This module is an expansion/update of the excellent "XCOM Area 51" module originally created by Mulu and posted at this site. It was the basis for a campaign that I hosted at NeverwinterConnections.com from April-November 2008. It works in 1.69, although the haks overwrite most of the features of the new patch.
The module requires a DM and is intended for recurring play with a regular group of 4-7 players.
The module requires the d20 Modern package (ver. 1.3), CEP 2.1, and several of the Worms tilesets. A Campaign Overview is included with information about how to incorporate a strategic game, where players can decide on research and manufacturing priorities in between sessions. Check out my campaign forum at NeverwinterConnections.com for more information about how this can be done. I've also included an Excel spreadsheet with detailed information about the aliens and weapons included in the module.
I also suggest downloading Mulu's version of the mod, since his package contains a nice DM's guide to the module.
Here's the list of haks in the order as used in the module:
Posted by Mulu at 2009-05-21 12:50:55 Voted 10.00 on 05/21/09
@Darth - It's possible, but it requires exponentially more work. Besides, DM'ed games are way more fun.
LB's mod is a huge improvement over my "final beta" version. Not only did he fix all my numerous mistakes, he added functioning chrysalids! This is the version to get. _________________________ X-INV X-COM War of the Worlds Lantan University