Posted by Izk The Mad at 2009-05-10 10:34:10 Voted 10.00 on 05/10/09
Nice job. While I haven't integrated the current ACP version into my own project due to a few conflicts with some phenos I've slapped together, it's nice to see these in action (and know what I'm missing). _________________________ Silent Hill-ish Hak | Skybox Experiments | Creature/NPC Reskins Vol 1 | Works In Progress
Posted by jdeavila at 2009-01-29 13:11:07 Voted 10.00 on 01/28/09
I always check back. Too bad someone can't be "noble enough to sacrifice" thier time for this (re-doing the pheno-types to work with the CEP as the CEP is used by most people in the community).
Still nice of you to do this demo module for show casing thier animations.
I hope one day someone will consider blending ALL the current animations out there into a single animations pak that can be used not only as a stand-alone but also compatible with other main projects - as that has always been the way it has been in the past here on the vault.
I hope you or any others will re-consider making this "sacrifice" one day....as most in the community would appreciate this gesture. _________________________ Imtherealthing
The visible cloaks from the 1.68 patch are supported for all the styles except Demon Blade and the unarmed combat sets. However, please note that as of this release, only the earlier BioWare robes are supported. The Wyvern Crown coats and loincloths included in the 1.69 patch are not yet supported and will not sync up with the ACPv4 animations.
ACPv4 uses phenotypes 15-21 and 30-33, and is thus incompatible with the CEP horse phenotypes. I have no plans of migrating the ACP to a different phenotype range, so please don't ask.
Duplicating all the CEP parts and pieces? Sorry, I'm just not noble enough to sacrifice my life for the next 1d3 months. Not to mention with CEP having made phentotypes Mandatory in 2.1 or 2.2 there's another hoop to jump through.
Think I'm gonna pass. Coincidentally, with a non-CEP PC, one can set their style via the crafting menu. _________________________ Itinerant Admin: RPGModding.com - Where Modders Muster.
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Its more effective than leaving a post on a vault entry you will probably never return to look at a second time
Posted by jdeavila at 2009-01-28 20:50:34 Voted 10.00 on 01/28/09
Good job Mask in showing how all the different combat animations work for the different races too. You should do one where it is CEP compatible and make it so players can test them out. _________________________ Imtherealthing