I may have to tone down the wasp tree a little. I even had a little trouble while testing it myself. I still need to look into it either way, but I haven't been on the computer I build on in a while.
Posted by Tromador at 2010-03-24 16:03:09 Voted 8.75 on 03/24/10
Fun module and plays through easily. Just a little wasp issue as discussed pulls down the rating a bit.
Posted by Tromador at 2010-03-24 16:02:10 Voted 8.75 on 03/24/10
Hehe... not at all, it's hilarious seeing a parade of dead guards and the wasp invasion of Blackwind Vale.
Grymmly - What we found was that the wasp encounter was quite difficult for two first level characters (cleric/rogue) and were pulling wasps down to the guards to kill. Once we'd given up, got to 2nd level on other quests, it was all fine and we could take on the wasps.
In any event, jumping in as DM and spawning a new Barissa easily cured the problem.
And overall we had a blast playing this module - parts 2 & 3 tonight!
I have double checked the no-tree problem, and the tree is there. If you cannot see the tree, , make sure you are using the correct version of the CEP, and make sure to run the updater before playing. The tree in question has been in the CEP since version 2.2c.
Posted by capnjack at 2010-02-05 12:17:17 Voted 9.50 on 02/05/10
Solved the no tree dilemma. Walked in space got attacked by killer wasp and killed it. Then used fireball on spot wasp came from until quit taking damage. If cannot use spells believe fire bombs would do same. after this got quest from Capt. Larson and continued through mod 1,2,3. Upgraded rtg to 9.5. good mod.
Someone else had a problem with the tree not being there, a while back. I'm not sure why the tree wouldn't show up, since it was actually placed manually, and not with a script. I will have to check, again, to see if there's anything wrong on my end, but I'm pretty sure that the tree is still placed where it should be in the module.
Posted by capnjack at 2010-02-04 07:36:04 Voted 9.50 on 02/05/10
No tree where killer wasps are. Thus Barissa will not give reply to Grag and Captain Larson won't give me any quest. Will revise rating if and when I get past this. Have CEP 2.3 in and updtd.
Thank you for the kind review, and the generous score. It's always nice to hear that people enjoy my modules.
Posted by olcottr at 2010-01-30 05:24:45 Voted 9.75 on 01/30/10
Hidden gem. Way underrated. Very fun, bug free with decent level progression. We need more modules like this. If you play the other modules in the series, you'll notice that the townspeople "remember" you, really adding to the sense of accomplishment.
Posted by prattlepate at 2009-08-17 13:27:04 Voted 8.75 on 08/17/09
Short, but good pacing. Enjoyable
Posted by ericdoman at 2009-07-12 15:59:39 Voted 7.25 on 07/12/09
Had to install cep manually and had to check each file as some that were replaced were older.
Okay module nothing new here. The vote is based on it being an average module and only 2 hours long. I must have taken 3-4 hours.
Posted by ericdoman at 2009-07-12 08:26:10 Voted 7.25 on 07/12/09
Grymmly
Most upto date CEP is installed, all updates and yet I can not see the wasps tree. Even just downloaded ("do you wish to replace ...") and reinstalled the 537mb of CEPV2.2 and still can not see the tree?
If the tree wasn't there, perhaps your copy of the CEP wasn't completely up to date?
Posted by amers1015 at 2009-07-10 21:43:40 Voted 8.50 on 07/10/09
Nice work, very solid. I only had one problem with the quest involving the orcs & wasps. The tree was never there (nothing was) so I just threw fireballs at the empty space until I destroyed it to end the quest. :)
On to part 2! _________________________ The less you know, the more you believe.
Thanks for pointing that out. I thought I had all of those little things fixed by now. I'll take care of it a little later.
Posted by Shadowkatt64 at 2009-02-12 20:24:29 Voted 8.50 on 02/12/09
Pretty good mod. It was simple but well thought out and perfect as an intro for a continuing set of mods. The only snag I found was a very minor one in the dialogue with the captain. After you complete his quest and return to collect your reward, checking for further conversation with him has him re-asking if you have completed it.
The vote is appreciated.
And I do what I can to make my modules entertaining. :)
Maybe once Chapter 3 has been completed, and released, I will go back and make each module load into the next.
Posted by Lomondra at 2009-01-20 21:06:07 Voted 9.00 on 01/20/09
I just voted on part 2 but had to come back and vote here as well. Actually I liked part 1 better. But don't let that stop anyone! I think I may be spoiled in that I expect one part to auto load the next, but this one does export your character. (And that really isn't that time consuming, so I truly have nothing to wine abour) Thank you for making this, I enjoyed it. oh and the family heirloom shovel was a crackup! I mean really a shovel? hahaha! Good one! _________________________ Does this armor make my butt look big?
Posted by Neilium at 2009-01-02 16:35:32 Voted 10.00 on 01/01/09
Thanks (for everyone) and I'm going to start part 2 tonight!
Part 2 picks up where the first one leaves up, but you need to start it manually, with the same character.
I'll look into the end script, and see why it didn't fire. It's something that's supposed to happen just from walking into the inn, after the Captain tells you to go rest.
Posted by Neilium at 2009-01-02 08:04:24 Voted 10.00 on 01/01/09
It didn't for me, sorry. I spoke to everyone there, just in case too, but nothing unusual happened so I exported manually. Is part 2 supposed to pick up here, or should I start it as a separate mod?
The module is really short. When you go back to the inn, there should be a conversation to ask you if you want to export your character, and end the module. Is that script not firing..?
Posted by Neilium at 2009-01-01 19:33:50 Voted 10.00 on 01/01/09
Thanks, and I finally finished playing! I enjoyed it and I'm looking forward to part 2. One question though, after being told to go back to the Inn by Captain Larson, is something supposed to happen? (I manually exported my character and hit the G button one final time, but I feel like I missed something.)
Just did a quick test to make sure the gates to the fort are working, and they are. Remember that when you download a fix, you have to restart the module. Just loading the saved game will not access the fixed material.