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NWN MODULES

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Title  Farcrown Arena
Author  Thaladar9 & Dark Enma
Submitted / Updated  05-16-2008 / 07-25-2008
Category  Capture The Flag
Expansions  Works on all versions
Setting  Farcrown Arena is set in a wartorn place known as Farcrown, with Haleos Isle, Isthmus and the city Fardenfall key aspects. However most of the action takes place in the arenas
Gameplay Length  I put 60+ cuz it's actually infinite

It's a PW capture-the-flag arena game ;D
Number Players  Whoever's on :D the teams can always be equally balanced if the players desire, and awesome action will ensue :D
Language  English
Level Range  5-40, though 40 would be really hard :D
Races  All
Tricks & Traps  Dependant on Module
Roleplay  Non-existent
Hack & Slash  Heavy
Classes  All
Scope  Epic
DMNeeded  No DM Required
Single or Multiplayer  Multiplayer
Max Character Level  40
Max # Players  Any
Min # Players  Any
Min Character Level  05
Content Rating  Teen
Alignments  all ;D everything is covered and amazing
Gameplay Hours  60+
Description
We worked really hard on this module for over a year, and decided not to hog it but to share it for everyone!!!

From the Info download file:

***

Farcrown Arena
by Thaladar9 and Dark Enma
upload version: Friday, May 16, 2008

You have downloaded Farcrown Arena, an amazing-multiplayer-PvP-Capture-the-Flag-persistent-balanced-excellent-arena- module :D

There are two teams: Shining Knights (color themed blue and gold) and Darklion (red and black), but the names and colors don't mean anything- alignment or class doesn't matter regarding your placement in a team. The game places incoming players into the team that has less players (or random if the teams are equal). The two teams of Farcrown Arena fight in places called "arenas"- places of epic legend and mighty combat. Currently there are 23 arenas, though you can make more!

The overall goal is to capture the enemy team's flag and bring it back to your base (or sometimes other places). This gives your team 15 points as well as giving you 10 Emeralds and 10 Tally. Emeralds are gems that can be traded for gold or XP, wherever you choose to spend your Emeralds (via Treasure Chests and XP Chests, which can be found at Haleos Isle, your base, as well as shops & guilds in Fardenfall, the city). Tally is less meaningful than Emeralds, it's more of a personal record of the total number of Emeralds you have been awarded.

Killing players of the other team can win you Team Points, Emeralds and Tally as well. The amount of good stuff you get depends on the relation between you and the other player's levels. You can actually lose Emeralds if the other player is too many levels lower than you (an item can be used to scout non-attackable players nearby). The amount of Team Points won by killing is only 1 if the person's level is close to you, 0 otherwise. However you can get 2 Team Points for your team regardless of the victim's level if they are carrying the flag- then they are free game for everyone.

Dying doesn't cost a thing- your body just lays there for about 10 seconds, then you have the option of typing in the destination that you'd like to go- "base", "haleos" or "fardenfall" (the city). There are some other options too, if you belong to certain guilds (most guilds are reachable from Fardenfall- the Thieves Guild is one of the hardest to get into, as you have to choose the right dialog options from the Thief that appears and tries to pickpocket you sometimes in the Creep Inn). Once you pick a destination, you are teleported there alive and well. If you don't enter your destination in time, your chance is up and you have to wait for resurrection (or the end of the round)! Dun dun dun!

If you are holding the flag and you die, the flag is dropped where you died and auto-returns itself after a while, or instantly returns itself if a player from its team clicks it. But before that happens, another player can pick up the flag and continue the quest of the player that died.

There are lots of other features (we have everything covered: pickpocketing restrictions, disarm giveback, a special trap system, magic & spells, potions, guilds, weapon imbuing, temples, monestaries, items for all classes, betting games, flagless arenas, HiPS restrictor, noob stores, noob help, help signs, temporary uberinvisibility upon arena arrival, lots of items and armor, and more), but you'll find out as you play/DM/host, I think you get the gist of it :D If you have any technical questions about the rules or game mechanics, just ask

Oh yeah, players start with 10,000 XP (level 5), and with 17,500 gp. If you are hosting the module and want to change any of these, check out lines 108 and 110 of the script "entergame".

