The continent of Flanaess (World of Greyhawk); more specifically, in the Yatil Mountains (somewhere between the gorge of the Velverdyva River and the hills east of the town of Krestible).
Language
English
Level Range
01 - 08 (beginners can level up)
Races
Any
Tricks & Traps
Light
Roleplay
Light
Hack & Slash
Heavy
Classes
Any
Scope
Medium
DMNeeded
No DM Required
Single or Multiplayer
Single Player
Max Character Level
08
Max # Players
01
Min # Players
01
Min Character Level
01
Content Rating
Everyone
Gameplay Hours
12
Description
Nearly a century ago, the arch-mage Iggwilv sent her evil minions to conquer the lands around her abode. So successful was she that the Marches of Perrenland were subjugated for a decade, and great indeed was the loot brought to Iggwilv�s lair.
Legend states that Iggwilv gained much of her prowess from discovering the lost caverns of Tsojcanth, wherein was hidden magic of unsurpassed might. It is certain that Iggwilv ruled her domain from these caverns, where she also conducted arcane experiments and rituals, trying to further increase her powers.
These experiments were ultimately her downfall, for during one she accidentally freed the demon Graz�zt, whom she had imprisoned and forced into servitude. There was a terrible battle, and although the demon was forced back to the Abyss, Iggwilv was so stricken that her powers were forever weakened.
With the wane of her evil, Iggwilv�s realm was sundered. Her former slaves stole her treasure and scattered to the winds in the face of enemy armies. The arch-mage, however, used the last of her powers to prepare a hiding place within the lost caverns of Tsojcanth for her remaining wealth. Legends say that this included several tomes of great power, and the fabled lamp called Daoud�s Wondrous Lanthorn.
What else might be hidden no-one knows, for no-one has yet discovered the lost caverns of Tsojcanth or Iggwilv�s precious hoard. Thought to be located somewhere in the Yatil Mountains between the gorge of the Velverdyva River and the hills east of the town of Krestible, the fabled caverns of Tsojcanth have yet to be found... but that day is nigh.
- - - - - - - - - - - - - - - - - - - -
This classic module was originally written by E. Gary Gygax for the Official ADVANCED DUNGEONS & DRAGONS Game in 1982. Included in this faithful conversion of the classic PnP module are a number of new and/or updated creatures: Bar-lgura, Behir, Carrion Crawler, Cave Moray, Chasme, Cooshee, Crystal Ooze, Dao, Djinn, Dracolisk, Formorian Giant, Gas Spore, Giant Badger, Giant Cave Beetle, Giant Eagle, Giant Owl, Giant Snapping Turtle, Gorgimera, Hieracosphinx, Lacedon, Leucrotta, Marid, Marlgoyle, Mobat, Pech, Piercer, Roper, Shambling Mound, Subterranean Lizard, Wolfwere, Xag-Ya, Xeg-Yi, Xorn, and more.
NOTE: You MUST also have the Rocky Mountains (v1.02) Tileset installed in your HAK directory. You may find it here.
Your adventure begins at the Bissel outpost in the foothills of the Yatil Mountains.
Pushing across the punishing wilderness of the Yatil peaks, your first task is to find the Lost Caverns of Tsojcanth.
While your travels will take you far and wide across the expanse of the Yatil Range...
...you must step lightly when encroaching upon the contested territories of the nation-states of Ket, Perrenland, and Highfolk.
Even worse, the foul Lord Iuz has assembled a formidable force to thwart your attempts to discover Iggwilv's hoard.
Deep within the planar nexus of Iggwilv's Tsojcanth, each encounter is more odd than the next! From exotic beasts, like Behir...
...and the dread Chasme, you will soon discover that Iggwilv's old magicks are alive and well in these accursed caverns!
As testament to this, each subterranean chamber is more puzzling and bizarre than the next.
But succeed you must! Having discovered a magical craft with which to ply the subterranean rivers of Tsojcanth, ever closer to Iggwilv's inner sanctum shall you venture...
...until you literally stand at the door to Iggwilv's legendary hoard of riches and magical artifacts.
But who is this mysterious dark maiden, deeply held in some enchanted slumber? Perhaps she alone holds the secret to Tsojcanth...
Well done! -U _________________________ Well, y'know... Sometimes you eat the bar, and..
Posted by murf09 at on08/23/09
Great fun -- brought back fond memories. Thanks for all the hard work. 1 suggestion (do away with lost writ at the beginning) and 1 possible bug (purchased Ogre Gauntlets and afterwards, sell price showed in the millions +). Thanks again
Posted by whocares3 at on08/10/09
nvm i figured it out
Posted by whocares3 at on08/10/09
Are you just supposed to wait until your defeated by the evil minions of luz in the last battle? I have no idea what im supposed to do. I have already gotten the token from that spirit and that amulet from the gnomes so I have nothing left to do! please help me!
