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NWN MODULES

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Title  Coldhearth
Author  thegeorge
Submitted / Updated  04-01-2008 / 09-02-2009
Category  Snowy Adventure
Expansions  Requires All Expansions (SoU & HotU & CEP)
Setting  custom
Gameplay Length  approx. 10 hours
Number Players  1
Language  English
Level Range  1
Races  any
Tricks & Traps  Medium
Roleplay  Light
Hack & Slash  Heavy
Classes  any
Scope  Large
DMNeeded  No DM Required
Single or Multiplayer  Single Player
Max Character Level  05
Max # Players  01
Min # Players  01
Min Character Level  01
Content Rating  Everyone
Alignments  any
Gameplay Hours  10
Description
[v2.2 - requires CEP 2.2+NWN1.69+SoU+HotU (+CMP optional)]

"Decades ago, a war between the various guilds of a large city brought chaos. Several refugees fled into the high mountains. There, the small town of Coldhearth was established. You are a direct descendant of the original settlers."

Designed for 1st level (and ending around 9th), any class, single-player (it might be multiplayer-friendly, but you'll need a dm in that case because the cutscenes tend to break multiplayer). Set in a custom campaign setting (based on my old pnp sessions that were a combination of TSR sources including Greyhawk and the Forgotten Realms), the module's structure is mostly nonlinear. It's possible to start play with a character above 1st level, since many encounters scale, but that isn't recommended.

Files

NameTypeSizeDownloads
coldhearth_v22.zipcoldhearth_v22.zip
Submitted: 04-01-2008 / Last Updated: 09-02-2009
zip74.4Mb1581
--

Required Hakpaks

NameAuthorSubmittedLast UpdatedDescription
CEP v2.2 (Commu...ck 2.2)CEP Team2008-12-01--Fixed Torch/Flags/HolySymbols item properties Fixed - moved loadscreen 2da to cep2_add_sb.hak fixe
SCORE OUT OF 10
8.81
11 votes
View Stats
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Comments (30):

1 2 3

Posted by laisee at on02/09/09
After a whole evening of not playing and downloading 2.2. I started playing this mod with a standard rogue (elven) and true neutral. Unfortunately was not able to become chaotic enough for the Prince Alex quest, nor lawful enough obviously. With 26 in Hide and Move Silently, I have been unable to get the 2nd dagger of harmony in spite of many tries (am lvl 10 now), and even with using an invisibility potion. I have completed every quest possible prior to the end this quest. I also cannot capture Charon :( as Bubonicus attacked me in the swamp after Skycity, and then Jaff attacked me after giving him the mirror - both necromancers dead. (this quest is open as well). Got both library and I can't speak/interact with Mongo and Dimitri - one goes on about liking shiny things the other about the Chaos stone. The cleric merchant in Old Coldhearth doesn't sell anything after you purchase one item (by necessity due to large areas - armor of speed). Ned also doesn't always open up his store either. BTW, I spent a long time searching Old Tesh for something to do, the portal on the Academy is not visible at all. I will complete mod tomorrow night from Sanitarium and will vote then, but haven't discovered any secret area i think :( In spite of early frustrations with large area maps and lots of walking, with taking wrong trees in conversations and no way to open quests other than loading saved games, I have enjoyed the mod.

Posted by thegeorge at 2009-02-0309:07:33    
Oh yes CEP is big isn't it...

Posted by laisee at on02/09/09
Thank you for your quick response. I only had CEP2.1 and earlier versions on my computer and couldn't find CEP2.2 yesterday. Am running the updater now and crossing my fingers that I have enough HD space!!! NWN to date is using 21GB out of the 40gigs I have on Drive C and I only have about 3 gigs to spare.

Posted by thegeorge at 2009-02-0209:01:31    
There is a 'cep22_v1.tlk' that I d/led on 11/13/2008. I'll look for a link for you.

Posted by laisee at on02/09/09
I seem to be missing a custom talk table which hasn't happened to me in ages!! I have the full CEP2.0 installation, and have CEP.tlk, CEP2_v1.tlk, CEP21_v1.tlk, and on after reading missing files thread on the CEP forum tried out copying and renaming the CEP2_v1.tlk to CEP2_v2.tlk, but that didn't work either. I am running ver. 1.69 and I did install the cmp.hak into the hak directory. The latest cep2 hak I have is dated 7/16/2008 and is the CEP2_add_tiles.hak. Am I missing something here? Would appreciate assistance. Thank you.

Posted by thegeorge at 2009-01-3122:35:55    
Sounds like a minor thing but sure.

Posted by gmfeier at 2009-01-3110:46:10    
Oops. Should be "Interesting bug - When I got an ordinary greataxe..."

Posted by gmfeier at 2009-01-3110:43:47    
Interesting bug - When I got an ordinary and killed a bunch of orcs, it was designated an orc slayer and picked up a +1 to hit orcs. When I got a +1 greataxe and killed orcs it also got listed as an orc slayer, but the to hit was the same as for any other creature. I saw where this was going, so I bought a +2 Stonefire axe. It's 18/13 to hit in general, but, now that I've killed a bunch of orcs, it's labeled as an orc slayer but it's only 17/12 to hit orcs. You might want to revisit this one.

Posted by thegeorge at 2008-12-1909:44:37    
Oh, period "." again before DebugMode 0 to close the Chooser.

Posted by thegeorge at 2008-12-1909:28:06    
No, I tested it yesterday and it turns out some code was missing which I've since fixed - so thanks again for pointing it out to me. You'll have to use debug to leave that bonus area: press ~, then type DebugMode 1, then press "." (the period) to bring up the Chooser, then select the area named "Tesh", then click the top leftmost icon (Goto) to go there, then ~, and then DebugMode 0.

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