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NWN MODULES

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Title  World of Rhun (Updated for 2009)
Author  Revenant (original work by Rhunning Team)
Submitted / Updated  09-01-2009 / 09-21-2009
Category  Persistent Worlds
Expansions  Works on all versions
Setting  A little bit about Rhun:

It is a vast world of adventure. The largest known city is Etum. The world is separated by a mountain range known as The Wyvern Spine. Etum has trade agreements with some other settlements in Rhun. One such settlement is the Village of Elidor, which lies to the southeast of Etum. Another settlement just started trading ore with Etum. This settlement is located high up in the Wyvern Mountains and is known as the Village of Glacial Hills.

Adventurers are eager to explore the world of Rhun and see what dangers lie within. You may get Recall Stones at your guilds; which is where the recall portal is as well. You may find a half-Orc, with a cart, that is ready to take you throughout Etum... for a price. Bards enjoy playing instruments in Rhun and they provide special gifts for themselves and their comrades... There have been numerous crimes reported so the King has called on the help of the Magistrates... so be careful when committing crimes in Etum. The penalties are severe.

You can buy maps of Rhun at the Etum Capitol building for a hefty fee. As the world of Rhun grows, many citizens are in need of champions to aid them in their quests�those willing to risk the dangers are encouraged to take up the call.

In Rhun we honor our dead. Some try to loot their graves but it only drives them to the side of evil. For the most powerful of champions, there are the Mountain Orcs and the Ice Blade Dwarven Tribe high up in the Wyvern Mountains that have been giving Glacial Hills its share of troubles.

There are many islands around Rhun; one of them is the Island of Taer. A strange desert island with an isolated village called Desert Springs. Not many dwell there fearful of the terrors the island is home to...

To the north lies uncharted forests and wilderness, and mysterious civilizations that it is home to. To the west of the mountain range, lies more jungle and even greater terrors in the form of winged lizards.

And of course not all the monsters dwell in the surface... there are even more dangerous creatures lying await in the darkness of Rhun's Underdark. (More detailed account is written in The Guide Rhun�s Underdark)

In any case there is much for you to do in the World of Rhun.
Enjoy your travels. Watch your back. And keep a hand on your weapon at all times.

Simply host the module, allow players to join, and enjoy this realm of Rhun.
Language  English
Level Range  1-40
Races  All + Sub races
Tricks & Traps  Light
Roleplay  Light
Hack & Slash  Medium
Classes  All
Scope  Epic
DMNeeded  No DM Required
Single or Multiplayer  Single Player or Multiplayer
Max Character Level  40
Max # Players  Any
Min # Players  Any
Min Character Level  01
Content Rating  Everyone
Alignments  All
Gameplay Hours  60+
Description
Original description: This is a large DOWNLOADABLE persistent world developed by the Rhunning Team (http://ganwn.ausgamers.com/) from the World of Rhun created by Djervy Tar. What you are about to experience is the result of about 2 years of development by an assortment of experienced Dungeon Masters, and skilled scripters. We have all tried our very best to make this world more exciting and playable. At last count Rhun totals over 440 areas, 2000 items (ranging from unique to junk), and 1000 creatures. There are more than 70 quests to do, with difficulty that can be handled by a solo adventurer to quests that require the skills of several skilled adventures. It supports a large list of subraces, with lots of unique abilities.



Revision 1.00

Area Fixes
-Fixed the Void area to be artificial light so undead to not suffer damage when respawning
-Fixed transition issues in Underdark (transitions were floating in the air making them difficult to click)
-Fixed transition issues in Velkynche'el - Trez'nt area (same as above)
-Fixed door transition facing in Drunken Drow (up/down door)
-Fixed door transition facing in Brass Dragon (up/down door)
-Fixed door transition facing in Brotherhood of Adeida (up/down door)
-Fixed door transition facing in Defenders of Etum (up/down door)
-Fixed door transition facing in Organization of Mages (up/down door)
-Removed numerous "Torch" sounds from large Etum city areas to reduce lag (50-100 in each area)
-Fixed spelling error on "Secret Tunnel" area (was Secert Tunnel)
-Fixed traps in Flayer Jungle areas (no longer projectile)
-Added DMFI PC Dice Bag to information chest in the Gateway area
-Added DMFI PC Emote Wand to the information chest in the Gateway area
-Added DMFI PC Auto Follow Widget to the information chest in the Gateway area

