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NWN MODULES

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Title  I, Strahd
Author  Kenneth J. La Mella
Submitted / Updated  06-22-2009 / 01-13-2010
Category  Horror/Survival Horror
Expansions  HOTU-1.69
Setting  Ravenloft. A nether world of evil, a place of darkness that can be reached from any world-escape is a different matter entirely.
Gameplay Length  Those that stumble into the dark domain find themselves trapped in lands filled with vampires, werebeasts, zombies and worse.
Number Players  1
Language  English
Level Range  10th level would be a good starting point.
Races  All
Tricks & Traps  Light
Roleplay  Heavy
Hack & Slash  Heavy
Classes  All. (I hope.)
Scope  Part of Series
DMNeeded  No DM Required
Single or Multiplayer  Single Player
Max Character Level  20
Max # Players  01
Min # Players  01
Min Character Level  10
Content Rating  Teen
Alignments  Be careful what you wish for-the dark powers of Ravenloft might hear you.
Gameplay Hours  02
Description
" I am every nightmare every creature has ever had. I am the dark thoughts of murder and treachery, of fear and lust and obscenity and violation. I am the lie. I am the black pit of madness. I am Death and all things worse. You know me. We are old friends, you and I."

-The Dark Powers

Files

NameTypeSizeDownloads
I_Strahd_Read_Me.rarI_Strahd_Read_Me.rar
Submitted: 06-22-2009 / Last Updated: 06-22-2009
rar1.3Kb434
Author's notes. Credits and basic tips on the game.
I_Strahd.rarI_Strahd.rar
Submitted: 06-22-2009 / Last Updated: 06-22-2009
rar159.35Kb501
The mod. 1.69 required. No CEP.
ItemFeats.rarItemFeats.rar
Submitted: 06-22-2009 / Last Updated: 11-14-2009
rar11.33Kb260
This hak is only needed for the revised version.
I_StrahdRevised.rarI_StrahdRevised.rar
Submitted: 06-22-2009 / Last Updated: 11-14-2009
rar173.58Kb257
This is the final revised copy. Special thanks to Mutantspicy who did all the hard work on scripts and new items! Without him this would not have been possible. Thanks Mutantspicy! I look forward to working with you on future projects. This includes the mod and the read me file with all revisements. Special thanks to NWN Vault members for giving me feedback for the revisement. You know who you are, and I thank each and everyone of you.
View.php?view=Creatures.Detail&id=553#FilesView.php?view=Creatures.Detail&id=553#Files
Submitted: 06-22-2009 / Last Updated:
Deta--1044
This is the link to the rlc_creatures hak needed to play. Check out the rest of RL CORE GROUPS work. Amazing content from the world of Ravenloft.
wrm_SF10senADDS.rarwrm_SF10senADDS.rar
Submitted: 06-22-2009 / Last Updated: 06-22-2009
rar20Mb739
This is the actual hak wrm_sf10_senadds. Did not want to repost it, but I could not find it anywhere. Probably because it has been updated.
Download.php?id=133148Download.php?id=133148
Submitted: 06-22-2009 / Last Updated:
php?--247
Link to wrm_pw_creature hak needed to play mod.
wrm_FantasyInt.7zwrm_FantasyInt.7z
Submitted: 06-22-2009 / Last Updated: 01-13-2010
7z13.2Mb239
Interior hak needed to play mod. Full credit goes to Lord of Worms. Great stuff.
Download.php?id=92097Download.php?id=92097
Submitted: 06-22-2009 / Last Updated:
php?--543
Direct link to wrm seasonalv 10 hak.
wrm_SeasonalV10X.rarwrm_SeasonalV10X.rar
Submitted: 06-22-2009 / Last Updated: 01-13-2010
rar209.7Kb258
Hak needed to play mod.
SCORE OUT OF 10
9.13
6 votes
View Stats
Cast Your Vote!

PORTFOLIO
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SCREENS

Before Larkwood Manor.


" There is no escape. No hope. Only the pain and the hunger."


"More coming soon.


Burning House.


