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NWN MODULES

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Title  The Badlands PW
Author  Ariel
Submitted / Updated  01-29-2009 / 09-10-2010
Category  Persistent Worlds
Expansions  Requires All Expansions (SoU & HotU & CEP)
Setting  Custom setting of my design with much help from the players.
Gameplay Length  Large world with many adventuring zones
Number Players  suitable for large PW style use, requires mysql, nwnx2, database setup.
Language  English
Level Range  1-20
Races  all races allowed
Tricks & Traps  Medium
Roleplay  Heavy
Hack & Slash  Heavy
Classes  All including FR subraces
Scope  Epic
DMNeeded  Occasional DM Needed
Single or Multiplayer  Multiplayer
Max Character Level  Any
Max # Players  20
Min # Players  Any
Min Character Level  01
Content Rating  Everyone
Alignments  any
Gameplay Hours  60+
Description
The Persistant world known as The Badlands PW, online for 6+ years

Files

NameTypeSizeDownloads
The_Badlands_22.mod.gzThe_Badlands_22.mod.gz
Submitted: 01-29-2009 / Last Updated: 01-29-2009
gz8.2Mb765
The Badlands PW module

Required Hakpaks

NameAuthorSubmittedLast UpdatedDescription
CEP v2.2 (Commu...ck 2.2)CEP Team2008-12-01--Fixed Torch/Flags/HolySymbols item properties Fixed - moved loadscreen 2da to cep2_add_sb.hak fixe
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Comments (11):

Posted by QSW at 2009-03-06 14:17:15    Voted 10.00 on 03/06/09
I played in this PW a long time ago, it wasn't for long (too many outside commitments at the time. The players I met were top notch, but what most impressed (and terrified!) me was the level of difficulty and downright frightening and kick *coughs* critters I came across. They were smart! I would have liked to play there again, and now I can (offline) as and when time permits. Thank you for sharing your hard work with us Ariel; I really hope you reconsider and host this quality PW again ;)

All the best to you in whatever you decide to do next.
_________________________
QSW -NWVault Reviewers Forum

Posted by BlakOrkz at 2009-02-11 01:13:35    Voted 9.00 on 02/11/09
Wow. This is fantastic stuff, if not to run as a module itself, to draw areas from. Thank you very much. Some sort of rough documentation would be helpful for most people. None the less, great work. Hope things work out for you.

Posted by Enigo54 at 2009-02-03 15:55:31    Voted 10.00 on 02/03/09
Great work Ariel my friend, got my vote
_________________________
Its really none of your bloody business

Posted by Ariel at 2009-02-02 19:11:03    
You think if I delete this module it'll get voted up to Hall of Fame? Seems to work for some.
_________________________
/Ariel

Posted by Dorrian at 2009-01-31 12:04:22    Voted 10.00 on 01/31/09
I wish you all the best Ariel, and do not doubt how attached to this you must be after working on it for so long. Best wishes.
_________________________
Trials of Newcastle - a Role Playing Persistent World for NWN 1

Newcastle�s Direct Connect: 216.161.26.220:5121



Posted by Ariel at 2009-01-31 05:01:27    
Thank you for those kind words, my players are trying to convince me to put it back online now. I know the reasons I took it down were sound, but perhaps this wasn't the rigt way to express them. I am reconsidering.


_________________________
/Ariel

Posted by jdeavila at 2009-01-30 12:53:07    Voted 10.00 on 01/30/09
Really nice work people...a real shame you stopped hosting it though. Well I hope you all make another one and enjoy it as much as you enjoyed this one. Let us all know if you plan to make another and when it comes out.

I thank you for all your hard work in putting this together and for those whose work is included in this module and for you all allowing us to have the module. - thanks!
_________________________
Imtherealthing

CCP (The Community Creature Project)

The TRIAD

Posted by Qlippoth at 2009-01-30 07:01:21    
Or, you could set up NWNX and run it as a server, then run the NWN client and connect to it, all on your own machine. Depends on how difficult you might find it to set up NWNX... I got it working on my machine, but I'm an intermediate Windows user.

- Qlippoth

Posted by Ariel at 2009-01-30 06:37:57    
It does work offline, but much of the functions will be missing as you won't be using a databese. Some things such as banking use the bioware default database, that would continue to work, but locations and player states, time tracking, all of that would not.
_________________________
/Ariel

Posted by StonerMk2 at 2009-01-30 04:21:41    Voted 10.00 on 01/30/09
Always loved playing there in the past, but i do have a question as ive just been laid off from my work, and soon enough will be loseing internet, can the module work properly offline?

Posted by Ariel at 2009-01-29 20:57:18    
Feel free to do or use this module in whatever way you like, there are nor restrictions. It is a compilation of many authors work and code, not the least of which was HCR and DMFI as a start all those years ago. This module has been online and active with many players for 4+ years.

I would like to thank Brian Kittrel for his lovely banking system, and Calan for his horse scripts. Other people who have contributed to making The Badlands what it was include Halper, Axeom, AbesQnneCharlie, Raven, Race, Sylvan, Stratovarius, Trekari, Mario (love the minos),Horn Twotak, Mostly, the CEP team, those crazy folks at Avlis for nwnx2 and Neshke for NESS, Thanks for allowing me to use your stuff, without it this couldn't have been done by me. Enjoy

One last tidbit, there is one area missing, this resulted from the removal of some tileset haks and I had yet to rebuold that area. If anyone needs help with what was there, or wants to know how it connected, please ask me and I'll help if I can.
_________________________
/Ariel

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