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NWN MODULES

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Title  Celestial Chronicles (Part 1)
Author  MadHenchbot
Submitted / Updated  12-29-2008 / 05-01-2013
Category  Roleplay
Expansions  Requires All Expansions (SoU & HotU & CEP)
Gameplay Length  Can take up to 2 hours if you explore everything and read every description... But you can just blaze through, as well. My best time was 20 mins. =)
Language  English
Tricks & Traps  Non-existent
Roleplay  Medium
Hack & Slash  Light
Scope  Small
Single or Multiplayer  Single Player
Max Character Level  01
Max # Players  01
Min # Players  01
Min Character Level  01
Content Rating  Teen
Gameplay Hours  01
Description
In an empire where tyranny and censorship reign supreme, history has been relegated to myth, and knowledge of the ancient tomes is subject to trial and execution. Despite the danger, rebels and discontented scholars still search the forgotten places of the world, yearning for even fragments of the forbidden histories.

Celestial Chronicles follows the tale of Serena, a young archaeologist whose journey for the truth takes her from excavated ruins to forgotten isles, and even into visions of the land as it once was before the temptations of magic rent the world asunder. The truth may prove to be more than Serena or her unsuspecting world are prepared to face�

This module is intended as a writing and game development submission to Bioware. As such, the mod is story-heavy with rather limited/easy combat.
Any comments and feedback are greatly appreciated!

PS: This submission requires that you place the serenasunfire.bic into your local vault. It was not intended for and will NOT play correctly using any other character.

Reviews

DateReviewerFinal ScoreQuick ProsQuick Cons
2009-02-07Lore of Old7.28Good story; beautiful visuals Sparse documentation; Not very replayable

Files

NameTypeSizeDownloads
Opening_Movie__Low_Res.zipOpening_Movie__Low_Res.zip
Submitted: 12-29-2008 / Last Updated: 02-16-2009
zip8.3Mb431
A low res, visually inferior version of the opening movie. Created using Fraps, Windows Movie Maker, and Bink and Smacker. Edited by the incredibly unartistic MadHenchbot.
Music__P2.zipMusic__P2.zip
Submitted: 12-29-2008 / Last Updated: 12-01-2009
zip19.5Mb690
This music is not used in Part 1, but is released to anyone interested in what I'm cooking up next. The new .hak already includes these song files, so you can actually go into the editor and test them out if you wish.

Updated: Some tracks removed and many new ones added. Includes a full directory of the new songs.
Celestial_Chronicles__P1.zipCelestial_Chronicles__P1.zip
Submitted: 12-29-2008 / Last Updated: 03-21-2010
zip1.4Mb1029
CC v1.1.08! I was inspired to make some story updates after GDC '10.

This download includes a detailed FAQ/walkthrough and still images for your perusal! Enjoy. =)

Opening_Movie__High_Res.zipOpening_Movie__High_Res.zip
Submitted: 12-29-2008 / Last Updated: 02-16-2009
zip17.1Mb738
A higher res, much more visually appealing version of the opening movie. Created using Fraps, FinalCutPro, and Bink and Smacker. Edited by my very talented gf, Karalynn Miller.
Peripherals.zipPeripherals.zip
Submitted: 12-29-2008 / Last Updated: 12-01-2009
zip932.26Kb918
Peripherals.zip
Here are all the peripherals that are REQUIRED to play Celestial Chronicles. Recently updated to include new music. Keep in mind that you need the latest version of CEP too!

.bic = localvault folder
.hak = hak folder
.tlk = tlk folder
Music__P1.zipMusic__P1.zip
Submitted: 12-29-2008 / Last Updated: 12-01-2009
zip13.7Mb849
Celestial Chronicles uses only unique, custom music. (Now with more reasonable volume.) The directory includes a list of the original songs and artists of my edited tracks. I do not claim copyright to any original materials.

Required Hakpaks

NameAuthorSubmittedLast UpdatedDescription
CEP v2.1 (Commu...ck 2.1)CEP Team2008-04-23--DOWNLOAD VERSION 2.1 (.exe / .7z / split files) : Requires NWN 1.69 with HotU & SoU Expansions (
SCORE OUT OF 10
9.45
31 votes
View Stats
Cast Your Vote!

AWARDS



PORTFOLIO
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Manage your existing portfolios or create a new one.
SCREENS

Celestial Chronicles


Digging for Forgotten Relics.


The Treacherous Path.


Apprehended!


A Candlelight Walk.


Dusk Falls Across the Village.


A Spell is Cast!


A Frightening Encounter...


A Moment's Respite.


Adventure Looms!


Last Meditation.


Nobody Said this Job was Glamorous...





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Comments (30):

1 2 3

Posted by MadHenchbot at on04/29/09
Yikes... This will teach me for getting complacent. On my last run-through, I noticed that if you don't follow Maris after the forest battle, you get ported back to the clearing... with NO ESCAPE! AAAGH. Anyway, that's taken care of now. The other additions were minor by comparison. Enjoy! _________________________ MadHenchbot aka Brian Nelson Formerly of 'Easily Amused' Celestial Chronicles Torn Asunder

