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NWN MODULES

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Title  NWN 169 Patch Content Demo v1.16
Author  Carcerian @ Ultima Restoration
Submitted / Updated  07-14-2008 / 07-16-2008
Category  Final Version
Expansions  HOTU-1.69
Language  English
Single or Multiplayer  Single Player or Multiplayer
Max Character Level  Any
Max # Players  Any
Min # Players  Any
Min Character Level  Any
Gameplay Hours  <1
Description
A simple 169 content demo, just for fun!


Partial List of Content :

Armor :
Cloaks (Many Starred, Plain Wizard)
Gemstone Shields (Amethyst, Diamond, Emerald, Ruby)
Helm of Brilliance
Jousting Armor Parts and Helm
Knights Helm
Loincloths
Long Coats
Shields (Small, Large, Tower)
Smiths Apron
Tabards

Creatures :
Caladnei
Cobras (Gold, Spitting)
Curst Swordsman
Dragon, Mist
Golems (Diamond, Emerald, Ruby)
G'Zhorb, the All-Seeing Eye
Halaster
Harat, Lord of Darkness
Horses (Jousting, Nightmare, War)
Lord Antione Baccha, Viser de Guise
Maggris, The Hive Mother
Masterius, the Lich King (Disguised, Walking, Floating)
Ochre Jelly (Small, Med, Large)
Ogre, Elite
Satyrs (reg, archer, warrior)
Trog, Green Armor
Purple Dragon Archer
Purple Dragon Blade
Wereboar
Widow Hagatha
Wyverns (Adult, Great, Juvenile, Young)

Placables :
Alchemists Apparatus (2 types)
Altar
Archery Target
Barrels
Bear Skin Rug
Candles
Chest, Evil
Cloud, Ambient shadow
Crystal Ball
Flags (Jousting, Raven, Religious)
Fungus
Giant Pot
Hay Bales
Lance Racks
Lightshafts
Lists
Mist
Mushrooms
Pedestals (Evil, Sword)
Rowboat
Shield Rack
Sign, Church of St. Gygax
Skeletal Remains (Chief, Mage, Warrior)
Statue of Gygax
Stocks (empty and occupied)
Trees (Apple, Birch, Orange, Willow)
Urn
VFX, Blade Barrier
VFX, Smoke, Evil

Tilesets :
Barrows
Castle Exterior, Rural
Castle Interior 2
City Interior 2
Fort Interior
Sea Caves
Steamworks
Tropical

Weapons :
Clubs (Fish, Ogre)
Gemstone Greatswords (Amethyst, Diamond, Emerald, Ruby)
Gemstone Hammers (Amethyst, Diamond, Emerald, Ruby)
Lances (Reg and Broken)
Mage Staff, Petals
Moon-on-a-Stick
Rat-on-a-stick (light flail)
Trumpet

Wings and Tails :
Colored Devil and Dragon wings
Colored Dragon Tails


Update: Activated Gygax Memorial, and added description to List Works.

Update : Fixed Barrows Entrance

Update : Expanded Barrows

Update : Auto-exploration script, Map Notes, Merchants, Signs, Tavern, Hay bale, Rowboat, Warehouse, Wizard's Tower

Update : Tropic Tileset, Sea Cave Tileset


Files

NameTypeSizeDownloads
Demo__NWN_169_Content.modDemo__NWN_169_Content.mod
Submitted: 07-14-2008 / Last Updated: 07-16-2008
mod2.5Mb510
A simple demo to show new 169 content, just for fun!
SCORE OUT OF 10
9.5
4 votes
View Stats
Cast Your Vote!

PORTFOLIO
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SCREENS

NWN 169 Content Demo


Dark Rider


Horses


Church of St. Gygax


Dark Lord


Elite Ogres


Wicked Wyverns


Noble Knights rescue dragons in distress from deadly damsels???


Special Thanks...


Curst Swordsmen feel the effects of the Shield of Chaos


Ancient Liches


"You didn't think it was going to be that easy, did you?" "You know, for a second there, yeah, I kinda did. "





You Must Be Logged In to Participate.
Comments (27):

Posted by Gonzo_og at 2010-01-12 18:39:03    Voted 10.00 on 01/12/10
Helpful!
_________________________
stuff

Posted by Saduj at 2008-07-23 13:03:09    Voted 10.00 on 07/16/08
Thx, you suggestions helped to improve it :)
_________________________
Carcerian/Saduj's Submissions: (169 Portrait/Soundset Unlocker) (12 NWN Fonts) (30 NWN Fonts) (Auto-Emotes) (Custom Dragon Disciples) (Dynamic Wildshape) (Keyring) (NPC Schedules) (Sacred Shields) (Spawning Undead) (Shayans Subrace Engine for 169)

Posted by Hellix at 2008-07-23 12:24:11    Voted 8.00 on 07/23/08
The module improved, and so did my vote.
_________________________
Click Link to view content submitted by me.

