All, but if you are playing a monk or cleric pick a side - good or evil.
Gameplay Hours
20
Description
Agrenost: Beneath the Cobbles was a finalist for the AME Golden Dragon Award for Best Roleplaying Module!
�It�s deeply atmospheric and it contains one of the best-designed cities I�ve ever seen. With its seedy, darkened alleys bustling with peddlers, prostitutes, beggars, and thugs, Agrenost feels like a living city, full of hidden mysteries to explore. I played a rogue, and not only did the author make the shopworn rats-in-the-cellar quest interesting, he used it to immerse me in the story and the environment. I really did feel like I was starting as a lowly gutter-rat who, through the twists of fate, rises to the level of hero... Little details, such as town criers shouting the news in the street, or the run-down appearance of the chapel in the slums, really give the module flavor and make it come alive. The NPCs, while not astounding, do have personality, the story is interesting, the author makes good use of custom tilesets and other content to give the module a fresh appearance, and the combat is very challenging.� Razide0506 (voted 9)
The Northern Empire stands on the brink; News of a terrible defeat in a distant land has stirred talk of civil war. A forbidden tome of great power is stolen. A condemned necromancer escapes. Four visiting priests on a mysterious mission walk into danger. More than just rats are being driven up from the lower sewers by the ceaseless rains. Evil is stirring beneath the cobbles of Agrenost.
+++++
This module has been designed as an "urban origins" story for new characters. It is really 5 modules in 1 as there are 5 sets of starting adventures based on the class and alignment you chose. Each path reveals new aspects of the plot and new areas, so replaying is encouraged.
Requires all expansions (SoU, HotU & CEP), Feanor's Mediaeval Armoury 2.1, Axe Murderer's Killer Walk Waypoints 2.1 and custom HAK.
Players: 1
Level: 1
Alignments: All, but if you are playing a monk or cleric pick a side - good or evil.
Races: All but half-orc. If you are playing an evil priest or monk, human would be the choice most consistent with the plot.
Classes: Any but Ranger and Druid.
Henchmen: 6 possible.
Culture/Setting: The City of Agrenost, a Tolkienesque/Medieval Western European part of a world of my own devising.
Respawn: NONE - Save Frequently!
Plot Style: There are 5 distinct starting areas and plotlines which are determined by your faction (class/alignment); 1) Church (Good Cleric, Monk, Paladin) 2). Cult (Evil Cleric, Monk) 3) Thief (Rogue, Bard) 4) Thug (Fighter, Barbarian) and 5) Mage (Wizard, Sorcerer)
Each of the main plots are fairly linear, but there are many chances for exploration and side-quests.
Magic: Medium-Low (about on a par with the original Baldurs' Gate)
Playing Time: 18-20 hours per plotline if all quests are explored.
Features:
145 areas to explore, loads of custom costumes, armour, weapons and items. Party can consist of up to 5 henchmen. Many custom scripts (such as recoverable missile weapon ammo). Custom music by Wolgemut and others.
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Agrenost - Beneath the Cobbles FINAL v4 (Directors Cut)
(April 2011)
a NWN 1 Module
by Bubba McThudd
This update contains:
- Minor bug fixes and typo corrections.
- 2 new quests (see bartenders at the Red Hound and Sanguine Rose)
- Additional custom content and overall �polish.�
- Custom hands hak.
- New Monk henchwoman.
This update also contains several new items specifically created for this module by Calgacus (they can also be found on the vault). These items include:
Wand of Gather/Drillmasters� Horn: When activated, this cunning device instantly teleports your henchmen to your side. Very useful for keeping your party together when traversing narrow winding streets or twisting sewers!
Potion of Manna: This rare and powerful potion instantly restores a magic users� spells just like resting.
Wand of Cleaning/Soap: These items remove the stench of the sewers of Agrenost from your PC � a handy alternative to visiting the baths.
Nobleman�s Walking Stick: When activated on an NPC, it usually causes them to move away from the PC � useful for dispersing crowds that sometimes clog narrow streets.
Bigxnwn, It sounds like you have a corrupted game file; I've never heard of disappearing doors before. You should download all the files again I'm afraid.
Posted by Bigxnwn at 2012-01-2413:43:11
Things were moving along quite nicely but I have hit a snag. It seems like some doors appear and sometimes disappear while I walk around. Usually if a door is missing I save the game and the reload and it is usually there. Unfortunateley I need to get into the ratcatchers to talk to Skepti. No matter what i do I just can't seem to get that door to be there.
Posted by Bigxnwn at 2012-01-2308:26:47
Ok, thanks, that did it. And free soap! Enjoying the module so far. I have played many over the years and this one has some amazing detail. Thanks for letting us all enjoy it.
Posted by Bubba at 2012-01-2300:49:14
Bigxnwn, Try buying soap from the apothecary and using it in a public fountain.
Posted by Bigxnwn at 2012-01-2220:27:19
Well I am very early in the Church version where I dispatch the boy turned into a zombie and take his "owner" to the constable. At this point I smell like the sewers and I cannot go back to the temple. I attempt to enter the bathhouse and the game keeps crashing. Well not crashing, but the bathhouse will never fully load. Ideas?
Posted by Bubba at 2012-01-1812:48:39
publius, The nobleman's walking stick can be purchased from shadow Jack in the East docs?he is to the west of the brewhouse/fight club. There is another one in the lower merchants Ward, available from one of the peddlers if I'm not mistaken.
Posted by Bubba at 2012-01-1812:38:22
jhmssa, The exit of the rogue startup area is via the usable ladder
Posted by jhmssa at 2012-01-1606:45:36
Hi there. I have tried to play a roghe but apparently, there are no door to go out of the rat catcher. I opened the module and discovered it is not the only one... Did I miss anything ? Congratulations for your high rate of votes !?
Posted by Bigxnwn at 2012-01-1110:48:53
trying to load up the game for the first time. getting a requitred hak files issue. ***Couldn't load the Hak Pak File "fma2.1_armor.hak" Couldn't load the Hak Pak File "fma2.1x_weapons.hak" Couldn't load the Hak Pak File "custom_hands.hak" Could not load the Module. Missing required HAK file.*** pretty sure I have everything. Redownloaded all three of those again. Ideas?
Posted by publius at 2012-01-0701:45:06
Great mod! One question, where is the nobleman's walking stick? I'm pretty sure I have the latest update, because I saw it once somewhere, but I can't seem to find it, and I have the "stuck NPC" problem (someone is in the door of a tavern, so I can't finish a quest).