Posted by SirOtus at 2009-08-0914:30:02
I've been a little strapped for time lately, but I'll try to make all those minor equipment adjustments as suggested by eric. Unfortunately, the AI for henchmen does not recognize "cast spell" abilities on the items. Using the Javelins of Lightning yourself should work just fine (I'll test to make sure), but I'll have to explore another way for the henchmen to use such items. Thanks for the detailed list of suggestions - it is always helpful (I try my best to make the module perfect prior to release, but sometimes I just can't catch 'em all)... _________________________ NWN1 MODULES (Classic PnP Conversions) C2 - The Ghost Tower of Inverness S4 - The Lost Caverns of Tsojcanth NWN1 MODULES (Original Series) A Forgotten Evil - Chapter 1 A Forgotten Evil - Chapter 2 NWN1 CREATURES (New and/or Revised) [Aspis (Cow, Drone, Larva, Ovate, Warlock)] [Carnivorous Ape] [Chasme Demon] [Dracolisk] [Eye of the Deep] [Firebat] [Giant Sundew] [Ixitxachitl (Regular Vampiric)] [Leucrotta] [Roper / Storoper] [Shambling Mound] [Water Weird] [Xag-Ya / Xeg-Yi]
Posted by McV at 20:11:41 Voted9.50
Hey there, just popping by to say congratulations on your Golden Dragon. This is a great module and a much deserved win! _________________________ [Blog] [Revenant Module] [The Immortal Module] [Darkened Ruins Reskin] [Immortal GUI Alpha Test]
Posted by ericdoman at on07/30/09
Just finished the game and enjoyed it. Started as an elf 1 wiz/ 8 clr, a character I had saved from NWN OC so no real uber euipment max +1 for most items, the rest normal. Picked up a level near to the end of the game and one more at the very end, although there is no chance of saving. Downloaded and reinstalled yesterday however the mod states it was modified on 13th Feb. Never played the pnp version or any version and so really enjoyed the game. Thought combats were generally very easy until ..... numerous. Used E the fighter and D the rogue and when I had finally reached the doors hired the ranger just for strength purposes (although not probably necessary, if you click on the door again and again it was within our str limit ie 3 of us). I am pretty sure I checked out every area, above and below ground. Originally I had found the entrance very quickly but decided to explore. Travelling between areas, tired, resting, ambushes very good. Maybe it is because I did not have the updated mod installed but found a few things. 1 Crossbow of Speed has rapid shot not rapid reload. 2 Pech Hammer has wpn prof martail as a feat but as My character did not have wpn prof martial I could not use it 3 Gnome armoury. 5000gp for a longsword +2, 77000 gp for +2 throwing axes! 4 The decanter of endless water didn't work, especially when I ran out of water. Even so always liked the use of rations etc. Especially when you are running low. 5 Why give Ethelrede javelins of lightning as he couldn't use them and neither could I. 6 There was no option in companions AI for them to use ranged weapons. The only way they would is if I took all hand to hand weapons from them. Not possible for the ranger. This was essential when it cam to fighting the oozes. I use zen archery feat with clerics but for some reason NWN ignores this. Even checked out pgc character creator mod. It meant my 10 dex wiz/clr was not very good with ranged weapons. Played hardcore throughout which apart from the big differences. Got attacked by the rogue because I damaged her with alch fire vs trolls. Also most of the derro savants killed themselves with evards black testicles and so I didn't want to use the sorceror/wizard with confusion spell. Anyway Sir Otus excellent. excellent. Will probably be downloading your other mods and playing. Just wondering is there a Forgotten Evil Part 3 on it's way? Thanks very much for this
Posted by SirOtus at 2009-07-1309:28:13
SPOILER AHEAD Try searching the pile of bones for the original chisel and mallet used to carve those runes... _________________________ NWN1 MODULES (Classic PnP Conversions) C2 - The Ghost Tower of Inverness S4 - The Lost Caverns of Tsojcanth NWN1 MODULES (Original Series) A Forgotten Evil - Chapter 1 A Forgotten Evil - Chapter 2 NWN1 CREATURES (New and/or Revised) [Aspis (Cow, Drone, Larva, Ovate, Warlock)] [Carnivorous Ape] [Chasme Demon] [Dracolisk] [Eye of the Deep] [Firebat] [Giant Sundew] [Ixitxachitl (Regular Vampiric)] [Leucrotta] [Roper / Storoper] [Shambling Mound] [Water Weird] [Xag-Ya / Xeg-Yi]
Posted by angry_yard_gnome at 2009-07-1305:51:10
ok, VERY stuck here and need some help! Playing as a paladin and trying to free the soul trapped in the chamber with the rune piller and fungus farm, but CANNOT find a way to damage the piller! Suggestions... PLEASE! Thx. _________________________ angry_yard_gnome ________________ Dave
Posted by biren666 at on07/03/09
I had a great time playing this. My quibbles (below) are not enough to spoil the game. Great job. SPOILERS - I had a small problem with the wish from the Genie. I wished for 'experience', then I cast a fireball and got out of the prison. Being 40th level allowed me to womp all over everything (except the last fight), which kinda spoiled the fun, so I went back from a save and wished for something else. - There isn't really any hint that you are about to face an unwinnable fight with the agents of evil. Perhaps there could be more evidence of that (and that you need some holy artifact/help or you are toast??) It doesnt have to be directly stated, but the player should be given a chance to know this (or at least, to run away from the last fight). Seems kinda random or not whether you decide to see the gnomes again or figure out how to help the ghost.