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NWN MODULES

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Title  Shadows of a King's Justice (Director's Cut)
Author  Glenn Pudney
Submitted / Updated  03-30-2009 / 07-08-2009
Category  Various Settings
Expansions  Requires All Expansions (SoU & HotU & CEP)
Setting  Zartorill
Gameplay Length  Should take between 14- 16 hours, depending on the number of side quests attempted.
Number Players  One party
Language  English
Level Range  Finish at around level 14-15
Races  Any
Tricks & Traps  Medium
Roleplay  Medium
Hack & Slash  Heavy
Classes  Any
Scope  Large
DMNeeded  No DM Required
Single or Multiplayer  Single Player
Max Character Level  04
Max # Players  04
Min # Players  01
Min Character Level  01
Content Rating  Teen
Alignments  Any
Gameplay Hours  16
Description
Prologue:

"Centuries after the tumultuous battle against Morcar's hordes, the realm of Zartorill faces another peril. The old king has been taken ill and looks certain to die, could this prove the ideal opportunity for someone from history to return and take advantage. However, this matters little to you, as you find yourself locked in the depths of Pudar dungeon awaiting execution after being found guilty of murder..."


Information:

This module is aimed at a starting level of 1 to 4 (training is provided to get you to level 4) and is suitable for single player or a small party of players.

This module is several years worth of work, on and off (mainly off!), and is at last finished. This module is a complete rewrite, rebuild, rescript... re-everything version of a module I built many years ago - so those that played the original and remember it will notice that this new version is completely different!

Please note: This uses CEP 2.2c, you can make sure you have the latest CEP by using their excellent update program.

Files

NameTypeSizeDownloads
SOAKJ_C2_NOMAP_v103.rarSOAKJ_C2_NOMAP_v103.rar
Submitted: 03-30-2009 / Last Updated: 05-06-2009
rar1.2Mb452
This is a replacement Chapter 2 of the module WITHOUT the world map system. This is ONLY to be used IF you are having trouble with the world map system in Chapter 2. Please do not use otherwise. If you're not sure if you need this file or not, then please feel free to contact me.
SOAKJ_DC_v105.rarSOAKJ_DC_v105.rar
Submitted: 03-30-2009 / Last Updated: 06-16-2009
rar2.6Mb1829
*REQUIRED - This contains the three chapter modules.
SOAKJ_DC_movies.rarSOAKJ_DC_movies.rar
Submitted: 03-30-2009 / Last Updated: 03-30-2009
rar14.5Mb1662
*REQUIRED - This contains three movies, one for each chapter.
SOAKJ_DC_Guide_faqs.txtSOAKJ_DC_Guide_faqs.txt
Submitted: 03-30-2009 / Last Updated: 03-30-2009
txt10.23Kb1371
This is a FAQ/Guide that will hopefully help you if you're stuck. CONTAINS SPOILERS!
SOAJK_DC_hak.rarSOAJK_DC_hak.rar
Submitted: 03-30-2009 / Last Updated: 03-30-2009
rar747.12Kb1759
*REQUIRED - This is the module's hak file.
SOAKJ_DC_Readme.txtSOAKJ_DC_Readme.txt
Submitted: 03-30-2009 / Last Updated: 04-03-2009
txt5.68Kb1220
The readme file. Includes the installation instructions.

Required Hakpaks

NameAuthorSubmittedLast UpdatedDescription
CEP v2.2 (Commu...ck 2.2)CEP Team2008-12-01--Fixed Torch/Flags/HolySymbols item properties Fixed - moved loadscreen 2da to cep2_add_sb.hak fixe
SCORE OUT OF 10
9.56
34 votes
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Comments (30):

1 2 3

Posted by lands899 at on09/21/09
Glenn... I answered my own question. Really enjoying the mod! I'll make sure to vote when I'm finished... I'm looking for the cat in the underdark right now...no luck so far!

Posted by lands899 at on09/21/09
Hey Glenn! I hope you are still monitoring these posts, because I seem to have an issue... Spoiler Alert!! I have completed everything I have found so far in Chap 2, but when I try to advance the "find the prince" quest, I am being denied entry to the barrow... It says the entrance is magical and I have to find another way in... I have searched the whole of the map around the barrow and found nothing... Can you help?

Posted by JimRyanHamm at on08/23/09
I didn't like the 4th wall breaking humor. Worse, it was buggy. I had to go back to an earlier save after I got frozen at the gambling table at the Jester Inn. "Jumptopoint" didn't help. THEN I realized that at the earlier save the dead elf mage was gone, as was the evidence I needed to turn in the sewer quest. I had no idea where it went, it just vanished. It was bad enough having to cross the length and breadth of those sewers however many times. A portal from the pumping room to the streets might have helped. Either way, I had no desire to continue this.

