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NWN MODULES

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Title  1.69 Riding Academy
Author  Proleric
Submitted / Updated  05-19-2008 / 07-01-2009
Category  Tutorial
Expansions  HOTU-1.69
Language  English
Single or Multiplayer  Single Player
Max Character Level  Any
Max # Players  01
Min # Players  01
Min Character Level  Any
Content Rating  Everyone
Gameplay Hours  01
Description
Learn how to handle 1.69 horses at the posh Riding Academy on the country estate at Woolfhardisworthy-over-Wychwood.

This tutorial module intentionally shows players how 1.69 horses work out-of-the-box, so it has no frills or fancy scripts.

You'll learn the skills which you can use in any new module which has 1.69 horses.

There is also an FAQ which you can refer to after the course.

The Academy covers

- Preparation
- Using My Horse
- My Henchman's Horse
- Party Horses
- Paladin Mounts
- Restricted Areas
- Saddlebags
- Combat
- Death
- Free Time

In-depth information for module builders is available in the Builders Guide.

UNSUPPORTED

The author no longer supports this work. Why? Please feel free to use, amend or republish as you see fit.

Files

NameTypeSizeDownloads
Riding_Academy_v1.01_FAQ_1.03.zipRiding_Academy_v1.01_FAQ_1.03.zip
Submitted: 05-19-2008 / Last Updated: 08-25-2008
zip98.64Kb5111
Module, FAQ and Read Me.
SCORE OUT OF 10
9.78
31 votes
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Comments (30):

1 2 3

Posted by Proleric at 2008-08-2523:56:59    
FAQ 1.03 covers horses in the Official Campaign (how to cheat).

Posted by Digital at on08/15/08
Very helpful and very informative, fun too. Thanks!

Posted by Proleric at 2008-08-1306:17:06    
FAQ 1.02: Added FAQs on "horse hats" and domination. Removed an incorrect statement that dismissed Paladin mounts can't be mounted or unsummoned.

Posted by Sleepy at on08/06/08
Excellent, required for all novice riders

Posted by Keltic_Oryantal at on08/02/08
Thank you! _________________________ Cheers, *K.O* "Eliminating the need for a PnP game one NWN area at a time."

Posted by Proleric at 2008-07-3009:49:26    
Version 1.01 - correction - speed increase on a horse doesn't stack with magic speed effects.

Posted by E_H_Bonner at 2008-07-2521:58:52    
Proleric, I'm new to the whole horse thing. At the urging of Amethyst Dragon, I'm gonna dl this module and give it a spin! I'll be back to vote/praise when I'm done! Regardless, thanks for contributing content to NwN! You rock! _________________________ Ring of Ethereal Storage | Common Ring of Storage | Hole and Rope Set Version 1.5 | NwN Module Production - Issue Focal Sheet | Ellspeth's Legendary Elixirs ||| The Personal Work of E_H_Bonner | E_H_Bonner's Favorite Overrides Portfolio | E_H_Bonner's List of Personal Favorite Modules _________________________ "Black Wax, says change your mind and say they do and he will give you a hearing, while MEAT HOUSE SLIM, laying in the bin killing all good men." - L. A. Vaugh

Posted by The at on07/22/08
Simple, to the point, and explains EVERYTHING a player (and DM) needs to know about actually using the 1.69 horses once they are in a module. I'm recommending this to the players of my PW, since it will answer all their questions. Thanks for making this! _________________________ World of Aenea (Hall of Fame PW and the origin of all my works) Vault Entries: The Complete List (50+ entries, including 17 Hall of Fame awards) Self-Promotional Honesty: If you have opinions on stuff I've made, or if you use any of it (as a player or builder), I like comments/votes/feedback...so do other content makers and builders. Keep us motivated. :) ---------------------------- Neverwinter Nights Community Site: The Unofficial Homepage for NWN ----------------------------

Posted by Proleric at 2008-07-2115:26:40    
FAQ version 1.00 explains a bogus item called "PC Properties" which may be discovered in older modules. There are no changes to the module itself. Although the FAQ now has a "final" version number, I aim to improve it continuously, with the help of feedback from the community.

Posted by Proleric at 2008-07-2021:20:00    
BoomWav - that's intentional. Because it's only a training module, when you restart the conversation, the instructor will return the horses to the intended state for the current session (as mentioned in the Read Me). That way, you can try things out without being afraid of breaking anything. This isn't guaranteed during the final combat session, but she will still patch things up if she can. Thanks for the feedback.

1 2 3

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