"I am the land!"


Ravenkin.


Inside the Manor.


Werewolf of Ravenloft.


"Welcome to Barovia."


The tome of Strahd.


Zombies of the Mists.





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Comments (30):

1 2 3

Posted by KENLAMELLA at 2009-06-2419:34:42    
Thanks for the comments RyanC08. I shall put your helpful criti towards my next endeavor and the revisement of this one. Back to the drawing board. :) _________________________ Farewell and a long farewell it shall be. Some of us are not destined to meet again.

Posted by RyanC08 at 2009-06-2413:04:44    
SPOILERS!!! Greetings, Ken. I really liked your ideas for this module, especially the raven at the starting talking to you. I actually said 'cool!' out loud. There seemed to be a few major bugs, however. You stated that the character should be at least level ten, so I played with a level 14 paladin. The zombies at the starting house (which I thought were scary and cool) instantly died, only taking one hit each. I was thinking "OOh, this is too easy...". But, when I went to the mansion and starting fighting shadows and the Mindflayers, (Which were my all time favorite! I love how they looked like the DND 3.5 rulebook ones. I never really liked the Bioware version anyways!) my paladin had a really tough time! I never could beat Strahd, because he was so tough. Mind you, I came into the mod armed with 20 potions of cure critical wounds, a +4 sword that dealt 1d4 Divine damage to evil-aligned creatures, AND really good armor. I believe that with better enemy scaling, a more involving storyline (developing the raven plot could have been really cool, like he gives you background info on Strahd, or maybe he's your guardian, just to name a few...) this module could really shine. I'm going to refrain from voting, because I don't want to hurt your score, and I'll play the future ones, and look forward to them! Kudos! -Ryan

Posted by KENLAMELLA at 2009-06-2402:00:26    
Dear Shuurai, Don't get me wrong, I hear you. I remember all the helpful suggestions you gave on my other mods. I just don't get why you don't see the improvement, from then to now. -------------------------------------- I did discover a great vampire system wich I will use in the future mods :) --------------------------------------- Everything works in the mod. I know because I had 30 plus people I know play it. But I can see where past mistakes of mine might be haunting you. Asking yourself is that a bug or did he do that on purpose? -------------------------------------- With the door in the cellar I was trying to create a hopeless feeling. Great! The way out is gone. I could and will make it a plot door from now on. -------------------------------------- Yes. Certain parts of the game, once you make a choice, does not allow you to go back. That was the whole idea. To make the player wonder if he missed anything. To make him go back and play it again. That's one of the reasons the mod is so short. We all know, we pick things up we did not see the first time. -------------------------------------- Do you really think the mod was sloppy because of the cellar door and the vampires floating around? What about all the other features? Story and encounters? ------------------------------------- There were items in the mod for all classes. I know, because I put them there. True enough a mage, or a druid may have a hard time of it, but it would be more challenging. ------------------------------------- Last but not least, you said you don't want me to take offense to your comments. Comment 4 says a LOT of people had problems with playability with other mods I made. I don't think 10 people out of 680 constitutes as a lot. However I did listen to those 10 people (You being one of them) and made fixes. The last comment, was to me a stab. Because if I am not reading it correctly please tell me. You are saying the mod was sloppy. You beat around the bush, but that's what I am seeing. So be it. We all have our opinion. I now know yours. LOT in caps was overkill too. Have a great day. _________________________ Farewell and a long farewell it shall be. Some of us are not destined to meet again.

Posted by KENLAMELLA at 2009-06-2401:26:45    
Dear Attorman and RyanC08, First to Attorman. I know the mod is short. It's just a prelude to the bigger mod yet to come any day now. That's the one that has Drizzt Do'Urden! :) RyanC08 :) Good to hear from you. I hope you like it. It's short and sweet, but scary! _________________________ Farewell and a long farewell it shall be. Some of us are not destined to meet again.

