Good: Easier to role-play solutions, more NPC interactions, fights are harder
Neutral: Similar to good, but a few special encounters available.
Evil: Makes fights easier, favored by like-minded NPCs, less RP possibilities
Gameplay Hours
10
Description
"Revenant" By McV
v. 1.65 - Final
Designed for NwN v. 1.69.
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Introduction
Your murder was sudden and brutal. Yet you remember nothing of it. As you rise from the soft earth of the village graveyard, you recall only that you were betrayed, but by whom? The fog of death clings to your mind like the earth clings to your decaying body.
You have become a revenant - an undead creature whose only reason for existence is to hunt down and exact revenge upon its killer. But who has slain you and why? And, most importantly, did you deserve to die? Your quest for answers begins now ...
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Features
* Summoning spells based on alignment
* NPC reactions based on your alignment
* 11 possible adventure endings
* Multiple class-based side-quests
* New set of alchemic skills
* Unique respawn system
* Experience gained for (some) skills
* Henchmen quests
* "Corpse eating" for PCs
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Conventions & Rules A Brief Manual
There are a few conventions and rules changes you should be aware of while playing "Revenant." More detail is provided in an �Revenant Manual� PDF downloadable on this page.
1. Combat generally provides no experience points.
2. Minimal rest areas may make the module harder for spellcasting classes.
3. Respawning has no penalty, but each PC may only respawn 7 times, after which death becomes permanent.
4. Some skills give XP. Search, Spot, Open Lock, Disable Trap, Listen and (rarely) Spellcraft all provide 25 XP on a successful use.
5. Alignment is used heavily, shifts often, and determines many NPC reactions.
6. Use of some spells is considered evil in "Revenant" and will shift alignment. They are: Negative Energy Ray, Enervation, Animate Dead (spell and power), and Bestow Curse (a.k.a Hex).
7. There are four deities. This choice has a limited impact on areas you may visit, items you may use, and NPC reactions.
Dasan - God of dragons, virtue, and good. Lawful good. Patron of clerics and paladins.
Mandrith - God of storms, war, and thieves. Chaotic good. Patron of warriors and rogues.
Shrike - Goddess of nature. Neutral. Patron of druids, rangers, and wanderers.
Flameblight - God of fire, dark priests, blackguards, and assassins. Chaotic Evil.
8. Every 2 levels, you will be offered a chance to remember the use of alchemic skills. Each of these skills will cost you either GP or XP or both. Do not exit this menu without making a choice.
9. PCs entering the module will be set to level 1 and stripped of their equipment. All the scripts governing this are in the OnClientEnter script - edit to your liking.
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Notes
Please make sure your NwN/Override folder contains only Bioware's scripts (e.g. a "clean" Override folder). This should be the case unless you have purposefully added any scripts to your Override. If you do choose to play with anything else in your Override, it probably will cause problems with this module. The following are overrides that are known to cause issues for Revenant:
* Tony K's Henchmen AI
* Necromancy 101
* Scripts that change Spells or Creature AI Scripts
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Thanks to everyone who commented over the years! For the time being, I don't have time to keep up with responding to comments, bug-fixes, and so on, so I only thought it was fair to close comments until I could actively respond to them. Until then, enjoy the module!
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Happy Gaming!