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NWN MODULES

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Title  Q Campaigns
Author  Mask
Submitted / Updated  08-13-2009 / 08-25-2009
Category  Official Campaign
Expansions  Requires Both Expansions (SoU & HotU)
Setting  Forgotten Realms
Language  English
Tricks & Traps  Light
Roleplay  Dependant on Module
Hack & Slash  Medium
Scope  Dependant on Module
DMNeeded  No DM Required
Single or Multiplayer  Single Player
Max Character Level  40
Max # Players  Any
Min # Players  01
Min Character Level  Any
Forums  Link
Content Rating  Teen
Gameplay Hours  10
Description
This is a simple reworking of the Official campaigns to include the newly released Projec Q hak's.

These are offered as .nwm overwrites, so you will be able to play the official campaigns just like normal.

I'm also including archived versions of what these should normally be(for instances of patching and the like), as insurance for those of you who don't create back up's first.

Additionally I should mention All three edited campaigns are flagged as requiring SoU and HoTU.

17AUG09 Update - Minons now use Combat styles. This is enabled when they spawn(NWN OC), or when they rest(SoU, and HoTU). All three modules are handled a bit differently.

Since in the OC you cannot modify companion inventory, companions are set to a style when they spawn in and that's that.

In SoU, A Style is chosen(Heavy or Arcane for Xanos, depending if he's more Barbarian or Sorcerer oriented. And Assassin or Warrior for Dorna, depending if she's more Rogue or Cleric oriented. Deekin being a Kobold.. get's no phenotype changes.)

In HoTU its rather complicated, and I'll suggest you try it and see how it goes.

Files

NameTypeSizeDownloads
SoU_NWM_Archive.7zSoU_NWM_Archive.7z
Submitted: 08-13-2009 / Last Updated: 08-13-2009
7z2Mb198
This is the Official SoU campaign, as of V1.69.
HoTU_NWM_Archive.7zHoTU_NWM_Archive.7z
Submitted: 08-13-2009 / Last Updated: 08-13-2009
7z2.7Mb222
This is the Official HoTU campaign, as of V1.69.
OC_NMW_Achive.7zOC_NMW_Achive.7z
Submitted: 08-13-2009 / Last Updated: 08-13-2009
7z4.1Mb278
This is the Official NWN campaign, as of V1.69.
OC_WithQ.7zOC_WithQ.7z
Submitted: 08-13-2009 / Last Updated: 08-25-2009
7z4.2Mb556
The Official NWN campaign + Project Q
17AUG09 Update - Minons now use Combat styles. This is enabled when they spawn in.
26AUG09 Update - Crafting conversation further revised to
(A)Implement the [url=http://nwvault.ign.com/View.php?view=Hakpaks.Detail&id=8760&id=6445]Customize Character Override[/url].
(B)Allow shield crafting. This will require end user to [url=http://www.qnwn.net/home/index.php?option=com_weblinks&view=category&id=45&Itemid=94]download and install[/url] des_crft_sparts.2da into the nwn/override file. It can be found in the "Q Scripts ERF" linked to.
(C) Allow user to change henchmen Phenotypes while playing.
SoU_WithQ.7zSoU_WithQ.7z
Submitted: 08-13-2009 / Last Updated: 08-25-2009
7z2.1Mb482
The Official Shadows of Urdentide campaign + Project Q
17AUG09 Update - Minons now use Combat styles. This is enabled when they rest. Dependent on which class they have most levels in.
26AUG09 Update - Crafting conversation further revised to
(A)Implement the [url=http://nwvault.ign.com/View.php?view=Hakpaks.Detail&id=8760&id=6445]Customize Character Override[/url].
(B)Allow shield crafting. This will require end user to [url=http://www.qnwn.net/home/index.php?option=com_weblinks&view=category&id=45&Itemid=94]download and install[/url] des_crft_sparts.2da into the nwn/override file. It can be found in the "Q Scripts ERF" linked to.
(C) Allow user to change henchmen Phenotypes while playing.
HoTU_WithQ.7zHoTU_WithQ.7z
Submitted: 08-13-2009 / Last Updated: 08-25-2009
7z2.9Mb512
The Official Hordes of The Underdark campaign + Project Q
17AUG09 Update - Minons now use Combat styles. This is enabled when they rest. Dependent on arcane, and hard to explain mysticism.
26AUG09 Update - Crafting conversation further revised to
(A)Implement the [url=http://nwvault.ign.com/View.php?view=Hakpaks.Detail&id=8760&id=6445]Customize Character Override[/url].
(B)Allow shield crafting. This will require end user to [url=http://www.qnwn.net/home/index.php?option=com_weblinks&view=category&id=45&Itemid=94]download and install[/url] des_crft_sparts.2da into the nwn/override file. It can be found in the "Q Scripts ERF" linked to.
(C) Allow user to change henchmen Phenotypes while playing.

