You are a novice adventurer looking for work in the bustling city of Calimport. A chance meeting in a tavern may provide more than you bargained for, leading to a dangerous journey through desert and dungeon.
The beginning (hopefully) of an epic series, this module should also be playable on its own. Features innovative systems for resting, respawning, pickpocketing and other game elements. Combines challenging combat with many opportunities for roleplaying and character interaction.
Version History (see readme for fuller details on changes made):
12/9/08: v. 1.02 released. Combat made slightly easier among other tweaks.
6/8/09: v. 1.03 released. Corrections to a few minor errors.
2/16/10: v. 1.04 released. Minor corrections.
A superb module, instantly entering my all time favorites list along with (IMO) absolute classics like 'The Peasant', the Francis 'Eye Of The Beholder' and 'Castle Of The Winds - A Quest For Vengeance.' A terrific challenge on Core Rules, perfectly walking that line between frustration and 'YES! I GOT you you sonofa--', well written (one of the rare RP heavy mods I found a pleasure to play) with an excellent implementation of skills and alignment choices in that area. Great henchman, intriguing re-spawn system (though I never used it, I'm a hardcore reload gamer), and basically just a plethora of care and imagination shown in almost every detail. Subtracted the quarter point because I found the rest restriction a little frustrating at points, but I can't deny that it added to the challenge. I'm at-this-moment downloading Chapter 2 and its related HAKs and looking forward to an even longer and meatier adventure. I've been playing NWN since 2003 and modules like this are the reason that I've gotten a decade of enjoyment from this amazing game. Thanks so much for sharing your hard work and obvious talent with us all, rogueknight! In appreciation, -George
Posted by Mirgalen at on02/11/13
Very poorly balanced and not really fun for that very reason. Also the rewards (e.g. XP and items found) are not adequate given the risks. It's a pity that the author neglected to address these issues when he updated this otherwise promising story. My prince of Persia (rogue/fighter) is unable to beat some of the spiders which is no surprise at this lvl. I may retry with a well equipped lvl 4-5 and see how it goes. I welcome challenging modules but this one is tedious and frustrating IMHO.
Posted by rogueknight333 at 2013-02-0603:53:24
Thanks for the vote and encouragement, gamer_queen.
Posted by gamer_queen1983 at on02/04/13
Great mod!
Posted by rogueknight333 at 2012-11-3012:27:01
Thank you for the vote, JohnL. I hope Chapter Two lives up to your expectations.
Posted by JohnL at on11/30/12
A great and very colourful adventure - have just started the sequel and expect it to be an "11". Liked the puzzles, although it took ages to find the last eye (my fault), hated the spiders (arachnophobic), and found the mummies to be really challenging. _________________________ JohnL
Posted by rogueknight333 at 2012-11-1505:22:19
For those coming to this page from the updated modules list, note that I have simply updated the description to include a link to Chapter Two. The module file itself has not been altered since the v. 1.04 update in February of 2010.
Posted by rogueknight333 at 2012-10-0400:08:39
Thank you for the vote and comments, Bard Simpson. I hope you also enjoy Chapter Two.
Posted by Bard at on10/03/12
First and foremost, this is a wonderful module! I enjoyed it greatly and found several refreshing aspects -- the challenge (both from combat and from rest restrictions), the variety of skills usage, the alignment shifts (yes, I rather liked the "reminders" to play in character), and the well-crafted dialogue and story. I suppose I hedged my bet by playing a ranger (no crippling spell shortage due to rest restrictions) and by carefully selecting skills (not just for making a powerful character, but an interesting one), but I found the story and atmosphere delightful and the combat not overly-difficult. There were tough battles, yet it really tended to just require a bit more thought to succeed (and a good supply of healing). I loved the options based on class or abilities and found the variety of viable approaches to problems to be most engaging. Bravo, rogueknight333! I am now joyously off to enter chapter two!
Posted by rogueknight333 at 2012-08-2106:20:15
Thanks for the vote, TGJB. I am glad you enjoyed the module.