There are many possible "exploits" and "loopholes" we thought of- obvious ones such as taking the flag out of the area, as well as complicated, tiny, random possible ones that nobody would think of- and we went through great lengths to prevent them and make none of these loopholes possible while at the same time not affecting the fun gameplay in any way. But if we missed any loopholes, or if your players have discovered a new exploit or something, put a helpful comment here on the Vault page and I'll see what I can do.

Tips for DMs:

Do not drop armor, helmets, flags or cloaks on the ground or give them to players- this is very very very important, and if a player gets any of these items not the normal way, it could potentially upset the balance of the game severely. Just so you know.
Also there a couple DM widgets and items that are given you to you when you enter the game. There's a DM-only area, too.

Another thing: in the conversation for the Farcrown News Sign (I think I called it "sign"), route 10 is Server Rules- these are rules we made if we were hosting it ourselves, which we aren't anymore, so you can feel free to change them if you want to, though most of the rules are what we see as generally good server rules for Farcrown Arena :D

Warning:

This is a warning if you start messing with scripts- many of the scripts I write are sort of interconnected and depend on each other. It's not my fault if you start messing around with scripts and f*** things up on the module, lol :D But if you are interested in editing a property of the game, tell me and I can definitely help you out!

Please:

* give credit to us, the creators of Farcrown Arena! We spent a lot of hard work on this! If you find any bugs or anything, please don't be a d*** about it, but I'm glad to help you out or answer any questions you might have. For example, don't edit the entry message where it says that this is Farcrown Arena and it is created by Thaladar9 and Dark Enma, etc. And don't change the name of the game (the name is written a lot in convos and scripts and stuff, so that'd be kinda hard, but still!)

* if you host Farcrown Arena, stress to your players to HAVE FUN! That's what games are for :D Though it comes down to you, being your server, I would recommend having rules such as no griefing and no revenge kills and stuff like that. Make sure it's fun for everyone!

* if you want to learn how to make your own arenas or allow players to send in arenas, download the Tutorial that's also on this Vault page!!!

* questions/comments/suggestions -> don't hesitate to ask!

* and please remember to vote!

* oh and tell me if you're hosting it and I'll check out your sever! :D

Files

NameTypeSizeDownloads
Farcrown_Arena__InfoFarcrown_Arena__Info
Submitted: 05-16-2008 / Last Updated: 05-16-2008
Farc6.11Kb232
This is the info file, all about Farcrown Arena and its awesomeness! I copied it into the online description, but in case it was too big for that, or if you want a text-file version, here it is! :D
Farcrown_Arena_v69.modFarcrown_Arena_v69.mod
Submitted: 05-16-2008 / Last Updated: 07-25-2008
mod4Mb153
The 1.69 version of the module, named differently so you can get to know it and transfer arenas you've made and make sure it works, etc, before making it your normal "Farcrown Arena" file. REQUIRES 1.69

WARNING: this crashes when it gets to a certain point on my Mac. However it works fine on my friend's Mac. I still don't know what the problem is or if it will work for you, but if it doesn't, the other "Farcrown Arena.mod" download works 100% on all versions
Farcrown_Arena_arena_making_tutorial.rtfFarcrown_Arena_arena_making_tutorial.rtf
Submitted: 05-16-2008 / Last Updated: 07-25-2008
rtf9.25Kb165
the Arena Making Tutorial for the 1.69 version only!!!

if you have the 1.68 version (still works in 1.69) then get the OTHER Arena Making tutorial
Farcrown_Arena__Arena_Making_TutorialFarcrown_Arena__Arena_Making_Tutorial
Submitted: 05-16-2008 / Last Updated: 05-16-2008
Farc8.22Kb207
This is the tutorial that will teach you how to make your own arenas, every step of the way! It's easy and fun and rewarding to watch players battle it out on your creation ;D

Note: If you don't download this and try to make your own arena without it, or skip the important steps, it could really mess up the module, because there are a couple important features an arena area needs to have :D
Farcrown_Arena.modFarcrown_Arena.mod
Submitted: 05-16-2008 / Last Updated: 05-16-2008
mod3.9Mb223
This is the module file- drag it into the Modules folder in your NWN directory :D please give us credit, and drop by and let us know what you think!