Posted by Saduj at 2008-07-19 11:45:57    Voted 10.00 on 07/16/08
Answered email, hope it helps...
_________________________
Carcerian/Saduj's Submissions: (169 Portrait/Soundset Unlocker) (12 NWN Fonts) (30 NWN Fonts) (Auto-Emotes) (Custom Dragon Disciples) (Dynamic Wildshape) (Keyring) (NPC Schedules) (Sacred Shields) (Spawning Undead) (Shayans Subrace Engine for 169)

Posted by Saduj at 2008-07-19 11:11:37    Voted 10.00 on 07/16/08
Read the idea thread, didn't understand you meant PDKs wern't showing up in your game. (why didn't you just say so?)
_________________________
Carcerian/Saduj's Submissions: (169 Portrait/Soundset Unlocker) (12 NWN Fonts) (30 NWN Fonts) (Auto-Emotes) (Custom Dragon Disciples) (Dynamic Wildshape) (Keyring) (NPC Schedules) (Sacred Shields) (Spawning Undead) (Shayans Subrace Engine for 169)

Posted by Steve_Savicki at 2008-07-19 08:25:26    
Saduj, I sent you an e-mail through your profile here.
_________________________
Steve's Characters - please don't forget to vote on them if you play them.

Thanks,
Steve

Posted by Saduj at 2008-07-18 23:53:55    Voted 10.00 on 07/16/08
To be a bit more specific, look in your c:\NeverwinterNights\NWN\source folder

There are the following files in particular that apply to the Knights:

cls_pres_pdk.2da
cls_feat_pdk.2da
cls_skill_pdk.2da
_________________________
Carcerian/Saduj's Submissions: (169 Portrait/Soundset Unlocker) (12 NWN Fonts) (30 NWN Fonts) (Auto-Emotes) (Custom Dragon Disciples) (Dynamic Wildshape) (Keyring) (NPC Schedules) (Sacred Shields) (Spawning Undead) (Shayans Subrace Engine for 169)

Posted by Saduj at 2008-07-18 22:35:04    Voted 10.00 on 07/16/08
Udasu : Thanks! I tried to make it challenging and have a bit of a sense of humor, as the designers obviously did :)

Steve : Well as I and others have tried to say, there are a lot of references in different files, its not neatly packaged in one file, but it's parts exist in different 2da and other files. (in addition to several 2da's there are class icons, tlk references, etc...)
_________________________
Carcerian/Saduj's Submissions: (169 Portrait/Soundset Unlocker) (12 NWN Fonts) (30 NWN Fonts) (Auto-Emotes) (Custom Dragon Disciples) (Dynamic Wildshape) (Keyring) (NPC Schedules) (Sacred Shields) (Spawning Undead) (Shayans Subrace Engine for 169)

Posted by udasu at 2008-07-18 18:54:28    Voted 10.00 on 07/18/08
It's a lot of fun. Even with my mod sweeper (F12, T13) I get chomped. Loved the rat and fish weapons!
_________________________
Well, y'know... Sometimes you eat the bar, and..

Posted by Steve_Savicki at 2008-07-18 12:26:52    
Saduj,

There has to be a separate file to differentiate the PDK prestige class. I have them from the other classes. Something like Shadowdancer is file

shadowdancer.2da

or titled something similar.
_________________________
Steve's Characters - please don't forget to vote on them if you play them.

Thanks,
Steve

Posted by Saduj at 2008-07-18 10:57:55    Voted 10.00 on 07/16/08
Requirements for Purple Dragon Knight :

Alignment : Non Evil, Non Chaotic

Base AB : +4

Feats: Mounted Combat

Skills: Intimidate 1, Listen 2, Persuade 1, Ride 2, Spot 2


_________________________
Carcerian/Saduj's Submissions: (169 Portrait/Soundset Unlocker) (12 NWN Fonts) (30 NWN Fonts) (Auto-Emotes) (Custom Dragon Disciples) (Dynamic Wildshape) (Keyring) (NPC Schedules) (Sacred Shields) (Spawning Undead) (Shayans Subrace Engine for 169)

Posted by Saduj at 2008-07-18 10:51:57    Voted 10.00 on 07/16/08
Umm, the file is called the 169 patch, lol.

