After you are done with the main quest you can go back and finish up side quests if you want.
Number Players
1
Language
English
Level Range
6-18
Races
All
Tricks & Traps
Light
Roleplay
Medium
Classes
Magus or Dual-class
Scope
Part of Series
DMNeeded
No DM Required
Single or Multiplayer
Single Player
Max Character Level
18
Max # Players
01
Min # Players
01
Min Character Level
06
Content Rating
Mature
Alignments
All
Gameplay Hours
07
Description
The aspiring magus, is hereby summoned to the Tower of High Sorcery at Wayreth to appear before the Conclave of Wizards on the seventh day of the seventh month at the seventh minute of the seventh hour. At this time, in this place, you will be tested by your superiors for inclusion into the ranks of the three gods , Solinari, Lunitari, Nuitari.
Posted by alexlobo_2 at 2011-06-23 07:34:41 Voted 10.00 on 06/23/11
is there an other website KEN LA MELLA ? _________________________ [forgot my old password]
Posted by RAS2010DOURDEN at 2010-03-24 18:53:24 Voted 10.00 on 03/24/10
Hey you guys, I think Ken is in Mexico. So he might not respond anytime soon. Thouhgt I'd let you know. Hope he gets back soon! I want more of his mods! This was a pleasure. There's not too many mods out there dedicated to mages. So with that and throwing Raistlin in the story was a real treat. I always liked this dark souled mage with the hourglass eyes. I had wanted Drizzt to meet up with him years ago.....but I was told it could not be done. Lucky for us....Ken did it. This was well enjoyed Ken. Thanks.
Look forward to the Dragonlance series you mentioned. That sounds like an epic! _________________________ Let's not mince words. Let us say what we really mean to say.
Posted by foram at 2009-10-14 06:29:45 Voted 9.00 on 10/14/09
I love the Dragonlance setting, as well as the focus on mages. XD Thanks for making this.
Posted by Brokenavenger21 at 2009-10-01 15:12:19 Voted 8.50 on 10/01/09
I give this module an 8.5 for excellent dialogue and a great story. This was especially fun for a Dragon Lance enthusiast as myself. The only negatives were you were kind of thrust into the world without much background on your life previously and there were some points that were kind of choppy. Other than those negatives, this was a superb module. I eagerly await a sequel. Keep up the great work Ken.
Thanks again! Dragonlance has been one of my all time favorite D@D settings. Raistlin being one of my personal favorites. This is one of my first mods.
You were suppose to read the lips of the magic mouth to understand what it was saying.
Just kidding. :) I had no idea at the time how to script a conversation to a placeable. I did write some commands in the description box though. As for the conversations I know there were some bugs with that. Sorry about that. I stayed up most of the night writing that.
As for taking a stab at the toolset, I say go for it.:) I think you would have a great deal of fun. Thanks again. Have a great day. _________________________ Farewell and a long farewell it shall be. Some of us are not destined to meet again.
Posted by LeslieMS at 2009-07-10 20:21:34 Voted 9.50 on 07/10/09
hmmm... Thats what I get for voting late at night... Supposed to be 9.5.
Also, for some reason I lost the text that was to be between ' and '
the line should have been:
'your text goes here'
There was also a map note that shared the line in the first area on leaving home... the road north I think it was.
I may go through and replay this one... pick the less nice path through the world hehehehe.
_________________________ Stupidity kills people.
Nothing Good comes from ignorance.
Knowledge is power that is useless with out the wisdom to use it properly.
Be Well and Be Safe,
Leslie
Posted by LeslieMS at 2009-07-08 22:34:24 Voted 9.50 on 07/10/09
This was a joy to play. There aren't many mods that make me glad I played an arcane caster instead of my typical rogue or cleric/monk, but this one did it! I liked the loose continuity, and the fact that the subquest could be tackled before, or after the main story line.
There was one conversation that I came across and now (sorry) I cannot find the paper I wrote it down on, where my response was '' for a couple of lines.
Also the floating mouth in the mage tower wouldn't talk to me? No matter how I clicked it. I was however able to complete the mage test, and over all the game was a lot of fun.
