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NWN MODULES

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Title  Blackguard Summoned Horse
Author  Ollebroc
Submitted / Updated  06-06-2008 / 07-20-2008
Category  Tutorial
Expansions  HOTU-1.69
Language  English
Single or Multiplayer  Single Player
Max Character Level  Any
Max # Players  Any
Min # Players  Any
Min Character Level  Any
Gameplay Hours  <1
Description
This is an easy setup for giving Blackguards thier own summoned horses.
Uses a BG Summon Tool, so no haks required.
Setup to give the BG Player the tool on entry( Old Players ) or when they level up to BG.

The scripts are just copies of the basic paladin mount scripts.
The BG Mounts are copies of the Pally Mounts.
BG functions were added to the x3_inc_horse.nss
Added a BG Horse check in the x3_s3_horse.nss
Added changes in the Mod's OnlevelUp, ClientOnEnter & OnActivation Events.

Version 1.69 final.

Added .erf file.
Scripts are Bioware standard. Be aware if you made any changes to your horse and module event scripts.

Files

NameTypeSizeDownloads
Blackguard_Summon_Horse_Demo.rarBlackguard_Summon_Horse_Demo.rar
Submitted: 06-06-2008 / Last Updated: 07-20-2008
rar131.89Kb438
--
BG_Horse_Summons.erfBG_Horse_Summons.erf
Submitted: 06-06-2008 / Last Updated: 07-20-2008
erf468.7Kb414
--
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Comments (14):

Posted by ollebroc at 2008-09-03 07:51:36    Voted 10.00 on 09/03/08
I have not heard of anybody else experiencing this issue. Either you had a bad download or something else is in conflict with one of the scripts. Try running the build, maybe it'll point it out.

Posted by perforin at 2008-09-01 13:26:46    
Ollebroc,
I placed the erf file in the appropriate folder, but when I try to import it, it crashes the module in question.....ever hear or experience problems like this? Suggestions?

Posted by ollebroc at 2008-07-20 08:52:28    Voted 10.00 on 09/03/08
Yes, guess I missed that one. Tkx wyvvern!!!!
I've updated the mod & erf with the BG mount hitch fix.

Posted by wyvvern at 2008-07-20 08:05:19    
Nice work. One thing I noticed is I believe you missed the code for hitching the BG mounts.
if (GetStringLeft(GetResRef(oOb),GetStringLength(HORSE_BG_PREFIX))
==HORSE_BG_PREFIX)SetLocalObject(oClicker,"oX3BGMount",oOb);

Should be added to the HorseHitchHorses function (to mirror the paladin code there.)

Posted by ollebroc at 2008-07-16 10:27:47    Voted 10.00 on 09/03/08
Added the missing AC & Hitpoint bonuses.
The scripts are standard Bioware.
I'll get the .erf loaded in a few!!!

Posted by rodneyorpheus at 2008-07-16 10:24:51    
Could we have this as an .erf for importing into a ready-made module? Also some idea of what (if any) changes are made to standard Bioware scripts would be really useful. Thanks!

Posted by ollebroc at 2008-07-10 07:58:06    Voted 10.00 on 09/03/08
Updated to 1.69 final.

Posted by Jimmy_Buffit at 2008-07-06 07:38:01    Voted 10.00 on 07/06/08
Cool idea & easy to use:)
_________________________
Currently stalking the dungeons of ForkWest.com

Posted by ollebroc at 2008-07-05 08:29:31    Voted 10.00 on 09/03/08
Updated to 1.69 Beta 11

Posted by Viriatus at 2008-06-09 11:38:41    
Ok, I'll wait then to download it :)

Posted by Nuclear Arbitor at 2008-06-08 22:23:14    
the crossbow ruins the picture lol. it has white on it and it doesn't look evil.

Posted by ollebroc at 2008-06-08 06:26:49    Voted 10.00 on 09/03/08
If there are no changes to the horse scripts it'll work in 1.69. I'll update it anyway.

Posted by Viriatus at 2008-06-08 04:02:46    
Will this work with the oficial release of 1.69, on only with the current beta?

Posted by Saduj at 2008-06-07 19:37:04    Voted 10.00 on 06/07/08
Very Cool!
_________________________
Carcerian/Saduj's Submissions: (169 Portrait/Soundset Unlocker) (12 NWN Fonts) (30 NWN Fonts) (Auto-Emotes) (Custom Dragon Disciples) (Dynamic Wildshape) (Keyring) (NPC Schedules) (Sacred Shields) (Spawning Undead) (Shayans Subrace Engine for 169)

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