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NWN MODULES

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Title  HeavensGate & The Kingdom of Crystals
Author  Brad W. Bartram
Submitted / Updated  08-28-2008 / 03-11-2009
Category  Epic
Expansions  HOTU-1.69
Setting  You awake out of bed in your house which resides in the city of HeavensGate
Gameplay Length  A lot of side quests along with the main quest... There are a lot of unique puzzle solving in order to advance in the game... Also some hunting zones with endless mobs for those wanting to take the time build gold and to level more to make the game easier to beat..
Number Players  1
Language  English
Level Range  1 to 18+
Races  Any
Tricks & Traps  Medium
Roleplay  Medium
Hack & Slash  Heavy
Classes  Fighter Type -- Easiest (Recommended on first game)
Wizards / Sorcerers / Rogues -- Medium
Clerics, Bards, etc. -- Hard
Scope  Large
DMNeeded  No DM Required
Single or Multiplayer  Single Player
Max Character Level  02
Max # Players  01
Min # Players  01
Min Character Level  01
Forums  Link
Content Rating  Everyone
Alignments  Commoner or Lawful to be safe
Gameplay Hours  60+
Description
Takes place in the magical city of HeavensGate...
You wake again after several dreams of discovery and magic.. You decide on this day to visit the local Seer for any information on what it means.. You start a life-changing journey, and eventually become the one Hero to unlock the secrets of an ancient Realm called The Kingdom of Crystals.. You will also re-write the history books about the facts behind the true disappearance of an old race known as the Delvian..

Files

NameTypeSizeDownloads
HeavensGate_Spoilers_Sheet_Update5.txtHeavensGate_Spoilers_Sheet_Update5.txt
Submitted: 08-28-2008 / Last Updated: 09-13-2008
txt33.08Kb1041
Added a way around the Arena Event for those that are having trouble completing it (especially casters)
Added a few more spoilers in some zones
Corrected spelling errors etc.
Added a few more spoilers
Added some extra hints people were getting stuck on.
HeavensGate__The_Kingdom_of_Crystals_Patch8.zipHeavensGate__The_Kingdom_of_Crystals_Patch8.zip
Submitted: 08-28-2008 / Last Updated: 09-22-2008
zip2.2Mb1579
Added small fixes to avoid player error.
Added some custom ranged weapons that are a nice upgrade for sale.
Re-scripted the Hunting zones so the creatures spawn more often.
Corrected punctuation in the conversations to be less like chat. (Fine Tuned)
Added some features and prevented more important things from being damaged.
Added some extra stuff in game to provide a few hints in some parts.
Updated the ending to where it is more detailed and more of a celebration.

Had to fix A glitch I created in doing the ending.. Whoever downloaded Update7 please redo and start a game with this one.

Fixed the final Death Gate to be destroyed like it was intended, the new ending caused it to stay visible.
Added in historical references and a few extras.
SCORE OUT OF 10
9.7
7 votes
View Stats
Cast Your Vote!

PORTFOLIO
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SCREENS

Always trying to get a quest from the council while they just sit around


Yep, something around this corner alright


The Great Dragon Statue of Ire.. So much history, so much death


There is always time to check out the ladies.. or the men as shown!


Hard to part ways with the friends you encounter


You never know where you might find treasure in these lands


This Shroom Maze has me puzzled.. What did I miss?





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Comments (30):

1 2 3

Posted by toborx at on03/15/09
I'm only a few hours into this but I have to say that it is an overlooked MOD. It is certainly not more of the same; several fascinating new monsters so far and things are done differently but generally not poorly. Lot's of tricky little things to overcome but there is a nice spoiler/walk through document and the author is willing to provide help. Two objections, however: The first two 'Henchman' need a better AC or more healing potions (or, even better, give them inventories the PC can adjust). They just get pummeled into oblivion all the time; even if I am sure to get the baddies focusing on me they switch to the hench mid-fight generally. You should list the MOD as 'epic' instead of role-play unless you have many important/influential dialogue options later in the game. You can't even converse with the 1st two henchman. As you say, it is like old Zelda games: action/adventure. Anyway, thanks for the MOD, and I'll try to remember to vote on it when I finish.