Required Hakpaks

NameAuthorSubmittedLast UpdatedDescription
CEP v2.0 (Commu...ack II)The CEP Team2006-09-30--Welcome to the Community Expansion Pack (CEP) version 2.0! Requires NWN 1.68 with HotU & SoU Exp
SCORE OUT OF 10
10
6 votes
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Comments (24):

Posted by Xx_Legend_xX at 2009-04-25 00:01:23    
It would be nice if you actually put this module in a download (winrar / winzip / zip file) that we could could download.

Posted by Thaladar9 at 2008-11-30 11:04:58    
That would be an extensive amount of work for small demand, sorry. While the tilesets Tropical & Sea Caves were previously just CEP, they should work without CEP now after the advent of 1.69. After that, the only CEP content that would need removing (if you really didn't want CEP) would be item icons, basically :D
_________________________
Check out Farcrown Arena, a full awesome Capture-the-Flag arena module for download! Host it and watch the forces collide! :D
Link

Posted by Holbrooks at 2008-11-24 00:30:04    
Sounds really good. Can you make a module version which does not need CEP?

You can private message me on nwvault.

Posted by Thaladar9 at 2008-08-26 18:40:39    
thanks :D
_________________________
Check out Farcrown Arena, a full awesome Capture-the-Flag arena module for download! Host it and watch the forces collide! :D
Link

Posted by Oranj Joos at 2008-08-13 21:11:41    Voted 10.00 on 08/13/08
Very nice
_________________________
Check out the Level Up Colosseum

Posted by Thaladar9 at 2008-07-28 10:19:54    
we decided to let other people host the servers ;D so let me know if anyone does, or sets up a private little one (I know a few people that already have) and I can play too :D hehe
_________________________
Check out Farcrown Arena, a full awesome Capture-the-Flag arena module for download! Host it and watch the forces collide! :D
Link

Posted by Endoora at 2008-07-28 05:29:42    
Nice of you to share such hard work with the rest of us! Never got a new server up?
_________________________
- Endoora -
The Glory and Freedom Chronicles
A Neverwinter Nights Persistent World Project
*****
Development resumed as of 2009-JUN.
Hail all inspirational contributors!
*****

Posted by Thaladar9 at 2008-07-25 16:33:49    
alright, 1.69 stuff up :D
_________________________
Check out Farcrown Arena, a full awesome Capture-the-Flag arena module for download! Host it and watch the forces collide! :D
Link

Posted by Thaladar9 at 2008-07-20 19:09:27    
the limit was set to prevent uberbuffing :P the 3-buff-limit is a good number for a variety of strategical buffs, which have to be chosen carefully, as opposed to just loading buff after buff on yourself and allies, which makes arena modules unfair- you see a lot of that kind of balance upset happening on other arena servers- Farcrown Arena does not have such a problem :) however, if you want to change the buff limit (I would recommend leaving it in place, but you could just make it higher by whatever amount pleases you) then open up the script called "spell_hook_x" and look at lines 126, 129 and 131. The number in line 126 is 2 (1 less than 3) while the numbers in lines 129 & 131 are both 3. So if you change the limit to, say, 5 buffs per rest, then change the number in line 126 to 4 and the other two to 5

thanks for the vote :D and I'm uploading 1.69 version right now, though leaving up the other version (which works 100% with 1.69 too, it's just the new version has some changes)
_________________________
Check out Farcrown Arena, a full awesome Capture-the-Flag arena module for download! Host it and watch the forces collide! :D
Link

Posted by gheddy78 at 2008-07-20 13:32:53    Voted 10.00 on 07/20/08
This is a great module! i have just 1 question: i see that there is the limit of 3 buffs,is there a way to put it off? why did you set that limit? tnx very much and sorry for bad english!