You dont need anything else to play Purple Dragon Knight, except a character who qualifies for the class...
_________________________
Carcerian/Saduj's Submissions: (169 Portrait/Soundset Unlocker) (12 NWN Fonts) (30 NWN Fonts) (Auto-Emotes) (Custom Dragon Disciples) (Dynamic Wildshape) (Keyring) (NPC Schedules) (Sacred Shields) (Spawning Undead) (Shayans Subrace Engine for 169)

Posted by Saduj at 2008-07-17 14:09:52    Voted 10.00 on 07/16/08
> Could you please extract the Purple Dragon Knight prestige class file?

Umm, you'll have to be a bit more specific, references to the prestige class exist in many files.
_________________________
Carcerian/Saduj's Submissions: (169 Portrait/Soundset Unlocker) (12 NWN Fonts) (30 NWN Fonts) (Auto-Emotes) (Custom Dragon Disciples) (Dynamic Wildshape) (Keyring) (NPC Schedules) (Sacred Shields) (Spawning Undead) (Shayans Subrace Engine for 169)

Posted by Steve_Savicki at 2008-07-17 07:26:02    
Oh my, I was looking for this; just submitted an idea.

Could you please extract the Purple Dragon Knight prestige class file?

Thanks.

PS I'll download this later.
_________________________
Steve's Characters - please don't forget to vote on them if you play them.

Thanks,
Steve

Posted by Saduj at 2008-07-16 20:02:02    Voted 10.00 on 07/16/08
Fixed Sea Caves to Tropic Entrance
_________________________
Carcerian/Saduj's Submissions: (169 Portrait/Soundset Unlocker) (12 NWN Fonts) (30 NWN Fonts) (Auto-Emotes) (Custom Dragon Disciples) (Dynamic Wildshape) (Keyring) (NPC Schedules) (Sacred Shields) (Spawning Undead) (Shayans Subrace Engine for 169)

Posted by Saduj at 2008-07-16 19:11:51    Voted 10.00 on 07/16/08
Added Tropic Tileset, Sea Cave Tileset and More Monsters!

_________________________
Carcerian/Saduj's Submissions: (169 Portrait/Soundset Unlocker) (12 NWN Fonts) (30 NWN Fonts) (Auto-Emotes) (Custom Dragon Disciples) (Dynamic Wildshape) (Keyring) (NPC Schedules) (Sacred Shields) (Spawning Undead) (Shayans Subrace Engine for 169)

Posted by Saduj at 2008-07-16 17:14:27    Voted 10.00 on 07/16/08
Added :

Auto-exploration script (for rural map)

Map Notes

Merchants

Signs

Tavern

Hay bale
Rowboat

Warehouse

Wizard's Tower
_________________________
Carcerian/Saduj's Submissions: (169 Portrait/Soundset Unlocker) (12 NWN Fonts) (30 NWN Fonts) (Auto-Emotes) (Custom Dragon Disciples) (Dynamic Wildshape) (Keyring) (NPC Schedules) (Sacred Shields) (Spawning Undead) (Shayans Subrace Engine for 169)

Posted by Saduj at 2008-07-16 15:01:23    Voted 10.00 on 07/16/08
And sure,I'll add a few to show were the exits are :)
_________________________
Carcerian/Saduj's Submissions: (169 Portrait/Soundset Unlocker) (12 NWN Fonts) (30 NWN Fonts) (Auto-Emotes) (Custom Dragon Disciples) (Dynamic Wildshape) (Keyring) (NPC Schedules) (Sacred Shields) (Spawning Undead) (Shayans Subrace Engine for 169)

Posted by Saduj at 2008-07-16 14:41:35    Voted 10.00 on 07/16/08
Well, to me, map pins remove the fun of exploration, I dont like telling a player what they should concider important or not, and not lead them around by the hand. Just my personal perferance as a modder. That said, yes, they can be nice to show exits, and are nice for large cities, etc.

I can see the fun of clicking signs, etc and having new map notes appear, but i wanted to keep scripting here to a minimum.

