This is a simple reworking of the Official campaigns to include the newly released Projec Q hak's.
These are offered as .nwm overwrites, so you will be able to play the official campaigns just like normal.
I'm also including archived versions of what these should normally be(for instances of patching and the like), as insurance for those of you who don't create back up's first.
Additionally I should mention All three edited campaigns are flagged as requiring SoU and HoTU.
17AUG09 Update - Minons now use Combat styles. This is enabled when they spawn(NWN OC), or when they rest(SoU, and HoTU). All three modules are handled a bit differently.
Since in the OC you cannot modify companion inventory, companions are set to a style when they spawn in and that's that.
In SoU, A Style is chosen(Heavy or Arcane for Xanos, depending if he's more Barbarian or Sorcerer oriented. And Assassin or Warrior for Dorna, depending if she's more Rogue or Cleric oriented. Deekin being a Kobold.. get's no phenotype changes.)
In HoTU its rather complicated, and I'll suggest you try it and see how it goes.
The Official NWN campaign + Project Q
17AUG09 Update - Minons now use Combat styles. This is enabled when they spawn in.
26AUG09 Update - Crafting conversation further revised to
(A)Implement the [url=http://nwvault.ign.com/View.php?view=Hakpaks.Detail&id=8760&id=6445]Customize Character Override[/url].
(B)Allow shield crafting. This will require end user to [url=http://www.qnwn.net/home/index.php?option=com_weblinks&view=category&id=45&Itemid=94]download and install[/url] des_crft_sparts.2da into the nwn/override file. It can be found in the "Q Scripts ERF" linked to.
(C) Allow user to change henchmen Phenotypes while playing.
The Official Shadows of Urdentide campaign + Project Q
17AUG09 Update - Minons now use Combat styles. This is enabled when they rest. Dependent on which class they have most levels in.
26AUG09 Update - Crafting conversation further revised to
(A)Implement the [url=http://nwvault.ign.com/View.php?view=Hakpaks.Detail&id=8760&id=6445]Customize Character Override[/url].
(B)Allow shield crafting. This will require end user to [url=http://www.qnwn.net/home/index.php?option=com_weblinks&view=category&id=45&Itemid=94]download and install[/url] des_crft_sparts.2da into the nwn/override file. It can be found in the "Q Scripts ERF" linked to.
(C) Allow user to change henchmen Phenotypes while playing.
The Official Hordes of The Underdark campaign + Project Q
17AUG09 Update - Minons now use Combat styles. This is enabled when they rest. Dependent on arcane, and hard to explain mysticism.
26AUG09 Update - Crafting conversation further revised to
(A)Implement the [url=http://nwvault.ign.com/View.php?view=Hakpaks.Detail&id=8760&id=6445]Customize Character Override[/url].
(B)Allow shield crafting. This will require end user to [url=http://www.qnwn.net/home/index.php?option=com_weblinks&view=category&id=45&Itemid=94]download and install[/url] des_crft_sparts.2da into the nwn/override file. It can be found in the "Q Scripts ERF" linked to.
(C) Allow user to change henchmen Phenotypes while playing.
Ah...nevermind. It was the TonyK's henchmen AI that I had in the override messing things up. _________________________ Well...who would have thought THAT would happen?
I started the OC version of the Q and have a question: why is my familiar such a coward? I'm playing through with a wizard and my familiar runs away from fights! _________________________ Well...who would have thought THAT would happen?
okay im running into a problem with the HOTU campaigns. in chapter 3 i cannot go into Hell because the reaper is treating me like im in multiplayer mode, saying that the only way to continue would be to. Teleport to the party leader... there is only one problem with that... there IS no party leader! im playing solo!
Update should be arriving sometime tomorrow to add in shield crafting(I lobotomized Thurgood's system in the interest of removing DC and GP components) as well as including crazy notion of my own.
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