Posted by Jedijax at 11:58:17    Voted9.00
Hey there! regarding my mention of forest-community tilesets, there are two options. I am sorry that I can't give you their actual names, as I can't recall what they are called, but I can tell you of some modules using them, as well as a short description. The first would be a ground-level community with households both in and over trees; this one may be found in two particular adventures: AL3 Tyrants of the Moonsea, last community of the module, and Ajuste de Cuentas, near the beggining of the game. The tileset is "pretty", logical and functional, particularly good for big maps, as most of its components are large; some of the tree-built layouts are actually as big as the woorshyyr trees of Kashyyk, from the Star Wars universe. The size of tree-trunks makes it believable that the interior tilesets are as big as a regular tavern or temple. One thing that seemed like a mistake in SOAKJ was the tree inside the tree found in the elven tavern... it seemed odd. Besides, the interior-exterior building size is highly unbelievable. The other tileset I thought of is the one used in both AL2: Crimson Tides of Tethyr, and Prophet I: By the will of Kings and mortal men. This one is set on tree tops, and it actually has several layers of built areas. I believe it can go as far as four stories high. It has lots of large and small components, as it is not dependant on tree-size, like the aforementioned. This one revolves around wooden platforms, yet again, like the wookie structures of Kashyyk in Star Wars. I believe this would remove the "over-treed" feel of your elven community, as it uses large trees to hold the structures in harmony with "out-of-the-way" trees. It looks nice, has a low-level tree-cannopied floor background, and gives you a sense of depth. Also, perfect for large areas. Anyway, hope this may help you in this or later works. Good luck, and keep us fat with NWN content!! Oink oink!

Posted by gpudney at 10:50:06    Voted10.00
Hi Tinkerbelle, I'm sorry that you found the module wasn't to your tastes - I myself have never played pnp so I can't relate to some of what you said (10 hrs for a level! :) ) but I understand and I appreciate the time you took out to write a reasoned and constructive comment. Hope you find some modules more to your liking, might also suggest playing Planescape Torment, if you haven't already - I think you'll find that is probably very much to your tastes.

Posted by gpudney at 10:45:05    Voted10.00
Hi again people, Thanks amethyst347 for taking the time to help Tinkerbelle out. Going straight into the Barrows shouldn't cause too much of an issue in terms of difficulty - most fights are encounter based and therefore you should spawn easier or less monsters. I have had feedback from several people that played through the module without doing a single side quest, so I know that is possible - though I can't vouch for how good they are at the game, they could well be very very experienced at playing their character class (something which I certainly am not! I'd be the first to admit!). I think amethyst347 gave some good advice there, and might I also suggest keeping a ready stock of heal potions... and as a last resort there is always the difficulty setting, you can always put it up when ou have finished the Barrows. PS There are greataxes on sale in many stores :) - Nerice only has that because it is the only Ranger kit that doesn't include Point Blank Shot, a feat which causes a known bug in the NWN engine when given to henchmen.

Posted by amethyst347 at 05:52:07    Voted9.50
Ooh, I think that might be part of the problem there. I think I'd done the Haunted Fortress and the Bandit quests before venturing into the barrow. :/

Posted by Tinkerbelle at 2009-07-0604:44:32    
Yes I always play on hardcore rules, doesn't every serious gamer? I did every side quest I could find in chapter 1 but got suckered into the barrow in chapter 2 before any side quests

Posted by amethyst347 at 03:21:50    Voted9.50
@ tinkerbelle Well, I certainly didn't think the module was a cakewalk or anything; in fact it was rather challenging (but mostly in a good way) and I did have my fair share of reloads! I wouldn't call myself an expert player or anything--more intermediate I suppose--so I'm sure luck played a part in it too. :) I found Nerice to be really helpful in almost every situation. I gave her a nice greatsword (I noticed she focused on greataxe, which seemed a bit odd to me, and though I may be mis-remembering I don't think I even saw any greataxes available at any of the shops, but oh well) and often let her tank. I found that her few ranger spells were actually quite helpful at times too, and she can summon an animal companion, though I usually forgot to have her do that. Though I focused on short swords, I also kept a bow w/ me for when things got a bit hairy, so I could hang back and fire from a distance while Nerice tanked for me. I should imagine, however, that the gnome henchie would have been equally as helpful, really, seeing as he was a tank w/ high CON (I used him in chapter one, but took Nerice in chapter two because she seemed more interesting). I think the majority of enemies we not immune to sneak attack, so HIPSing and flanking were my friends. You probably know that already, tho. ;) I like to take 4 levels of SD for the shaow evade skill too, as I find the damage reduction quite helpful. I also got a suit of Elven chainmail for better AC whilst also boosting my hide and move silently skills. I will admit, however, that I found the final boss to be *really* annoying, and in the end I just resorted to shameless cheating and killed him with the console. :p

Posted by gpudney at 06:18:15    Voted10.00
Hi all, Thanks amethyst347 and Jedijax for you kind feedback and detailed reviews - I will bare all that in mind for future projects. Jedijax, I always worry about basing mods in the Forgotten Realms because I don't feel I know it well enough, but you never know :) In terms of the tree cities, did you have a tileset in mind? I'll have a look if you do, because when I thought about doing that I struggled to find one that looked that good but as you know there are so many tilesets that it's quite possible I missed the good one. Incidentally I was aiming for a "classic" feel and I would agree that perhaps this makes it a little generic. Tinkerbelle - It's strange you're finding it hard with a rogue/fighter as, with the exception of holy warriors, I would have thought this would be a good class to take. I would say that don't be put off by Giovanni just because he is a rogue, he is geared more towards a Swashbuckler type and thus is very good in fights and especially handy when fighting undead due to his resistances and immunities. You don't happen to play on a higher than DD standard difficulty setting? Have you done the sidequests?

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