Posted by MadHenchbot at on04/29/09
MrGhosh - Basically you just need to fire off a script from the item's OnEquip and OnUnequip events. I figured out the hooded head model numbers from playing around with the character editor. Here's some sample code: //================================ object oPC = OBJECT_SELF; int iRace = GetAppearanceType(oPC); SetLocalInt(oPC, "Head", GetCreatureBodyPart(CREATURE_PART_HEAD, oPC)); if (iRace == APPEARANCE_TYPE_HALFLING) { if (GetGender(oPC) == GENDER_MALE) SetCreatureBodyPart(CREATURE_PART_HEAD, 9, oPC); else SetCreatureBodyPart(CREATURE_PART_HEAD, 3, oPC); } else if (iRace == APPEARANCE_TYPE_HUMAN) { if (GetGender(oPC) == GENDER_MALE) SetCreatureAppearanceType(oPC, APPEARANCE_TYPE_HUMAN_NPC_MALE_04); else SetCreatureBodyPart(CREATURE_PART_HEAD, 143, oPC); } //================================ Just don't forget to revert their heads back to normal when you're done, lol. _________________________ MadHenchbot aka Brian Nelson Formerly of 'Easily Amused' Celestial Chronicles Torn Asunder

Posted by MrGhosh at on05/25/09
One question when the main character wore cape she got her face covered. How did you do that? _________________________ Neverwinter Balance Patch Balance Patch Votes according to Strict guideline. See the guideline page Link (\__/) (='.'=) This is Bunny. Copy and paste bunny into (")_(") your signature to help him gain world domination.

Posted by MadHenchbot at on04/29/09
MrGhosh - Fussing with item prices can be tricky. You can use a placeholder item, like "Box of Sword A" for 5000g that transforms into a sword after you buy it, but you'd end up selling it for its original amount again... If you mark the item as Stolen and deeply lower the price merchants will pay for it, that might be another way of getting around the price problem. As for the minimap problem, I'm not sure how to go about it. I know there are a lot of times when I wish I could just disable the thing. Hope that helps. _________________________ MadHenchbot aka Brian Nelson Formerly of 'Easily Amused' Celestial Chronicles Torn Asunder

Posted by MrGhosh at on05/25/09
I have some questions about mod bulding, I am very new to mod building, Question ? Suppose I create an item and I want the game to consider a specified price for it , then what should I do? Like I create an armor whose price game puts as 15000 , but I want the whole game to consider the items price to be 5000 while keeping the rest of the items price unchanged then what to do? Is there some way to disable the pointer showing our place in the map? _________________________ Neverwinter Balance Patch Balance Patch Votes according to Strict guideline. See the guideline page Link (\__/) (='.'=) This is Bunny. Copy and paste bunny into (")_(") your signature to help him gain world domination.

Posted by MrGhosh at on05/25/09
This module is ALMOST a MUST HAVE. I can tell this . If people bioware had the same creativity as you SoU on HoU would have been way better. The Environment is beautiful. Storyline is engaging. Very good use of soundtracks. One question when the main character wore cape she got her face covered. How did you do that? But one thing I am one of the people who gets really uncomfortable playing as a female character. When roleplaying as an opposite gender I really feel out of place. One of the same reason I played Resident Evil 1 at first , and played it only after going through resident evil 2. I would have given this module 10 (I usually dont give 10)but playing as a girl was really uncomfortable for me, but thats not really your fault. Hope you can add male charcter option, You can use the same name if it makes change more easy. And may Part two get out soon. _________________________ Neverwinter Balance Patch Balance Patch Votes according to Strict guideline. See the guideline page Link (\__/) (='.'=) This is Bunny. Copy and paste bunny into (")_(") your signature to help him gain world domination.

Posted by MadHenchbot at on04/29/09
TY Andarian! Many props to whomever made that video, I got goosebumps watching it. =) Cheers to the other finalists, as well! _________________________ MadHenchbot aka Brian Nelson Formerly of 'Easily Amused' Celestial Chronicles Torn Asunder

Posted by olivier_leroux at on05/05/09
While the setting didn't strike me as particularly original and new at first, I admit it's actually all about how a story is told - and in this regard Celestial Chronicles scores high. It's gripping and entertaining, and I'm also really impressed with the attention to detail (like all the NPC and item descriptions). Plus, I couldn't help but marvel at the stunningly beautiful graphics, the cool area design as well as the NPC crafting, that is the accurate accordance of portraits and appearance. I also like the idea of playing an archeologist and that the mod has a certain anime feeling to it. I really hope the series is going to be continued, I'm looking forward to playing Part 2! I've only got one minor complaint: I didn't quite see the point in putting so many hostile creatures in the mod when the PC doesn't get any xp for fighting them and can't really die anyway (at least I got this impression, I lost consciousness once and was immediately restored). I felt for the most part combat was just slowing the story down. I know you can try to sneak past most of them (and some opponents don't move at all, you might want to check on them), but still... (besides, you don't get xp for bypassing them either, do you?) It would be cool if there were some alternatives, some other things to do between dialogues and cut-scenes than just walking, fighting for no xp and collecting items, something a bit more rewarding. But that's really just a side thought, the mod is still great. Thank you!

Posted by MadHenchbot at on04/29/09
NVM, I'm a tool and I found the link... lol. Pretty thrilled to be a contender among some of the awesome modules I see out there. =) _________________________ MadHenchbot aka Brian Nelson Formerly of 'Easily Amused' Celestial Chronicles Torn Asunder

Posted by MadHenchbot at on04/29/09
Hey, that's awesome news Lore! Thanks for bringing that to my attention. =) Is there a link to where I can see the other candidates for MotY? In the future I really do hope to continue my work here, but bills aren't paying themselves, so I'm on hiatus for a bit. I'll keep checking in though to see if there are any new comments or suggestions from you all. Thanks for all the support! _________________________ MadHenchbot aka Brian Nelson Formerly of 'Easily Amused' Celestial Chronicles Torn Asunder

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