"What is loyalty? Our rulers betray us for their petty gain. Nations are squanders for fleshly pleasures or, worse yet, the pride of some potentate... Trust not those who live and breathe, for all flesh is weak. Cleave to your virtue. It cannot disappoint. And if there are no gods in heaven, even then you can die knowing you lived as a man rather than a craven beast."
- Tre Vortigern
All is lost. The strength of the Realms is thrown down. Those that would right the world are scorned by all and there is no help for them. Seiji, Azura, Tre, Zhana, and Van must determine how to proceed in a world turned upside down. Yet, virtue does not sleep and even against impossible odds, the heroes will strive against their hated foe. But what is virtue? What fate should await traitors in Keld? And upon the sands of Bast faiths and loyalties will be tested. Will right prevail? How can one know...
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Disclaimer
Vis et Virtus is not a normal Neverwinter Nights module, nor is it intended to be. It is, by design, a mostly linear adventure with a heavy emphasis on story and character development. It was designed to be a fusion of game genres combining elements from traditional Japanese console RPG games like Final Fantasy, with computer RPGs like NWN, along with devices that are unique to VeV.
If you are looking for a game that uses a non-linear approach with lots of dialogue options through which you can create a character of your choosing, featuring standard NWN systems, I encourage you to look elsewhere. There are plenty of excellent games out there that do an excellent job of this. I would also encourage you to look elsewhere if you don't have the time to allow the story and characters to develop. Like a great novel, the story gets better as it goes, and many questions remain unanswered until later in the series. In the beginning, you will not know the full history of each of the characters nor have a full understanding of their motivations, but over the course of the game these elements will become apparent. Finally, in order to add to the depth of the characters, Vis et Virtus uses pregenerated characters. If you are uninterested in games involving pregenerated characters, please do not waste your time downloading VeV.
If, on the other hand, you are looking for a game with a truly epic story, strategic battles, engaging party members, unique systems and stunning custom content that make you feel like you're playing an entirely different game, you will enjoy Vis et Virtus.
If you are still uncertain as to whether Vis et Virtus is the sort of gaming experience you like, I encourage you to read our reviews. QSW and the Vault Review Team have written excellent, detailed reviews of the last three chapters of VeV which will likely give you a good idea of what to expect. You can find them at Link, Link, and Link.
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For more information on Vis et Virtus, please visit our website at Link
This series is the reason to reinstall NWN on your computer.
Posted by prator at on09/10/10
I hope this mod makes the top mods list. It really should be there.
Posted by Pailith at 2010-08-2708:05:32
The long awaited chapter 6 version 3.0 update has arrived! Chapters 7 and 8 should be on a more regular schedule at this point since Andrew's back from his trip. (knock on wood!) We hope you enjoy the updates! Jim Pailith Studios
Posted by Pailith at 2010-06-1711:38:15
VERSION 3 UPDATE: Good news and bad news everyone. The good news is that my tester has just about finished his first test run of chapter 6 and there are very few errors. This is a promising sign that one more test run should be sufficient to release chapter 6. The bad news is that his computer's motherboard just died earlier this week and he's going to England for the next month, so he will not have a working computer back until he returns at the beginning of August. So, what this means is that Version 3 of Chapters 6, 7, and 8 will not be completed until August at earliest. He has assured me that he will work hard to finish them up quickly upon his return, but there is simply no way for him to continue testing them for errors until then. Fortunately, none of the data on his hard drive was compromised, so he should be able to pick up from where he left off upon his return. I apologize for any inconvenience this delay might cause you. Version 3 will be completed and released as soon as it is ready. Thank you for your patience in this matter. Jim Bannister Pailith Studios
Posted by bombsaway at on10/06/09
epic story. loving every minute of this game
Posted by Libita at on12/31/10
I agree with the review in most cases - the summary was spot-on. Funny I remember the normal fights being not easy, but somehow didn't remember that the last one being that difficult. Actually, I thought this was pretty well-balanced for a post-level 30 mod, what with your own overkill abilities and such. But don't ask me how I did that last fight. Another thing: in case the nature of what QSW called "semi-movie" confuses you, I always thought this to be the eastern approach to RPGs. While western games focus more on the "play", eastern games focus on the "role". In western games you get to choose you background, profession etc. at the cost that the game doesn't know what it is you're playing. So, the choices can not or only very crudely be referenced. Yeah, I can choose my own background, but it's being totally irrelevant for the story. So it's like a choice between having mostly inconsequential choices or having part of my character laid out for me. Note that most successful western RPGs sneak a little bit of fixed character background in, in a way the player doesn't realize. Baldur's Gate used a fixed metaphysical background (child of a God), and Planescape Torment used a fixed background all over, only with an amnesiac PC, so your fixed background doesn't mean having a fixed PC. But I think the reviewer has done quite a tremendous amount of work here as well. I almost had to read it in segments due to the length. :) _________________________ One feels inclined to say that the idea that man should be "happy" is not included in the plan of "creation". - Sigmund Freud
Posted by shuurai at on09/20/09
Great story, wonderful characters. Combat is still on the easy side for most battles, except for near the end - the final battle in the temple is rough, but doable. Still the biggest negative is the area size; running up and down Mt. Sheckhim is really getting to be a pain in the arse. It really adds nothing to the game. On a brighter note, there was less running away from immortal enemies in this one.
Posted by QSW at 2009-09-0413:25:53
This is an unusual module series, and not exactly what one might expect from a RPG. That said, the story is fantastic, and the companions are worth a fortune in entertainment! Please see full review for in depth comments. Thank you for creating this series, I can see that a lot of effort has gone into your creation. _________________________ QSW -NWVault Reviewers Forum
Posted by Pailith at 2008-09-1711:27:47
In order to simplify the installation of Vis et Virtus, I have decided to make the files available only in the zip format. I had thought that I was being helpful by offering the files in multiple formats because you could download the format of your choice. After hearing several complaints about the number of files and the installation being confusing, I realized that it would be best to instead choose one. I have opted for the zip format because it is accessible by more people than other compression formats. If you were curious about the download counts of the formats I?ve removed, I?ve listed them below. Vis_et_Virtus__Chapter_6.mod - 124 Vis_et_Virtus__Chapter_6.rar - 204
Posted by mrsmith at on08/31/08
pros: story dialogue cutscenes white isle, very fun COC scenes zombie making game with Van Epic battles that are hard, but fair and certainly fun Con: a little too hard at times, escaping Mt Sheckhim.