Each battle should last about half an hour to an hour.
Number Players
Good vs Evil supports single player, co-operative and player vs player, and will scale according to the number and level of players taking part in the battle.
Lead an army in an epic battle between good and evil, with up to a hundred soldiers on either side!
Give orders to your troops, summon reinforcements, and deploy artillery to support them, as your army strives to capture the enemy's shrines, smash down the gates of their fortress and destroy their altar.
Wage war against the computer, or take the battle online and fight alongside (or against!) your friends. Join either side, as a General or a Hero, with six armies to lead, and eight battlefields to fight over.
Good vs Evil was first released in the summer of 2003. This major new update to the award-winning action-strategy mod includes a host of new features, including -
* Horses - Ride to war on a noble steed or a terrifying nightmare.
* Barracks - Visit the Barracks to inspect your troops between battles and change their appearance, their equipment, or even their gender!
* Mirror - Use the Mirror to adjust your own appearance between battles, from skin and hair colour to wings, tails and tattoos.
* Accessorize - Use the Wardrobe and Forge to customise your weapons, clothes, equipment and jewelry, with more options than ever before.
* New Battlefields - Battle your way through the mountains of Frostdale Pass or storm the castle at Stalbridge Gorge.
* And Much, Much More - Good vs Evil has been balanced, tweaked and expanded over the last six years based on feedback, suggestions and bug reports from the mod's fans...
NOTE: NWN v1.69 is required to play Good vs Evil III.
UPDATE: v3.20 now available. Changes since the last release -
* Can now add the cast spells property to weapons, clothes and accessories
* Can now design and edit magical rods, staffs and wands
* Can now customise the appearance of darts, shurikens and slings
* Artillery now automatically targets shrines, gates, altars and flags if no living targets available
* Percentage health now appears on shrines, altars and flags if you hover your mouse over them
* Fixed bugs in the Forge that could cause weapons to disappear in some situations
Good vs Evil III includes both regular and CEP versions of the mod. The CEP version requires CEP v2.3 or later. You can get CEP 2.3 here -
Pushes the envelope of the Aurora Engine.
A most excellent excuse to get together with friends and break things. Over and over and over...
Outstanding instructions on how to...er...mod the mod.
Single player campaign may get old after a while for non-character builders.
Some may be disappointed at the lack of eye candy and atmosphere.
Thanks guys, and thanks again to all of you who are still playing Good vs Evil, more than seven years after the first version was released! It's your dedication, support and feedback that keeps me coming back for more. :)
Posted by Shia luck at 2010-11-30 15:35:36 Voted 10.00 on 11/30/10
Congratulations on your Golden Dragon John.
Very well deserved. :)
Be well and have fun :) _________________________ Check out the latest reviews of new modules: The NWVault Reviewers Guild
llollerbye - Sorry to hear you've been having some problems. Were there any particular situations where the mod was consistently crashing for you, and had you made any changes to the mod or created any custom items or armies from within the mod that you were using at the time it crashed? Did you get any error messages before or after the crash?
Posted by McV at 2010-11-24 19:35:32 Voted 10.00 on 11/24/10
Posted by snickerdoodles at 2010-11-22 11:22:28 Voted 10.00 on 11/22/10
I am SO glad I stumbled across this module! I can't say I've had this much fun mindlessly killing things in quite some time.... The AI is awesome, though there seems to be a severe jump from "really hard" to "nigh on impossible"; but heck, I don't care. This is excellent.
Is there a chance we'll see another update?? I'd like to see a couple more levels; perhaps the occasional placeables or wandering neutral enemies to get on one's nerves. =D Great work!!
Yet another great addition and continued support from you John, 5 years after the original came out!
Excellent, and thank you so much for still supporting and improving your work. :D _________________________ QSW -NWVault Reviewers Forum
Posted by Unuleth at 2010-11-07 11:13:16 Voted 10.00 on 10/10/10
Could you please add an new feature. Is it possible to have 3 different swordsmen (other units aswell), each of them customisable, this would add great varitation within the battles. Customizing of the same unit, is cool, but the battles become boring, when you see 4 same looking swordsmen(or archers).