Posted by Thaladar9 at 2008-07-18 10:54:20    
alright, it appears to be working fine on Dark Enma's comp (he has a PC) but not on mine (I have a Mac). If someone posts here telling me to I will upload it anyway, otherwise I will try to see what the problem is with my comp
_________________________
Check out Farcrown Arena, a full awesome Capture-the-Flag arena module for download! Host it and watch the forces collide! :D
Link

Posted by Thaladar9 at 2008-07-17 20:04:50    
the 1.69 version is done, we've added a 24th arena and started a 25th arena (but decided to let the user finish it if they want). If you've already made a 24th and 25th but still want the update (for reasons I will write in a sec) the updated tutorial will show how to make that not a problem (it's very simple).

The 1.69 update makes use of the new PCChat event, getting rid of the 'Team Chat' item and instead it listens ALL the time. For example, if you typed in "/c Cover me" the text "Cover me" would appear to your teammates only in your chosen teamchatcolor, and the text isn't displayed above your head, so that members of the opposite team can't read it. Also, the various Team Chat text commands are usable all the time now,just type em in, such as "//destroy armor" or "//green" or "//export" or "//loc"

however... when I load up the module, it crashes ;D hehe in the morning I'll see what's wrong and fix it :D I'll get the 1.69 updated to you guys as fast as I can
_________________________
Check out Farcrown Arena, a full awesome Capture-the-Flag arena module for download! Host it and watch the forces collide! :D
Link

Posted by Thaladar9 at 2008-07-13 17:45:42    
hmmmm... 1.69 came out... we may do some updates :D
_________________________
Check out Farcrown Arena, a full awesome Capture-the-Flag arena module for download! Host it and watch the forces collide! :D
Link

Posted by Thaladar9 at 2008-07-08 12:34:17    
sure, just email me at [email protected] :D or post your question here
_________________________
Check out Farcrown Arena, a full awesome Capture-the-Flag arena module for download! Host it and watch the forces collide! :D
Link

Posted by DarthZchouR at 2008-07-06 10:46:59    Voted 10.00 on 07/06/08
Very well done. If I may, I'd like to add some areas to a levelup mod I built for private use between me and some friends. Thalandar, can I ask you some questions re: slight script modifications?

Posted by Thaladar9 at 2008-06-29 21:51:09    
if you download it and try it out, make sure to leave a comment saying what you think :D
_________________________
Check out Farcrown Arena, a full awesome Capture-the-Flag arena module for download! Host it and watch the forces collide! :D
Link

Posted by Thaladar9 at 2008-06-01 11:56:23    
thanks for the votes, guys ;D
_________________________
Check out Farcrown Arena, a full awesome Capture-the-Flag arena module for download! Host it and watch the forces collide! :D
Link

Posted by Bob The Blob at 2008-05-31 12:41:57    Voted 10.00 on 05/31/08
nice! I just joined to say "good job"- lol I like the plasma grenades, they're like the ones from Halo

thanks,
Bob
_________________________
hi

Posted by Coolty3000 at 2008-05-28 18:16:31    Voted 10.00 on 05/28/08
Nice work Thaladar!

Posted by Thaladar9 at 2008-05-28 16:21:40    
yep, np :D after we had several problems attempting to host it ourselves, we sort of gave up- then I thought, why not let everyone have it?
_________________________
Check out Farcrown Arena, a full awesome Capture-the-Flag arena module for download! Host it and watch the forces collide! :D
Link

Posted by fredseeker at 2008-05-27 18:06:55    
Wow a whole PW handed to us on a silver platter! Now all I need to do is buy more RAM >.< I'll be in touch, and also vote after I look it over. I just wanted to say "Thanks" in advance.

Posted by Thaladar9 at 2008-05-23 14:28:09    
if you downloaded it, please vote ;D it puts joy in our hearts! lol
_________________________
Check out Farcrown Arena, a full awesome Capture-the-Flag arena module for download! Host it and watch the forces collide! :D
Link

Posted by Thaladar9 at 2008-05-18 10:19:42    
thanks! Tell everyone about it :D
_________________________
Check out Farcrown Arena, a full awesome Capture-the-Flag arena module for download! Host it and watch the forces collide! :D
Link

Posted by ramoodmayaan at 2008-05-18 00:39:41    Voted 10.00 on 05/18/08
this is greaqat!!

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