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NWN MODULES

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Title  Lazybones's X-COM Campaign
Author  Lazybones
Submitted / Updated  05-15-2009 / 05-15-2009
Category  D20 Modern
Expansions  Requires All Expansions (SoU & HotU & CEP)
Gameplay Length  Designed for recurring sessions of about 2 hours each; my campaign went 25 sessions
Language  English
DMNeeded  DM required
Single or Multiplayer  Multiplayer
Max Character Level  10
Max # Players  07
Min # Players  04
Min Character Level  04
Forums  Link
Gameplay Hours  50
Description
This module is an expansion/update of the excellent "XCOM Area 51" module originally created by Mulu and posted at this site. It was the basis for a campaign that I hosted at NeverwinterConnections.com from April-November 2008. It works in 1.69, although the haks overwrite most of the features of the new patch.

The module requires a DM and is intended for recurring play with a regular group of 4-7 players.

The module requires the d20 Modern package (ver. 1.3), CEP 2.1, and several of the Worms tilesets. A Campaign Overview is included with information about how to incorporate a strategic game, where players can decide on research and manufacturing priorities in between sessions. Check out my campaign forum at NeverwinterConnections.com for more information about how this can be done. I've also included an Excel spreadsheet with detailed information about the aliens and weapons included in the module.

I also suggest downloading Mulu's version of the mod, since his package contains a nice DM's guide to the module.

Here's the list of haks in the order as used in the module:

mdrn3_class
mdrn3_top
mdrn3_base
mdrn2_class
mdrn2_top
mdrn2_portrait
mdrn2_creature
mdrn2_placeable
mdrn2_item
mdrn2_head
mdrn2_load
mdrn2_cloth
mdrn2_tile
cep2_top_v21
cep2_custom
cep2_add_phenos5
cep2_add_phenos4
cep2_add_phenos3
cep2_add_phenos2
cep2_add_phenos1
cep2_add_sb_v1
cep2_core6
cep2_core5
cep2_core4
cep2_core3
cep2_core2
cep2_core1
cep2_core0
wrm_seasonalv10
worm_cypressv2
wrm_extreme
wrm_undersea

TLK file: mdrn2_tlk

Files

NameTypeSizeDownloads
XCOM.rarXCOM.rar
Submitted: 05-15-2009 / Last Updated: 05-15-2009
rar1.7Mb155
--

Required Hakpaks

NameAuthorSubmittedLast UpdatedDescription
CEP v2.1 (Commu...ck 2.1)CEP Team2008-04-23--DOWNLOAD VERSION 2.1 (.exe / .7z / split files) : Requires NWN 1.69 with HotU & SoU Expansions (
D20 Modern 1.3 & 1.4D20 Modern Team2007-04-03--Welcome to the D20 Modern Team release! This system includes all-new material as well as modern-r
WoRms (9) New TilesetsWoRm2006-03-30--[H1]9 new Tilesets by WoRm.[/H1] --------------------------------------- [B]FINAL RELEASES[/B]
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Comments (3):

Posted by Jezira at 2009-06-15 10:33:46    
I can't find Worm's Extreme hak anymore, he removed it. Could anyone repost it somewhere pretty please?
_________________________
800 sci-fi placeables! *Patch 02* | Modern Secret Base | SW Heads | SW Weapons! | Whitefall Exotic flowers * Updated 1.1! * | Whitefall Heads | Modern Inventory Icons | Mass Effect gun - NEW versions! | Bloody notes! | Horse statue

Posted by Mulu at 2009-05-21 12:50:55    Voted 10.00 on 05/21/09
@Darth - It's possible, but it requires exponentially more work. Besides, DM'ed games are way more fun.

LB's mod is a huge improvement over my "final beta" version. Not only did he fix all my numerous mistakes, he added functioning chrysalids! This is the version to get.
_________________________
X-INV
X-COM
War of the Worlds
Lantan University

Posted by darth_borehd at 2009-05-19 16:47:48    
Why is it all of these d20 modern modules require a DM? Isn't it possible to make a module without one?

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