Forgotten Realms. The Moonsea and of course, Myth Drannor.
Gameplay Length
The name of this game is....explore. Myth Drannor is big. Very big. Goodluck.
Number Players
1-6. Single or multi player.
Language
English
Level Range
36-40
Races
All
Tricks & Traps
Heavy
Roleplay
Medium
Hack & Slash
Heavy
Classes
All
Scope
Part of Series
DMNeeded
No DM Required
Single or Multiplayer
Single Player or Multiplayer
Max Character Level
40
Max # Players
06
Min # Players
01
Min Character Level
36
Content Rating
Mature
Alignments
All.
Gameplay Hours
60+
Description
Welcome ye back to the so called Arcane Age, youngling. This is a tale of fabled Cormanthry. Still brings a tear to the grizzled old mage's eye to remember the realm and look back upon those mistakes of youth, that might have been avoided. Hrmph. Well, know ye that time is ever so short, even for those that believed thier mythal afforded them all the time in Toril. I pray that ye learn better from their mistakes than they did themselves. For the dead know many things, but grasp truth and grow in knowledge they are rarely able to do......
Revised Monique romance mod. You can now have a romance with the new npc Monique from Amn. Made upon request per Attorrman. Check out pics below. Way to go Attorrman! Great idea! Keep them coming.
Hello! I was looking for some mods which I can play with higher level PCs and found this one. It says "Part of Series" but which mods of yours are prequels to this one?
I intend to give this mod a try, and I'd probably start it before I get a reply to that message, but for anyone else that might have the same problem and may be wondering..
It occurs to me that the high starting level of this mod is a great opportunity to explore multiclassing. Which is one thing I have, for the most part avoided, probably for fear of ending up making a weaker character than a single class would be, so would anyone be so kind as to give me some general guidelines about it, it would be appreciated..
Thank you so much. It makes really happy that you are having a good time with the mod. Future works will be more polished when released. After a year of fooling with the NWN Toolset it's all starting to come together. :)
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RAS thank you. As if that could be enough? The notes you gave me are awesome. I learned more in a week then I did in a year from them. I got your message about NW Woods and I am wrapping it up now. Thanks again friend. _________________________ Farewell and a long farewell it shall be. Some of us are not destined to meet again.
Posted by rawn_phoenix at 2010-07-16 03:12:55 Voted 10.00 on 07/16/10
Great work! I am really enjoying this mod!
Posted by RAS2010DOURDEN at 2010-03-22 18:34:23 Voted 10.00 on 03/22/10
How could this gem not be voted on yet? I think people are to hung up on a polished product. These games are made by fans not professional programers. At least that's how I look at it. Not to mention they are free and I am not paying $50.00 to see my dual wielding drow in a mod. Ken this one has some really good points to it. I love Myth Drannor and the layout you made. Story was very good and plot was well developed. The ending was great. Makes me want to pick up some Ravenloft books and read near a fireplace with a snifter of brandy. Well made and executed. _________________________ Let's not mince words. Let us say what we really mean to say.
This tileset is a little tricky when it comes to area transitions. Probably because of the mod builder (me) however the area transitions are there. They may need to be looked for by placing the cursor over them exactly. You did not miss anything. The exit is north and it is a portal. I drew the area transition underneath the portal. (could not script the portal for exit.) Hope this helps. If not let me know and I will help further. Even if I have to draw you a map. :) Have a great day. I am glad you like the mod too! The prequel to this mod is out now as well. " Companions of the Hall in Night of a Thousand Zombies." Don't let the title fool ye. You can actually have a party up to four in this one. Has a lot more role play in it too. _________________________ Farewell and a long farewell it shall be. Some of us are not destined to meet again.
Hey Ken, nice mod so far but...
I dunno if I missed something in the Matron Mother's talk but I really don't know how to get out of the Underdark, no portal works and I can't get back from the way I came
Thanks _________________________ "Life is one long and beautiful song, that is played by Love"
So I have been gone so long. I had my computer tuned up. Some of you I tried to respond to, via other people's computers and even my cell phone. Well I am back online now. Here are some answers for the followin,
Venom- Parth III of Lord of Ravenloft has been posted today. Shoul be out tonight sometime. ( I hope. :) )
Soulg77-Glad you were able to trouble shoot the problem. Sorry I could not respond sooner.
Belorien- Creature models are not what they say they are? If I am not mistaken, sounds like you do not have all the CEP 2 Haks. Let me know if you solved this problem.
Gamin Granny-Good to hear form you again. Glad you like the mod so far. Check locked doors in the library. There should be keys within the same area. Let me know how it goes.
Last but not least,
Nexus_Girl- So sorry for the delay. The mod does not have an area to level up. I am sorry I took it for granted people had high level characters on hand. I could add an area that does this. Let me know if you found a way to level up your character. If not I will revise the mod. Thanks for the compliments and taking the time to look into the game. :)
Everyone it is good to be back. Have a great day. _________________________ Farewell and a long farewell it shall be. Some of us are not destined to meet again.
Excuse me?
I've been checking out your screenshots for this module you have made. I must say... I'm actually rather impressed by them. Some of them look really nice.
Having seen them, I feel that I would rather like to download and play your module. But I have a question to ask you before I start.
In the above description, your module says that it starts from level(s) 36 to 40.
