A first level character should be able to solo with some difficulty, and will probably reach fourth level by the end.
Races
Any but Elf, for story purposes. (See the module readme/description.)
Tricks & Traps
Light
Roleplay
Medium
Hack & Slash
Medium
Classes
The module favors fighter-types, but others should do well at higher levels (3-5).
Scope
Large
DMNeeded
No DM Required
Single or Multiplayer
Single Player
Max Character Level
03
Max # Players
01
Min # Players
01
Min Character Level
01
Content Rating
Teen
Alignments
All NPC's and scripts assume a good or neutral PC.
Hakpak
No HAK packs are needed to play this module. Put the BIK file included in the ZIP into your Neverwinter Nights MOVIES directory.
Description
Connacht takes place in an original realm inspired by the folklore of ancient Ireland. You begin this module as a gopher to mages and nobles on a simple mission of delivery to the tiny village of Lough Arrow. But this turns out to be a mission like no other ...
v1.13b (11/07/02): See the README for release notes.
Posted by Steve_Savicki at 2010-05-02 19:57:49 Voted 9.50 on 05/02/10
-.25: module didn't distinguish sexes... my female was addressed as a him when the captain gave permission for me to enter the mines
-.25: The grotto was not accessible. I had to teleport myself there. _________________________ Steve's Characters - please don't forget to vote on them if you play them.
Thanks,
Steve
Posted by Mirgalen at 2007-06-30 00:37:52 Voted 5.00 on 06/30/07
An average vintage module with a specific flavor.
Gameplay/Fun: 4
The background story is unique with some celtic flavor. There was a lot of fedex-ing and backtracking involved. Many areas did require a lot of fight-run-rest repeat and rinse.
Most puzzles were interesting. One of them was a nightmare. I did figure out what the key was but not how to use it. Had to look for the answer here. Now one may want to turn the volume up and listen to the "clues". Also all the "things" can only be used once. The key did not work for me until I tried the "+".
The end was kind of a disaster. While I was trying to move my large character without getting stuck I could not see some enemies ahead who opened fire (literally). This can be a real nightmare for solo player because you can be defeated before you can get close enough to melee and in most case you have to liitle firepower to return fire and take the enemies down effectively.
Later on my character got stuck in the "last" room without specific items and that was the end of it.
Action: 4
Not so good. The combats were too difficult early on for a lvl 1 or 2. Also, after a while one may get tired of crushing the same type of creatures (mainly three types) over and over. Last part is impossible to win if you do not proceed in a specific order (this one require some running around in areas/rooms packed with junk).
Visuals/Sounds : 8
For a vintage module, a lot of attention was put into the sounds. A bit less perhaps for the visuals as the author only used the generic tiles.
Roleplaying/Replayability: N/A
Things must be done in a well defined order to win.
No real roleplaying opportunities.
There little incentives here to replay this module.
Posted by Mirgalen at 2007-06-28 02:33:35 Voted 5.00 on 06/30/07
I am interested in the Celtic aspect of the module (I liked the screen capture). Still, I don't see what lvl 1 can do this. A new char with a stong familiar/compagnon may be. Possibly a melee type in full plate tower shield and a sharp weapon although a new character will not have such equipment. This is going to be a tough game if they are no XPs for the quests.
* Spoilers *
Seen a bear that almost killed my char right away. Later found a bunch goblins w poisons arrows. The only way to survive this is to run. Altough that bunch could be defeated by one or two sleep spells...
Posted by Variaz at 2005-07-28 13:23:52 Voted 7.75 on 07/28/05
Well, I liked this one! Only problem is that at the beginning, things are a little slow, and it takes a while before getting immersed in the story. But if you go on and give the module a chance, it becomes interesting! Not to mention it is a challenging module for a level 1 character, which I liked!
My only real complain is that at times, you have to wait a certain time for some events to happen. Since resting doesn't advance time, you have to wait a couple of minutes, and it can get boring.
Stupid me, I left Cathal's Grotto without realizing that I hadn't checked everything, went all the way to Columcille with the book, returned to town, and found Cathal's door locked. Again. With the key *inside* the house, where I'd dropped it when I thought I didn't need it anymore. Nasty bug, that.
Posted by Anonymous ( 69.157.xxx.xxx ) at 2004-07-26 10:39:00
Hi,
I've just played most of the module and now seem to be stuck. I'm playing a Ranger (4th level) and have the last vital items.
S
P
O
I
L
E
R
I can't figure out what to do next. The Journal speaks of completing the ritual, but I can't leave Cathal's Sanctuary. If I just equip the cloak and take on Cathal, I'm wiped out without touching him. The Tall Brothers and Cathal's Treachery quests remain unsolved.In addition, I still have the Quake quest listed as unsolved. Any suggestions?
I wrote a file for the module and mailed it to you, got mailer demon...I will upload it into the web and post the link."On one truth in life I hold a bet - to be like Hitler you must be dead!" _________________________ "As the edge of midnight falls, the warrior stands alone. Visions of the fighting past - a thousand tales untold."
Posted by Ritalin at 2004-02-28 21:33:44 Voted 7.00 on 02/28/04