Posted by BePower at 2010-11-02 02:21:04 Voted 10.00
You're welcome. It's a pleasure to discuss modules like this.
I've made the number of cps have quite a dramatic effect yes, and yeah, I've noticed battles have gotten quite frantic and many times I'm driven back even on medium difficulty once. Which I found awesome :) On a side note these are just my preferences, doesn't mean they are better or worse.
It's hard to say if there's any advantage or disadvantage with a ranged attack roll. What I've done was making ballistas and catapults 3x as powerful but firing only once every other round, ballistas also Speak if they hit or miss, which target and for what amount of damage (x0_s3_bolt became unrecognizable) so I kinda get a bit bummed if it misses a shot and thrilled if it scores a critical hit. At level 16 I've seen crits for 200+ dmg which is enough to leave a fighter at the very least badly wounded.
Another thing was adding to the names of cps, altars and doors/gates the amount of current hp whenever they got damaged or healed. Very handy.
I'm now adding different types of grunts and bosses and your system is very easy, very fun to work with. Of course when I thought of prestige classes I found some trouble due to the way the aurora functions work but got a way around it and added Arcane Archer to the elves and Paladin/Weapon Master to the humans (had to make a package for this one). Anyways, it's so easy to add different single-class soldiers that I'll have to make a new army sometime. Having a blast with your module!
The spawn frequency does increase as the number of shrines you control decreases, but it's perhaps not very noticeable at the moment. I'd be wary of making the effect more dramatic though, as it could have quite a bit effect on end game balancing.
You can manually target artillery to attack gates and shrines using the control rod, but they won't do so automatically at the moment. I think that should be easy enough to change though.
Not sure what you mean by the ranged touch attack for the ballista? I've not tried using one before in scripting, what advantage would it give over the current projectile attack?
I don't have the script to hand, but I think score is effected by the length of the battle, and it's definitely effected by how many of your soldiers are killed, so if you manage to take down the enemy quickly without losing a lot of men the score will be higher than for a lengthy slogging match.
I'll take a look at the rewards when I have time.
Unfortunately changing the waypoints would be tough at this point because it would mean changing all the existing maps or maintaining two separate systems. The extra waypoints are used for stuff like helping AI troops navigate the level (pathfinding isn't very good over long distances in NWN) and setting up defensive positions that the player can send troops to, so most if not all of them are needed, I'm afraid.
Thanks again!
Posted by BePower at 2010-10-31 04:25:49 Voted 10.00
I'm a fan of this mod. Also I love tweaking things so yes, I've tweaked this mod too. I'm gonna just throw out some ideas and feel free to pick and choose which you like.
1- Changing spawn frequency so it gets a bit faster if the team is losing. Feels like they are in a last desperate attempt to save themselves.
2- Getting artillery more powerful (needs to mess with the spell scripts) and able to target placeables (as in control points) and doors/gates.
3 - Ballista needing a ranged touch attack. Needs a bit of calc since TouchAttackRanged doesn't work with placeables.
4 - Something about score calculations. I found odd that running (mostly invis) to the enemy altar and barely fighting anything (using DoT spells to take care of gates and such) gave me a huge score while a truly tough battle actually fighting against a nigh on impossible AI where I had to crawl every inch of the battlefield wielded a very low score.
5 - XPScale also affecting gold rewards. Gets really tough if you level up faster (I personally like 25xp instead of 10) you end up without the means to buy proper eq. As in iGold*(XPScale/10).
6 - I've made a map and the amount of waypoints with unique names is huge! Anyway to change that? I think a few things could behave like the cp_sentry or something.
I've already done in my own private version 1-5 so if you want to take a peek at it, maybe to understand better what I'm talking about, just shout.
