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NWN MODULES

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Title  Vis et Virtus - Chapter 1
Author  Pailith Studios
Submitted / Updated  11-03-2007 / 04-07-2013
Category  Epic
Expansions  Requires Both Expansions (SoU & HotU)
Setting  The Five Realms
Language  English
Races  Human
Classes  Master of the Way (Monk)
Scope  Part of Series
DMNeeded  No DM Required
Single or Multiplayer  Single Player
Max Character Level  12
Max # Players  01
Min # Players  01
Min Character Level  06
Content Rating  Teen
Alignments  Alignments are not used in Vis et Virtus.
Gameplay Hours  08
Description
"...Out of money. I should take another job. Blood for gold. 4000 eons have shaped the Way that I might kill men for liquor and other unsatisfying pleasures. Well, even a dog must eat. Now where is that letter...? Ah. From the Order of the Veiled Sky...the head of the sorcerer Van Eisen. Huh... I thought he ran that gig. Useless magi can't handle their own business. Sounds easy enough. This shit never goes as planned, though."
- Seiji

The errant Master of the Way, Seiji, is retained by the Order of the Veiled Sky to murder their deposed leader, Van Eisen. Seiji journeys to the Ironwall Mountains of Sigmar in search of Van Eisen only to be waylaid by the Sigmar troops. Seiji must then travel to the Brass Empire in search of a wanted woman and return her to Sigmar. But the realm of Sigmar has little regard for its pawns...

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Disclaimer

Vis et Virtus is not a normal Neverwinter Nights module, nor is it intended to be. It is, by design, a mostly linear adventure with a heavy emphasis on story and character development. It was designed to be a fusion of game genres combining elements from traditional Japanese console RPG games like Final Fantasy, with computer RPGs like NWN, along with devices that are unique to VeV.

If you are looking for a game that uses a non-linear approach with lots of dialogue options through which you can create a character of your choosing, featuring standard NWN systems, I encourage you to look elsewhere. There are plenty of excellent games out there that do an excellent job of this. I would also encourage you to look elsewhere if you don't have the time to allow the story and characters to develop. Like a great novel, the story gets better as it goes, and many questions remain unanswered until later in the series. In the beginning, you will not know the full history of each of the characters nor have a full understanding of their motivations, but over the course of the game these elements will become apparent. Finally, in order to add to the depth of the characters, Vis et Virtus uses pregenerated characters. If you are uninterested in games involving pregenerated characters, please do not waste your time downloading VeV.

If, on the other hand, you are looking for a game with a truly epic story, strategic battles, engaging party members, unique systems and stunning custom content that make you feel like you're playing an entirely different game, you will enjoy Vis et Virtus.

If you are still uncertain as to whether Vis et Virtus is the sort of gaming experience you like, I encourage you to read our reviews. QSW and the Vault Review Team have written excellent, detailed reviews of the last three chapters of VeV which will likely give you a good idea of what to expect. You can find them at Link, Link, and Link.

--------------------------------------

For more information on Vis et Virtus, please visit our website at Link

Files

NameTypeSizeDownloads
Vis_et_Virtus__Chapter_1.zipVis_et_Virtus__Chapter_1.zip
Submitted: 11-03-2007 / Last Updated: 04-07-2013
zip3.5Mb38
Almost Final Version

Required Hakpaks

NameAuthorSubmittedLast UpdatedDescription
Vis et Virtus Base FilesPailith Studios2007-11-03--Pailith Studios is proud to bring you their debut game VIS ET VIRTUS, a dark sword and sorcery epic
SCORE OUT OF 10
8.59
20 votes
View Stats
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Comments (30):

1 2 3

Posted by Pailith at 2011-07-3010:58:48    
* UPDATE * I have decided to skip uploading VeV version 3.5 and proceed directly to 4.0. Although this will still be a smaller update than 2.0 or 3.0, primarily because the game is in good shape now and requires fewer large changes, there are still major improvements that I'm very excited about in addition to the normal assortment of bug fixes, difficulty adjustments, grammatical corrections, and xp tweaks. To give you an idea of what sort of additions to the game will be made in VeV 4.0 here are my top 4 favorite changes: * Tons of new unique items to be found throughout the game for those who explore. * Enhanced control over your party's AI during combat through additional macro commands. * Additional voice acting. * Cinematic finishes for the major villains.

Posted by Pailith at 2011-05-3108:26:59    
Hey, I just wanted to let you guys know that I've been working on another update to the VeV series in my scraps of free time. Having finally, after almost 10 years of working on it, played the game myself, I felt that a couple tweaks were in order. This will not be an update anywhere near the scale of versions 2.0 or 3.0, but is large enough to deserve mentioning. This update will have a bunch of bug fixes, polishing touches, difficulty adjustments, and some added easter eggs for those who take the time to explore. I've also moved some xp around to make the level progression more even and added xp to puzzles that were previously missing it. I'm not sure when exactly this will be done, and most of the changes are subtle and would likely go without notice unless one is paying close attention, but I will say that my 'to do' list for the update has gotten fairly short at this point, so it shouldn't be all that long. Jim * Spoiler * The White Isle in Chapter 5 in particular has been given a bunch of neat things to find in this new version. * End Spoiler *

Posted by Copperhawk at on03/07/11
Very boring game just to kill zombies. I don't think I can play through the other chapters just to see how good it is at the end.