I do like how players can add their own map pins, and have used that feature myself in the past.
_________________________
Carcerian/Saduj's Submissions: (169 Portrait/Soundset Unlocker) (12 NWN Fonts) (30 NWN Fonts) (Auto-Emotes) (Custom Dragon Disciples) (Dynamic Wildshape) (Keyring) (NPC Schedules) (Sacred Shields) (Spawning Undead) (Shayans Subrace Engine for 169)

Posted by blc at 2008-07-16 14:22:34    
I look forward to playing this demo when I've installed the new patch.(The patch is a huge download for me!)I've found map pins can be very helpful as well as making any module more polished and enjoyable. A humble monk with a bad sense of direction in the first place likes all the help she can get.

Posted by Saduj at 2008-07-16 13:23:20    Voted 10.00 on 07/16/08
At any rate, yes, this is just a content demo, its inspired by the CEP demo mods, i thought, why didnt 169 come with one, so i made one for everyone, so people can see the items ingame, not just in the toolset.

It lacks niceties, because yes it was rushed to be out quickly (i made it only in a few hours)

This mod isnt intended to be a neat little museum, but to demonstrate the content as it might be used by designers instead, and to hopefully be more fun to play than a long hall filled with monster statues.

I plan to add more content as it is found, and will certainly add a few signs etc, and a list of everything this module demonstrates, so check back for updates :)
_________________________
Carcerian/Saduj's Submissions: (169 Portrait/Soundset Unlocker) (12 NWN Fonts) (30 NWN Fonts) (Auto-Emotes) (Custom Dragon Disciples) (Dynamic Wildshape) (Keyring) (NPC Schedules) (Sacred Shields) (Spawning Undead) (Shayans Subrace Engine for 169)

Posted by Saduj at 2008-07-16 13:08:16    Voted 10.00 on 07/16/08
As a designer, I dont believe in map pins, they are just a form of metagaming...
_________________________
Carcerian/Saduj's Submissions: (169 Portrait/Soundset Unlocker) (12 NWN Fonts) (30 NWN Fonts) (Auto-Emotes) (Custom Dragon Disciples) (Dynamic Wildshape) (Keyring) (NPC Schedules) (Sacred Shields) (Spawning Undead) (Shayans Subrace Engine for 169)

Posted by Saduj at 2008-07-16 13:04:58    Voted 10.00 on 07/16/08
It's a content demo, just for fun, what more needs to be said?
_________________________
Carcerian/Saduj's Submissions: (169 Portrait/Soundset Unlocker) (12 NWN Fonts) (30 NWN Fonts) (Auto-Emotes) (Custom Dragon Disciples) (Dynamic Wildshape) (Keyring) (NPC Schedules) (Sacred Shields) (Spawning Undead) (Shayans Subrace Engine for 169)

Posted by Hellix at 2008-07-16 13:00:47    Voted 8.00 on 07/23/08
You should provide more information about your mod in the description.

No dialogue, no guidance for the player (you could've at least add signposts like "Northwest: Jousting area or revealed area maps. Map pins are cool too), no plot.

On a positive side, it has been released very fast and serves its purpose in demonstration of new tilesets. It looks better from the toolset than from the game itself, by the way.
_________________________
Click Link to view content submitted by me.

Posted by Saduj at 2008-07-16 05:27:21    Voted 10.00 on 07/16/08
Fixed Barrows Entrance
_________________________
Carcerian/Saduj's Submissions: (169 Portrait/Soundset Unlocker) (12 NWN Fonts) (30 NWN Fonts) (Auto-Emotes) (Custom Dragon Disciples) (Dynamic Wildshape) (Keyring) (NPC Schedules) (Sacred Shields) (Spawning Undead) (Shayans Subrace Engine for 169)

Posted by Saduj at 2008-07-15 19:11:49    Voted 10.00 on 07/16/08
Updated Church to have a ruby glow, added a list of Gygax's Contributions and a few words of thanks.
_________________________
Carcerian/Saduj's Submissions: (169 Portrait/Soundset Unlocker) (12 NWN Fonts) (30 NWN Fonts) (Auto-Emotes) (Custom Dragon Disciples) (Dynamic Wildshape) (Keyring) (NPC Schedules) (Sacred Shields) (Spawning Undead) (Shayans Subrace Engine for 169)

Posted by Saduj at 2008-07-15 17:26:14    Voted 10.00 on 07/16/08
Dedicated to the memory of Gary Gygax.
_________________________
Carcerian/Saduj's Submissions: (169 Portrait/Soundset Unlocker) (12 NWN Fonts) (30 NWN Fonts) (Auto-Emotes) (Custom Dragon Disciples) (Dynamic Wildshape) (Keyring) (NPC Schedules) (Sacred Shields) (Spawning Undead) (Shayans Subrace Engine for 169)

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