Required Hakpaks

NameAuthorSubmittedLast UpdatedDescription
Project Q v1.5Project Q2009-08-09--We've updated to Q v1.5 // Files now direct downloads, nexus login no longer required [url=http:
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SCREENS

Quick picture explanation of how to get the new combat styles.


Couple Placeable comparisons.


Orcs, as seen in Chapter 2.


Sometimes a Judge is Required..





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Comments (10):

Posted by rawn_phoenix at 2011-07-17 06:30:14    Voted 10.00 on 07/17/11
Can't believe I missed this! This is a great addition! Thanks Mask!

Posted by Gonzo_og at 2010-04-03 14:45:45    Voted 10.00 on 04/03/10
Nice!
_________________________
stuff

Posted by Eva Galana at 2009-09-16 08:02:00    
Ah...nevermind. It was the TonyK's henchmen AI that I had in the override messing things up.
_________________________
Well...who would have thought THAT would happen?


NWN Reviewers Forum: Link

Posted by Eva Galana at 2009-09-14 11:48:47    
I started the OC version of the Q and have a question: why is my familiar such a coward? I'm playing through with a wizard and my familiar runs away from fights!
_________________________
Well...who would have thought THAT would happen?


NWN Reviewers Forum: Link

Posted by Raven_Blood at 2009-08-28 21:47:25    
okay im running into a problem with the HOTU campaigns. in chapter 3 i cannot go into Hell because the reaper is treating me like im in multiplayer mode, saying that the only way to continue would be to. Teleport to the party leader... there is only one problem with that... there IS no party leader! im playing solo!

Posted by Raven_Blood at 2009-08-28 08:15:28    
I agree with that! i started playing HOTU and im totaly into it again! better than any other conversion to date (IE the PRC, ETC)

Posted by AgedToPerfection at 2009-08-26 05:59:12    Voted 10.00 on 08/26/09
Thanks for this great job. I just started replaying the OC to see the changes and I am hooked again.

Posted by DM Mask at 2009-08-24 23:30:04    
Update should be arriving sometime tomorrow to add in shield crafting(I lobotomized Thurgood's system in the interest of removing DC and GP components) as well as including crazy notion of my own.

ETA 24 Hours +/-8
_________________________
Itinerant Admin: RPGModding.com - Where Modders Muster.

CTP: [Release 1] [Release 2] [Generic Doors]
NWN1: [Core Tools] [Migrating Traps] [HiPS Restriction] [Tag Based Treats/Terrors]

If you need to, Contact Me
Its more effective than leaving a post on a vault entry you will probably never return to look at a second time

Posted by DM Mask at 2009-08-14 17:08:13    
The hak's were added. I modified the Crafting conversation to easily allow users to access the new Phenotype fighting styles.

There's the entire list of changes.
_________________________
Itinerant Admin: RPGModding.com - Where Modders Muster.

CTP: [Release 1] [Release 2] [Generic Doors]
NWN1: [Core Tools] [Migrating Traps] [HiPS Restriction] [Tag Based Treats/Terrors]

If you need to, Contact Me
Its more effective than leaving a post on a vault entry you will probably never return to look at a second time

Posted by Vossler at 2009-08-14 15:20:21    
would be nice for a list of changes if any, or is this just the official campaign withh the haks activated?

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