Posted by snowdog at on03/02/11
A couple of additional character related tips. If you absolutely must multi-class, you have very limited choices: Go fighter. 4 levels pre epic give you an extra attack (and additional +1) to hit along with specialization in unarmed for damage, then one level epic for epic weapon specialization unarmed (+6 to damage total). But it will cost custom special abilities. Ranger: Like fighter without specialization, so rather pointless (no Kamas for the dual wield monk/ranger). Rogue/Shadowdancer. Forget it. Nearly everything has "True Seeing", so stealth/HiPs are useless. You can get items to cover other abilities, which are largely useless anyway as most buildings that are locked are simply dummy facades. Even if you crack them open, the doors lead no where. That is all your choices. Only fighter/Monk or pure Monk make sense in these mods. Also after using the "Many hands, many feet" feat (AKA Circle kick) it sucks. Don't select this one. It cause your character to switch targets. It interferes with putting a target away quickly and you can't shut it off. If you try to switch back you pause and actually lose attacks. It even causes you character to just stand there and do nothing. Horrible, worse than useless feat.

Posted by snowdog at on03/02/11
Some Tips for those about to embark, I am in part 7 now so some hindsight, I could have benefited from, that might help others starting out. First read the linked reviews above. They are very good a pointing out the pros and cons. No plot spoilers, but some discussion of items you may or may not find... So if you are real stickler, stop now. Personally I really like to know I won't find the weapon I want to specialize in anywhere so I won't feel I wasted feats in my build. That kind of thing: About your character: DO NOT multi-class or do it very sparingly. This module is made for a unarmed fighting monk and the more you multi-class the more you miss out on some killer non standard abilities. Also note the UNARMED. There are no magic kamas (not up to part 7 so far) for those wishing to dual wield kamas (I wasted feats on this unnecessarily). About travel: Travel is extremely tedious in these modules, long barren areas you have to run between. Two items help: "Universal map" you can buy that reveal the map of the area you are in. Search the shops until you find one. I don't know what part they show up in, but get one ASAP, on your travels you will be finding the exit and running to it, as there really won't be anything worth stopping for, that won't auto stop you. "Haste item". Obviously the faster you run the faster you get through the tedium. Haste items are nearly non existent on equipment you can use, but you will encounter an enemies in one area, with a short sort equipped with permanent haste. Equip - run to exit, unequip to fight as you will do much more damage and get more attacks with your knuckles. My overall view: There are very fun, well written characters here balanced by negatives best explained by reading the linked reviews. For me the end result is decidedly average.

Posted by Pailith at 2011-02-0321:05:32    
Rather than making the henchpeople invulnerable (and thus allowing you to kill enemies from afar while using the invulnerable character as a meat shield), we opted to give you the Prayer Beads of Rebirth. If you use that item on the henchmen, they will be revived. The party members dying is not a game ending issue since you can revive them unlimitedly, though they can easily die again if the area remains unsafe!

Posted by Steve_Savicki at on02/03/11
besides the things I pointed out in the prelude, there is broken scripting and profanity is a turnoff. Also, henchlady must be made invulnerable since she is part of the main plot. _________________________ Steve's Characters - please don't forget to vote on them if you play them. Thanks, Steve

Posted by Pailith at 2011-02-0221:07:14    
If you are referring to the henchmen, you just use the "Follow" command in the radial menu. If they get too far behind you, they will teleport a bit closer so you don't leave them too far in the dust with the Follow command. If they are not in follow mode, they won't use this teleporting up action in case you wanted them to stay at range. If you are referring to other players, I would point out that Vis et Virtus is a single player game and does not support multiplayer. A dm could manually do it I suppose, but VeV is simply not designed for that I'm afraid. Jim

Posted by Steve_Savicki at on02/03/11
How does the rest of the group get caught up? _________________________ Steve's Characters - please don't forget to vote on them if you play them. Thanks, Steve

Posted by tisdestiny at on01/03/11
? Ch 1 of Vis et Virtus was quite pleasing. It started out a little slow, fighting countless zombies in the mountains, but luckily the author gave us a monk who can outrun everything. The speed of a monk and the must have item Quickfoot helps compensate for the larger than usual areas. Vis et Virtus has a lot of nice additions that most other games don?t. First, they have completely original music. Second, every single item minus potions is custom. I spent a good hour exploring the hundreds of items in the shops. The gameplay is top notch. From the always pleasurable zombie killings, to fighting your arch rivals the Company of the Claw (funniest opponent ever), to a stealth assassination mini-game in the barbarian village only to use other more purging means ;) to accomplishing the mission, and running from an army of mages, the gameplay rarely brought a moment of dullness. The writing surpasses many professional games. The combination of humor/wit and elegant dialogues and conversations worked extremely well. I didn?t dare attempt to skim read a scene in fear of missing a quirky one-liner. The overall story jumped around a bit, but it did introduce about half of your party members and gave good reasons for seiji to follow the various missions. Great work, best on the vault.

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