can be done by a talented builder with the original toolkit and a few small haks - you don't need five 30-megabyte haks and another 50 meg of music to make a great game, as these guys have proved.
Looking forward to the final installment(s); please keep up the great work.
Many thanks,
Ben
Posted by Hellix at 2007-11-25 07:08:27 Voted 7.50 on 11/25/07
Left comments at the hub... _________________________ Click Link to view content submitted by me.
Posted by laisee at 2007-11-24 22:06:05 Voted 9.50 on 12/01/07
In spite of the comments below, I am not sure I played this "bonus" mod though I have it on my system. How do I access it from the hub? (then again, I may have played it .. just not sure.)
Hey guys, take it easy. Remember that this is just a bonus side-quest and not a complete module. Comparing it to the rest of the series (or to any other complete module) isn't really appropriate.
Posted by Steve_Savicki at 2007-11-24 11:02:34 Voted 1.75 on 11/24/07
Enemies were all human of 2 classes. This would be a good PvE test mod and the catapulted fireballs were a plus.
A wonderful individual short story, but for this entire series, this is the weakest module. _________________________ Steve's Characters - please don't forget to vote on them if you play them.
Thanks,
Steve
Posted by Steve_Savicki at 2007-11-23 17:12:56 Voted 1.75 on 11/24/07
Uh, how do we get to this mod anyways? _________________________ Steve's Characters - please don't forget to vote on them if you play them.
Thanks,
Steve
Posted by fardoche77 at 2007-11-21 13:38:44 Voted 7.50 on 11/21/07
Well I found this one not very interesting. Straight hack n slash with weak enemies. Meh.
Posted by gustav at 2007-11-12 09:38:29 Voted 9.00 on 11/12/07
Feels and plays like a bonus level. Zip in, slaughter about a hundred Brotherhood mercs, grab the loot, and zip right back out.
I did find a couple of bugs I think. In the volcanic caves, I reached the last door and was told (after a successful listen check) that I heard voices whispering in the room ahead. The room was empty.
Also, upon freeing the mules their leader promised to help me with the assault on the stronghold and said they'd meet me by the gate to the keep. They never showed--I guess they were smarter than they looked!
This has really been an enjoyable series. I hope we'll see the (presumably) last chapter soon.
Great concept - I'm busy downloading at the moment and will start playing shortly. I'll vote then. :)
A query, though - did you really mean for this module description to say it requires 8 or 9 players...? _________________________ All I ask is a chance to PROVE money can't make me happy.
JOIN the "A Dance With Rogues" discussion group at Yahoo Groups! Link
JOIN us also talking about A Dance With Rogues at the Bioware NWN Guild pages... Link
Dancing With Rogues group now on the Bioware Social forums! Link
You must be Logged In to post comments in this section.