Please can you answer my question and tell me.... have you made a little area or scene at the beginning of your module here, so that players can level a character straight to 36 before they start playing? If not, then why didn't you do this? I think it would be very handy if you did, as I do 'not' have any pre-levelled characters of 36 to be relevant to any of the creatures you may have to fight against in your module. :-(
Is it the case then.... that if I wish to play your module, that I will have go digging around the vault here to try and pull out a character training module that will level a char to 36 so that I can play?
I honestly do not think that is the best option at all really! But if that is the case, then I think I may just do that, and hope I can find an appropriate training module.
Is it the case then.... that if I wish to play your module, that I will have go digging around the vault here to try and pull out a character training module that will level a char to 36 so that I can play?
I honestly do not think that is the best option at all really! But if that is the case, then I think I may just do that, and hope I can find an appropriate training module.
Excuse me?
I've been checking out your screenshots for this module you have made. I must say... I'm actually rather impressed by them. Some of them look really nice.
Having seen them, I feel that I would rather like to download and play your module. But I have a question to ask you before I start.
In the above description, your module says that it starts from level(s) 36 to 40.
Please can you answer my question and tell me.... have you made a little area or scene at the beginning of your module here, so that players can level a character straight to 36 before they start playing? If not, then why didn't you do this? I think it would be very handy if you did, as I do 'not' have any pre-levelled characters of 36 to be relevant to any of the creatures you may have to fight against in your module?
Dear Ken, I have enjoyed your module, although some of the maps are blank except for some map pins. Are they supposed to be like that? It makes it very difficult to navigate. Also, I have found no way to access some of the areas in the great library. Many passages are blocked by rubble and there don't seem to be any secret doors to let me get through. Is that intentional also? I would appreciate some feedback on these two questions. I am going to play through a second time. I could only find three of the five artifacts.
Thanks, Gamin' Granny
I have downloaded all the hak stuff but i still see some npcs as another model (for example horses arent horses theyre kobolds but only in model) am i missing some files or what should i do about it (i even see 1 of the npcs at the ship in early stage of the game as a red dragon with prismatic wings lol)
some help if you don't mind, whenever I've tried to start this module (or one of your other modules i.e. Ravenloft), I'd get past the module loading screen to character select screen. But after selecting my character the game will freeze and stop working. Any idea on what that might be?
Kenneth Lamella, please read and reply to the all new e-mail message that I sent to your e-mail address please. _________________________ michael sharp.
Monique Mod has been released. There are some new pics too. I hope you like it. Great idea. Sequel is in the works now. Part II will cover the elves reclaiming Myth Drannor and a battle with a certain vampire. Have a great day. :) _________________________ Farewell and a long farewell it shall be. Some of us are not destined to meet again.
Perhaps in the very, very near future there may be an official sequel (Part Two) of Companions of the Hall in Myth Drannor epic adventure module hopefully sometime later on this year perhaps Aye Kenneth Lamella?????, please reply. _________________________ michael sharp.
Alright then Kenneth Lamella, and, thanks greatly for everything my friend, and, exactly when will the actual "revised" all new "updated" version of: Companions of the Hall in Myth Drannor epic adventure module be released onto NWN Vault for download online actually?????, please reply. _________________________ michael sharp.
Dear Sharp, Monique is on the way! I'll throw some extras in the quick revided version of the mod too! _________________________ Farewell and a long farewell it shall be. Some of us are not destined to meet again.
And, Kenneth Lamella,... please actually newly feature the following custom created chaotic good human female NPC character into this epic module adventure today somehow please: Monique of Amn: Monique of Amn is a young adult very beautiful chaotic good human female sorceress of Amn that has beautiful long black hair, beautiful brown colored skin, Monique of Amn wears a silver colored scantly cladded chainmail bikini type chainmail armor, and, her cloak is a green cloak of protection cloak, and, her main weapon is the holy avenger longsword weapon, and, her boots are the boots of speed boots, and, her necklace is the silver necklace, and, her ring is the silver ring, and, her bracers are the bracers of dextirety, and, her experience level must be set at level thirty seven also as well in this module, and, her love interest in this module must be young handsome human "male" adventurerers actually (A human "male" player pc character is required for this element in this module so that Monique of Amn's love interest in this module makes more sense basicly understandable actually), please reply. _________________________ michael sharp.
Thanks again for the information Kenneth Lamella, and, yes, properly working "multiple" "henchmen" meaning the (Companions of the Hall) is a very great update idea in game update in this actual epic module adventure series my friend, and, please reply. _________________________ michael sharp.
Thullraven I am so glad you like my mods. Thank you so much. As for multiple henchmen? I thought they were hard to contorl and got in the way of things. I do have scripts that complete this. Maybe I'll revise the mod to add this feature. I am not sure what OHS is. Please let me know.
Sharp you can find Attorrman :) in Shadowdale. Any updates will be up to you guys. Write in and let me know what you want. For example I am working on multiple henchmen now. Have a great day! _________________________ Farewell and a long farewell it shall be. Some of us are not destined to meet again.
Ken, I enjoy you're Mods but I have a question. How can I get OHS henchman to work. I don't like adventuring with only one companion. You Mods are the only ones that I have played so far where I can't use that because the linkboy never arrives when I rest. I hope you or someone that sees this can tell me what to do. Thanks.
If I am not mistaken, the custome tlk file is included with the CEP 2 content. Make sure you have the latest version of CEP 2. I will look into it. If I can post the file above I will do so. Sorry for the wait. _________________________ Farewell and a long farewell it shall be. Some of us are not destined to meet again.
Thanks Sharp. I am checking your e-mail now. _________________________ Farewell and a long farewell it shall be. Some of us are not destined to meet again.