Keep the great mods for NWN1 coming!
So many have moved on to making mods for NWN2, and/or given up on NWN all together, that its nice to see some new NWN1 stuff.
Don't get me wrong NWN2 is great... but every now and then... I long for the unique (older) feel of NWN1
=) _________________________ Stupidity kills people.
Nothing Good comes from ignorance.
Knowledge is power that is useless with out the wisdom to use it properly.
I glad you made the skie hak work, Order_Sol. Sorry for any inconvience. YAY! _________________________ Farewell and a long farewell it shall be. Some of us are not destined to meet again.
The term Dual Class is probably an out dated one. Boy do I feel old. It is for characters who are a magic-user and other class. For example a fouth level fighter who then decides he wants to learn the arcane arts. He aquires abilities from both class's when his second profession exceeds his first. Ariakas was a perfect example of this is the Dragonlance world. Hope this clears it up. I did not want players to limit themselves to just a wizard class. Heck, bards are welcome too. _________________________ Farewell and a long farewell it shall be. Some of us are not destined to meet again.
i understand what magus is but i don't understand meaning of dual class, can someone explain me that.
Also i renamed hak to nanosky_3_hires.hak and now mod works YAY.
Dear Ericdoman, thought I missed your comment huh? No way! This is not a sequel. Though there is one in the works if you guys want it. This is a revised mod. My first actually. This is what I intended the game to be. I just polished it up and made the story more indepth. Not to mention I added new npcs from Krynn. The read me was made for this mod. I wanted players to know what they were walking into. Hope this answers your question. Thanks Ericdoman. _________________________ Farewell and a long farewell it shall be. Some of us are not destined to meet again.
Hello everyone! I just got done moving into a new house! What a nightmare. I have not had internet in almost....13 days. Thought I was going to loose my mind! O.k. Where to begin?
Order_Sol and Bolero you are both correct. The wrong hak was posted. I placed the link above to the correct hak. Seems like you figured that out for yourself, Bolero. So indeed you do win! Raistlin was very impressed. Order_Sol I hope I did not make you nuts. Sorry.
Micon. Thank you so much. To answer your questions. The End? If this is what you are asking, then no. I like leaving players quessing. The final board says The End. Also I like to make my mods with the feature you can go back to certain areas. In case you missed any creatures or items or side quests. Hopes this answers your question. Thanks for the vote! As for the Test with wrong area names....sorry? _________________________ Farewell and a long farewell it shall be. Some of us are not destined to meet again.
Posted by micon at 2009-04-10 06:44:48 Voted 9.00 on 04/10/09
Ken, the unicorn was very special.
I just renamed the hak that has higher case letters to all lowercase as my log file required it to be! Worked for me. ie rename to: nanosky_3_hires.hak
I was told that the end of the mod occurred but there was more happening til I got the deeds to the tower, Is this the end?
Also I think in the Test, 'past' and 'present' are wrongly named. _________________________ micon
Just finished work. O.k. Look above. You'll see the mod to download, read me file, Raistlin's letter, and the *skies hak* You need to take this hak and open it then place it in your Hak folder. The hak folder is located in your never winter directory.
---------------------------------------
Maybe you know all of this already. Maybe you have done all this already.
Here is another thing you can do. Use your tool set to open the mod. Check Module properties. Open custom content. Now you will see all the haks for Cep 2 and the skies hak needed to play the mod. Make a list of all the cep 2 content and make sure you have it.
---------------------------------------
If you have done all of this and are still having a problem....let me know Order_Sol. Hope this helps.
PS. When it says hak is missing...it should tell you the name of the hak. Let me know what it says. It's prob Cep 2 related. I only have one hak for this mod. _________________________ Farewell and a long farewell it shall be. Some of us are not destined to meet again.
Sounds like to me you do not have CEP 2 content downloaded. Go over to the left. Look for NWN Files click on CEP and take a look at the great stuff it has to offer. If you have any problems write back. _________________________ Farewell and a long farewell it shall be. Some of us are not destined to meet again.