Posted by VigaVanBorgin at 2009-03-0108:19:40    
Wow it is good to see people can still discover old modules... I am really glad you enjoyed it and I appreciate your feedback and will take it into consideration. Yeah the part about henchmens, it was designed to have certain ones with you at certain times. I found in designing the game it does not give you a lot of control with them or at least I could not design or find any detailed script to do so... So I kind of just made them a part of the game and plot but I found it interesting and challenging to work their skills (or lack of skills) to help beat the end-game. Also can you email me again any of your old emails..? I must have missed them and might have wiped them in the junk files because I hardly get any over this module anymore.. Thanks Brad

Posted by laisee at on02/21/09
Wow!! What an Epic adventure! It is hard to believe that this is your first module!! I was thoroughly engrossed with it from beginning to end. I loved the design of the mod, the many strategic challenges, the really cool monsters (I love Ancient Beasts!). I played a Monk through to level 18 (did a bit of hunting). There were only a few minor bugs and the whole work was really quite polished. A great story and a mod that I hope more people will discover. I have e-mailed you a few suggestions and minor bug reports. My only major complaint is that the henchmen up until the last 3 or so were more of a distraction than an addition in that some were way too weak and needed constant attention/healing. You should also change the descriptor of the module to Hack Slash = heavy as the battles were frequent and very very challenging.

Posted by Neilium at 2008-10-0107:16:08    
Replying to my own last post: Thanks to the help of a newsgroup friend, I have the solution for anyone else who might "get stuck"! Hope you never have to use it, but here's the answer just in case: ......................................... 1. Hit the tilde (~) Key 2. Type: DebugMode=1 3. Move cursor where you want character to move 4. Press the KEYPAD + 5. Hit the tilde (~) Key 6. Type: DebugMode=0 when finished ...................................... Hope this helps, it sure helped me!! It really worked!

Posted by Neilium at 2008-09-3012:28:43    
Help, I'm stuck! No really, I mean literally stuck - my character seems frozen in place and I don't know how to move him. He pivots on his own occasionally, but I can't make him actually move at all in any direction. I'm in Hunter's Cove stuck on the NW riverbank if that matters. I save often, very often, but this has never happened to me before in all the dozens of NWN mods I've played. Is there any command I can type in to manually move my character? I only need a few inches! Thanks in advance to anyone who knows how to do this! (I'd hate to have to start over again from my last separate save, even though that was the Wetlands entrance.) Stuck in the mud, Neilium

Posted by Neilium at 2008-09-2915:25:31    
Ahhh, ok thanks! (and you're welcome!) Now I'm off to see the Prophet...

Posted by VigaVanBorgin at 2008-09-2914:55:52    
** SPOILER ** Yeah you will get the portal stone once you enter the Seekers Temple which is found off of the Land of Ire... So no worries it will come your way then... Good luck in the game, it changes quite a bit when you enter The Kingdom of Crystals so have fun!! You can alway email me at getbrad@hotmail.com and I will help in anyway you need, whether it is a suggestion, a clue, what ever just feel free to email me and I will get back to you as soon as I can.. Thanks for the positive feedback so far, Brad aka VigaVanBorgin

Posted by Neilium at 2008-09-2816:42:13    
Hi folks! I just started this mod and I'm enjoying it so far. Good work, VVB! I've also had to use your spoiler sheet a few times and it's helped me a lot. I have one question however: Where can I find a Portal Stone? I remember reading something about it online but can't seem to find any mention of it in the game itself. My character just turned lvl 5, so maybe it comes later on? Thanks in advance! Neilium

Posted by VigaVanBorgin at 2008-09-1912:22:35    
**SPOILER** Yes where the last one "poofs" is where you step to be transported.. My guess is you got that far by now.. I did add in a part on Patch 8 where there is a return portal if you make it across the mushroom patch and did not loot the Cloak of Spores first (from the ground canyons below) Brad aka VigaVanBorgin

Posted by Paperchampion at 2008-09-1809:43:51    
I have a "small" problem, in The Maze of M-King, the plateau, spores that start to vanish and you have to follow that path...after the fifth one vanishes,it stops, nothing else happens...Is that meant to happen, if so what next? Thanks for the response in advance...

1 2 3

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