Missing resources and compile errors
-Fixed missing resource error(s) for Etummus Temple areas 20+ traps on chests had missing script
-Removed "untitled000" missing conversation from door in Blargnax's chamber
-Removed "untitled000" missing conversation from the Drow/Elf Unique chest in _TREASURE ROOM
-Removed "conv" missing script from "alora.dlg"
-Removed missing resource "al_na_lavalake1.wav" x4 from The plains of Rage
-Removed missing resource "al_wt_gustdraft1.wav" x2 from Secret Tunnel area
-Removed missing resource "al_na_lavalake1.wav" x4 from Hell's Door area
-Removed missing resource "al_wt_gustdraft1.wav" x2 from Velkynche'el - Domin'gar Hequetes area
-Removed missing resource "storetaerwttba" from storetaerw.dlg
-Removed missing resource "etum_judge_item.nss" from magistratez placeable
-Removed missing resource "prison_guard_spl.nss" from prisonguard1 creature (returned default script "nw_c2_defaultb")
-Removed missing resource "password.dlg" from passwordchecker creature

Merchant Fixes
-Added "clearmerchant" script to remove items sold to NPCs, this helps reduce lag
-Fixed Shield of the Sun +10 to infinite in Taer Desert Armor merchant
-Fixed Shield of the Sun +4 to infinite in Taer Desert Armor merchant
-Fixed Chainmail of the Sun +9 to infinite in Taer Desert Armor merchant
-Fixed Banded Mail of the Sun +10 to infinite in Taer Desert Armor merchant
-Fixed Banded Mail of the Sun +8 to infinite in Taer Desert Armor merchant
-Fixed Banded Mail of the Sun +2 to infinite in Taer Desert Armor merchant
-Added 10 stacks of heal potions to all applicable stores

Script fixes, additions, updates
-Fixed level 40 skin for "Vampire" sub race was flagged with a skin that doesn't exist
-Fixed sub race misspelling for Dwarf "artic" changed to "arctic"
-Added "JUDGE_OFF" int to module variables
-Cleaned up the �rhun_on_modload� script to be a bit more user friendly as well as shorter in length
-Added revision information message to the �rhun_on_cl_enter� script
-Added loot notification script
-Added horse support for OnModload, OnClientEnter, ModHB scripts


NOTE: Both versions have been updated as of 9/13/09 to fix a major quest that was non-functional. This should be the last of the updates unless something major is found.

NOTE: Both versions have been updated to fix a faction issue with "Taer Citizen" being friendly to "Hostile".


For those who would like some nice sub race portraits to go with thier chosen sub race check out the portrait pack I just posted on the vault: Link

Files

NameTypeSizeDownloads
Rhun_Revisions.docRhun_Revisions.doc
Submitted: 09-01-2009 / Last Updated: 09-01-2009
doc30.5Kb556
This is the revision listing document which holds the same information as listed above.
Guide_Rhun.rarGuide_Rhun.rar
Submitted: 09-01-2009 / Last Updated: 09-01-2009
rar9.7Mb1038
The original Map of Rhun, handbook, and Etum quest guide. The quest guide has been revised to list the "Suspected" npc locations for easier quest turn ins. There is also a PDF format of the Etum quest guide.
Rhun_2009.rarRhun_2009.rar
Submitted: 09-01-2009 / Last Updated: 09-21-2009
rar5.1Mb716
Rhun_2009.rar
This is the "World of Rhun" original module with the above listed fixes. My intention was to fix the issues that the downloader would have to otherwise deal with. The original Rhun listing can be found here:http://nwvault.ign.com/View.php?view=Modules.Detail&id=4150

Note: Updated file with the Tanzantor quest fixes and Faction fix.

Rhun_2009_J.rarRhun_2009_J.rar
Submitted: 09-01-2009 / Last Updated: 09-21-2009
rar5.2Mb1124
Rhun_2009_J.rar
This version has journal entries for all Etum NPC and guild quests in addition to the listed fixes and updates. If you do not wish to have the journal entries, download "Rhun_2009.rar".

NOTE: Updated to include the Tanzantor quest fixes and the Faction fix.
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Comments (30):

1 2 3

Posted by Styxx42 at 16:07:17    Voted10.00
Spook edition sounds like what we need for this. Birdman076 did some awesome work on this current edition. I personally would love to see the Spook2010 CEP edition.

Posted by SpOOk1981 at 2010-04-2609:59:23    
I just stumbled across this one yesterday and downloaded. Good Work, all of you. I've seen a couple of demands for a cep-upgraded version. As I was planing to integrate CEP 2.3, horse support and maybe a custom rest and cook/alchemic/craft system, I just wanted to ask if there still is a need for that, and if I finish it, will the original producers be okay with a upload here, let's say "Rhun 2010 edited by SpOOk"? Like I mentioned, nothing major to be changed about the world as it is, just a few minor additions, and a place in the modder's pub. Hope the original posters still browse thru here once in a while ^^.

Posted by wmb1957 at on03/18/10
Really enjoy playing this with friends.

