"HAHAHAHA! ONLY PAILITH MAKES MEN MIGHTY AND FATHER TODD IS MIGHTIEST OF ALL MEN! YOU�RE GOING TO NEED ALL THAT MIGHTY TOO IF YOU ARE EVEN THINKING OF TRYING TO HELP THE VERY NOT MIGHTY VAN EISEN! HA HA! LIFE IS STRANGE, NO? NO DOUBT THERE WILL BE MANY MIGHTY SURPRISES IN YOUR FUTURE! SEEK YE PAILITH AND LIFT THINGS!"
- Father Todd
Leaving behind useless women and bogus religions, Seiji returns to his true calling: money. Unfortunately, the sorcerer Van Eisen is more troublesome than Seiji expected, and he is co-opted into Van Eisen�s scheme to regain leadership of the Veiled Sky. However, Van is not the only one with a scheme, as Sigmar, Ortzenhelm and Bast all maneuver and vie for power. The storm of war brews over the Five Realms.
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Disclaimer
Vis et Virtus is not a normal Neverwinter Nights module, nor is it intended to be. It is, by design, a mostly linear adventure with a heavy emphasis on story and character development. It was designed to be a fusion of game genres combining elements from traditional Japanese console RPG games like Final Fantasy, with computer RPGs like NWN, along with devices that are unique to VeV.
If you are looking for a game that uses a non-linear approach with lots of dialogue options through which you can create a character of your choosing, featuring standard NWN systems, I encourage you to look elsewhere. There are plenty of excellent games out there that do an excellent job of this. I would also encourage you to look elsewhere if you don't have the time to allow the story and characters to develop. Like a great novel, the story gets better as it goes, and many questions remain unanswered until later in the series. In the beginning, you will not know the full history of each of the characters nor have a full understanding of their motivations, but over the course of the game these elements will become apparent. Finally, in order to add to the depth of the characters, Vis et Virtus uses pregenerated characters. If you are uninterested in games involving pregenerated characters, please do not waste your time downloading VeV.
If, on the other hand, you are looking for a game with a truly epic story, strategic battles, engaging party members, unique systems and stunning custom content that make you feel like you're playing an entirely different game, you will enjoy Vis et Virtus.
If you are still uncertain as to whether Vis et Virtus is the sort of gaming experience you like, I encourage you to read our reviews. QSW and the Vault Review Team have written excellent, detailed reviews of the last three chapters of VeV which will likely give you a good idea of what to expect. You can find them at Link, Link, and Link.
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For more information on Vis et Virtus, please visit our website at Link
MASSIVE SPOILERS Soo... I don't suppose there is a way to prevent Whuhas' fall from grace, and Van Eisen reverting to his ways later on? I normally wouldn't expect something like this, but as the ending is somewhat variable, I'd like to know. I don't even think that having these possibilities would be a good thing, as Van Eisen made perfect sense... it's just that when a game is variable, I try to get the perfect "good" run at least the second time. So, for my consciousness' sake, did I cause those two events by mistake or are they "hardwired"? /MASSIVE SPOILERS _________________________ One feels inclined to say that the idea that man should be "happy" is not included in the plan of "creation". - Sigmund Freud
Posted by Libita at on12/21/10
Regarding Carthbad: yes, having Father Todd go after him and keep downing him works really well. He wasn't able to get a single spell off in the fight I just had. Also, you can insta-kill one of his goons right away with the monk's killing hand ability (don't remember the ability's name right now). _________________________ One feels inclined to say that the idea that man should be "happy" is not included in the plan of "creation". - Sigmund Freud
Posted by velkito at 2010-10-1803:55:42
I can see it's a well written, even if completely linear story so I'll refrain from voting, for now at least, because the crazy difficulty curve of the combat may bias me into giving an undeservedly low mark. Everything was proceeding smoothly, even too smoothly until I reached Van Eisen. I chose to side with him, who may be, as I found out after siding with him, completely immune to physical damage but his 32 HP at lvl 16 make him very vulnerable to enemy spell casters. Which at least half of the latter enemies are. If I didn't side with him, how was I supposed to kill him? If I remember correctly, there were gloves with elemental damage in a store in a previous module, but they were too expensive..Also, carthbad using power word kill punishes anyone who didn't buy lathar's last belt, since at 190ish max HP it's easy to drop below 150 and 27 spell res doesn't help against serious spells like this..
Posted by EthernalWanderer at on10/10/10
This series is awesome. A-w-e-s-o-m-e.
Posted by flamingninja at on09/27/10
This series is the reason to reinstall NWN on your computer.
Posted by Pailith at 2010-03-1611:34:44
Version 3.0 of VeV Chapter 3 has just been uploaded. An update to Andrew's Tips and the new screenshots will be posted in the next few days. Sorry for the long wait on this chapter. I suspect Chapter 4 Version 3.0 will be ready fairly soon though. Jim Bannister Pailith Studios
Posted by bombsaway at on09/25/09
extremely funny. unbelievable story. love the characters.
Posted by shuurai at on09/17/09
Improvement over the previous two chapters; still way too much time spent running around, but the story is cool and the cut scenes are still very entertaining. Van Eisen is just great.
Posted by Pailith at 2008-10-2318:04:07
Having taken a look at chapter 3, there isn't a stopcutscene script, so disregard my prior suggestion. Instead, dm_runscript rustynailsc2. If Todd isn't in your party after that, dm_runscript addtodd.
Posted by Pailith at 2008-10-2308:03:58
Hmmm...I've not seen that error come up before. Could be a lag out on movement or conversation commands. Try going into debug mode and typing dm_runscript stopcutscene That should get you out of cutscene mode and might allow the game to continue. I'll look more into it when I'm at my computer.