Posted by shuurai at 2009-06-2315:58:17    
(SPOILERS!!!!) 1. Understandable; the issue with the door may well be out of your control; was just mentioning it. 2. If by "areas" you mean parts of the first area, then okay. Had no trouble picking stuff up; though I would suggest some variety. Most of the stuff seemed pretty centered around warrior types. 3. Vampire gas forms... does each vamp have his own unique coffin, or are all the coffins named the same? 4. Bear in mind that you wrote the mod, so you know exactly where everything is and what works. You probably built the mod on the same machine where you're playing. It's of course possible that there is something about my machine that stops it from working; but it's just as possible that there is something on your machine that makes it work. Recall that on your other mods, a LOT of people had issues with playability. 5. Agree, walkthrough is not necessary. 6. Understand that door in cellar leading up is meant to be unusable; so make it a plot door so that the player doesn't spend the time breaking it and then wondering if the fact that he can't use the door is a bug or intentional. It's one check box :) Also, if the player decides to go down into the cellar before going upstairs (no reason not to) then you've essentially cut him off from 1/6 of your mod :) 7. Not a big deal, no; but generally when you leave options that don't actually work it comes off as sloppy work.

Posted by RyanC08 at 2009-06-2314:00:12    
Ahh... a module from you, Ken. I shall download and play it now...

Posted by attorrman at 2009-06-2313:21:05    
Hey there, and, this module is way too short, please reply today. _________________________ michael sharp.

Posted by KENLAMELLA at 2009-06-2223:49:15    
Dear Shuurai Part II, SPOILERS!!!(This time I mean it.) The door leading into the cellar is suppose to be unuseable. One you walk in, that's it. There is another exit, if you find it that is. No respawn in the game, so remove the option? Is it really that big of a deal? It takes a second to click the button and move on. I wanted players to see the death of their character(By hitting H full screen method) makes a nice screen shot. Sort of the Resident Evil player death. Hope this helps. Just wanted to touch these, for I made no mention in the above comments. Have a great!!!! _________________________ Farewell and a long farewell it shall be. Some of us are not destined to meet again.

Posted by KENLAMELLA at 2009-06-2223:36:00    
Dear Shuurai, First off, no disrespect taken. The mess I had up before would have made me smash my computer in frustation. " Hulk mad! Hulk smash!" I cleaned that up. *More easy links and hak posted everyone! Sorry!* I promise for the future, no more posting mods on the Vault at 5:00 am before going to work. :) Please Shuurai when posting comments about the actual indepth game play of the mod, post.....SPOILERS!!!! You don't want to jump through hoops, (understandable.) I don't want contents of the mod being made public without people actually playing it. Thank you. Your issues. SPOILERS!!!!!!(Kind of.) 1)Mansion door on top floor does work. You have to aim the cursor on the gargoyle above the door to make it so number 1. I don't know why. Going to have to ask Lord of Worms about that. 2) There are many areas to explore. Outside the Manor. The crypt is just one. I seem to remember a house burining off in the distance. There is a well. Another graveyard off to the east. The Svalich Woods themselves. All items can be picked up. Just aim that cursor baby! 3)The vampires gas forms. These puppies are tricky. They seem to have a mind of their own. I have seen them go in search of a coffin with one right in front of them. Correct tags given and all! 4) I played the mod 8 times before posting it. It's finished and playable. 5) A walk through seemed not needed, because of the size of the mod. It's pretty basic. Hard to get lost. I need no one to do anything for me. I'm a big boy. I can handle it. With that being said Shuurai. I think you were a little frustated because of the download mess. I do take my mod making serriously, but at the same time the aim here is to have fun. So take a deep breath and go kill some vampires! Respectfully yours, -Kenneth J. La Mella _________________________ Farewell and a long farewell it shall be. Some of us are not destined to meet again.

Posted by KENLAMELLA at 2009-06-2223:13:04    
Dear Knightmare, Though the mod has the same title as the book, no it is not the same content as the book. It is pure Ravenloft mythology though. As for not telling what the mods about, read the above mentioned comments. Not just the quote. I will tell you this much. The mists have swept you to Ravenloft. _________________________ Farewell and a long farewell it shall be. Some of us are not destined to meet again.

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