Posted by EpicDude86 at on01/27/10
It feels like a completely new Rhun! Very few issues of any consequence, and that's mostly when dealing with DM commands or things like spelling mistakes. I'll be hosting this world usually during the day and evenings, if anyone is interested in joining to test it out let me know. I plan on continuing this updated version to tweak Rhun to be even better! _________________________ Love, Epic Dude

Posted by DamianX at 2009-10-0911:41:19    
Gamin Granny, if still playing the module I assume that you are playing single player? just on your own? and not hosting for others? The game continually saving your chars can be stopped,so if just playing on your own machine to prevent constant saves just open up the module in the toolset. When first open game you have multiple selections, choose the TOOLSET, then select the module on the list you are presented with that you wish to edit (is below new game etc). 1 - when module opens click on EDIT at very top of the screen, second option from the left, then a window appears/opens up, select the events tab. 2 - On the left hand side you wil see an event listed as being on "MODULEONLOAD" 3 - To the very far right of that option there is an edit button/tab. 4 - Click on it, when opened you will see on liones 9 and 10 listed on your left hand side there is some code. Just delete those 2 lines, and press your F7 key on your keyboard or the pc icon at utmost top left of the screen, either one when used should give you a message saved and compiled. 5 - Right click the close scree / X at your top right hand side of the opened window. 6 - click on OK on the window under it 7 - at the very top left of the screen you have an option file, click on it, select SAVE AS and rename your module, maybe rhun v1 etc, just so you know what version you made etc. Click ok to save it. 8 - now just load the module (after closing toolset down)as in selecting the module by name that you used, now you will not multisave your characters, you will just have to remember to save your chars yourself manually if in single player. I think I have that covered and hopes it helps you. :) Sorry if seems a bit simple etc, but not sure of language but hope makes sense, if not complain I try harder next time :P, just read the posts here so just thought I try help.

Posted by Rand at 2009-10-0514:20:14    
OOps sorry for the double post _________________________ "Let the Dragon ride again on the winds of time. The Prophecies will be fulfilled. The Dragon is Reborn."

Posted by Rand at 2009-10-0514:19:28    
I play a human/Lawful Good, no other races n I'm a Ranger/Wizard/Champion of Torm. The Dragon I killed had that Scryan's tooth that I'm suppose to give to someone for a quest. The first time this happened though I hadn't even seen a dragon yet. I went n did the Rangers quest then I went to the swamp to meet that Wizard n I killed a couple of baddies in the swamp, didn't get in to see the wizard (didn't know his name then lol) n when I went bk to town I had the citizens goin postal on me. I'm still curious if killing the zombies or skeletons might be making them (citizens) hostile on me. I'll try n work on this some more. Thank you for responding _________________________ "Let the Dragon ride again on the winds of time. The Prophecies will be fulfilled. The Dragon is Reborn."

Posted by Rand at 2009-10-0514:19:27    
I play a human/Lawful Good, no other races n I'm a Ranger/Wizard/Champion of Torm. The Dragon I killed had that Scryan's tooth that I'm suppose to give to someone for a quest. The first time this happened though I hadn't even seen a dragon yet. I went n did the Rangers quest then I went to the swamp to meet that Wizard n I killed a couple of baddies in the swamp, didn't get in to see the wizard (didn't know his name then lol) n when I went bk to town I had the citizens goin postal on me. I'm still curious if killing the zombies or skeletons might be making them (citizens) hostile on me. I'll try n work on this some more. Thank you for responding _________________________ "Let the Dragon ride again on the winds of time. The Prophecies will be fulfilled. The Dragon is Reborn."

Posted by birdman076 at 2009-10-0419:34:04    
What subrace are you playing? Also, the dragons may be where the problem is. I am not sure how they are factioned but the majority of the dragons are friendly and it may stand to reason are factioned the same as the townsfolk (although I don't know why that would be). There is someone in one of the taverns in town who will reset your factions for a price, I don't remember what tavern he is in though.

Posted by Rand at 2009-10-0414:31:27    
Ok I'm having a really big problem here. I seemed to of done something thats got the town angry with me... Not the guards but the citizens. I'm not killing anybody or stealing anything... The only things I've done since I was last in town was go off n kill a dragon n went into an old ruin where there where trolls n bugbears I think n skeletons, the ruins had that creature that had disapeared... Will killing her make the towns people angry towards me cause she attacked me first lol.. Problem is this isn't the first time this has happened n I restarted the game over cause I hadn't gotten very far... Um ok just had a question pop in my mind, if I attack any of the undead, zombies, skeletons etc will this cause the people to go off the rocker lol. Seems both times I've had this happen I had attacked some undead, first the swamp n now the ruins n I'm not doin it on purpose just defending myself... Sorry this isn't making since just trying to figure out why I'm having these issues... Thank you _________________________ "Let the Dragon ride again on the winds of time. The Prophecies will be fulfilled. The Dragon is Reborn."

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