Saduj, I sent you an e-mail through your profile here. _________________________ Steve's Characters - please don't forget to vote on them if you play them.
Thanks,
Steve
Posted by Saduj at 2008-07-18 23:53:55 Voted 10.00 on 07/16/08
To be a bit more specific, look in your c:\NeverwinterNights\NWN\source folder
There are the following files in particular that apply to the Knights:
Posted by udasu at 2008-07-18 18:54:28 Voted 10.00 on 07/18/08
It's a lot of fun. Even with my mod sweeper (F12, T13) I get chomped. Loved the rat and fish weapons! _________________________ Well, y'know... Sometimes you eat the bar, and..
Posted by Saduj at 2008-07-16 14:41:35 Voted 10.00 on 07/16/08
Well, to me, map pins remove the fun of exploration, I dont like telling a player what they should concider important or not, and not lead them around by the hand. Just my personal perferance as a modder. That said, yes, they can be nice to show exits, and are nice for large cities, etc.
I can see the fun of clicking signs, etc and having new map notes appear, but i wanted to keep scripting here to a minimum.
I look forward to playing this demo when I've installed the new patch.(The patch is a huge download for me!)I've found map pins can be very helpful as well as making any module more polished and enjoyable. A humble monk with a bad sense of direction in the first place likes all the help she can get.
Posted by Saduj at 2008-07-16 13:23:20 Voted 10.00 on 07/16/08
At any rate, yes, this is just a content demo, its inspired by the CEP demo mods, i thought, why didnt 169 come with one, so i made one for everyone, so people can see the items ingame, not just in the toolset.
It lacks niceties, because yes it was rushed to be out quickly (i made it only in a few hours)
This mod isnt intended to be a neat little museum, but to demonstrate the content as it might be used by designers instead, and to hopefully be more fun to play than a long hall filled with monster statues.
Posted by Hellix at 2008-07-16 13:00:47 Voted 8.00 on 07/23/08
You should provide more information about your mod in the description.
No dialogue, no guidance for the player (you could've at least add signposts like "Northwest: Jousting area or revealed area maps. Map pins are cool too), no plot.
On a positive side, it has been released very fast and serves its purpose in demonstration of new tilesets. It looks better from the toolset than from the game itself, by the way. _________________________ Click Link to view content submitted by me.
Posted by Saduj at 2008-07-16 05:27:21 Voted 10.00 on 07/16/08