Posted by Unuleth at 2010-10-20 11:15:07 Voted 10.00 on 10/10/10
Someone please ban NHL Jerseys, we don't need any useless spam bots.
Posted by Unuleth at 2010-10-16 11:25:17 Voted 10.00 on 10/10/10
"Changing the mod to have multiple appearances for each troop type might be a bit tricky, and could cause performance issues on older machines."
Hmmm, I see. It would be nice if you would include that feature, I don't think performance would be an issue, since computers are quite powerful these days. You could make it random (the "multiple apprearance" unit/s) if that solves the problem.
Changing the mod to have multiple appearances for each troop type might be a bit tricky, and could cause performance issues on older machines.
The Modders' Guide that comes with Good vs Evil explains how to add new armies to the mod, and you can also use the Barracks to customise the existing armies from within the game. Hope that helps.
Cheers,
John
Posted by Unuleth at 2010-10-11 09:35:56 Voted 10.00 on 10/10/10
Oh yeah, I have an another suggestion. It would be great if we could SEVERAL different versions of the swordman troop. Instead of one swordsman, we could make 3 or 4 different swordsmen that spawn frequently, this would eliminate the clone troop issue. This doesn't only concern swordsmen, it could be also archer, mages and champions.
Posted by Unuleth at 2010-10-10 14:36:37 Voted 10.00 on 10/10/10
This mod is awesome! I was able to make an Khornate army (and other chaos armies) with this mod, simply fantastic! However it would be great if you could more torso/armor options for the evil army. Can you add even (any) creatures, so that we could make our own custom armies?
Posted by Fyrirtki leikmadur at 2010-09-24 12:10:30 Voted 8.00 on 09/24/10
Thanks, I'll take a look at that. Unfortunately some spells and special abilities kill things that aren't normally destructible - that might be one I missed.
Posted by akajinialo at 2010-09-18 11:04:23 Voted 9.00 on 09/18/10
One issue I had was that the Arcane Archer's death arrow could (and would) kill and permanently destroy altars, shrines, and doors. When I say kill, I don't mean capture; the objects are destroyed. Even worse, if the altar disappears, and thus the side who's altar was destroyed can't lose.
Other than that one issue, amazing mod.
Posted by ElBob at 2010-09-17 18:34:05 Voted 8.00 on 09/17/10
Please can everyone stay polite. No swearing and name calling. Thanks! :)
Posted by Jedijax at 2010-09-09 16:03:09 Voted 10.00
I never get into this kind of squabbles,... but man, you cannot trash-vote/talk Good VS Evil!
The author may request the webmaster to remove such silly comment and vote from the module's page, as far as I remember.
I don't like "capture the flag" modules, I don't like hack&slash, and I don't particularly like people who like any of those... but that doesn't justify a poor review or grade on this module.
Have you actually played the mod? If so, and you still think it's only worth 1/10, that's fair enough. But if you haven't played it then you shouldn't be rating it.
Posted by Khayul at 2010-07-04 07:48:05 Voted 10.00 on 07/04/10
Epic Module, loads of fun ^^ now I just have to get my freinds to play it...
Posted by donpc1 at 2010-06-29 11:08:08 Voted 10.00 on 06/29/10
Posted by Kaliesto at 2009-12-19 20:01:42 Voted 10.00 on 12/19/09
I'm loving it. _________________________ Life is but a Dream.
Posted by StonerMk2 at 2009-11-30 20:18:05 Voted 10.00 on 11/30/09
Excellent module, having alot of fun with this one
Posted by Lore of Old at 2009-11-28 15:04:48 Voted 10.00 on 11/28/09
Err... No? Hall of Fame is for submission who are enjoyable by the community, who choses to vote them higher than 8, meaning a truly outstanding work in some area o interest for NWN. Be it roleplay, storytelling, or custom content. In this case, this is an enjoyable and moddable module, that provided me and the people I played with lots of fun. Basically, this module is one of the best arena/H&S modules ever, if not the best, and as such it gets a vote I hardly ever give.