Terra Nocturna - the 1880s of an alternate reality of our world
Number Players
Definitely single player
Language
English
Races
Any (but you will always be treated as a human - see ReadMe)
Tricks & Traps
Light
Roleplay
Heavy
Hack & Slash
Non-existent
Classes
Any
Scope
Small
DMNeeded
No DM Required
Single or Multiplayer
Single Player
Max Character Level
01
Max # Players
01
Min # Players
01
Min Character Level
01
Content Rating
Teen
Alignments
Any alignment
Gameplay Hours
<1
Description
Plenilunium, North American east coast, 1883. Except it's not really North America, because in *this* world, things went... differently. In this world, the Roman Empire never fell and a large part of the world - including your little corner of it - still answers to the Emperor. This was partly due to the fact that not only do Hell, Heaven and everything in them really exist, but plenty of the residents have also chosen Earth as their personal playground.
Little of this matters in Plenilunium's poorer district, the Faerie Pit, where the people are tough and can chase away lesser demons with one hand while not stopping work with the other, where survival isn't a guarantee so much as a daily challenge - where, in fact, you grew up. For the past twenty-odd years it hasn't been a terrible life as such, but it is soon going to change drastically. For better or worse - well, that remains to be seen...
*********
This is a quick little adventure set in a custom world. It's a demonstration module meant to show off my writing skills to potential employers, which means it's a) short and b) based more on dialogue than on action. There is no custom content (not even CEP), so it's quick and easy to set up. For more information, please see the ReadMe.
*********
If you liked the setting and the story, you might be interested in the short story I put up on my blog:
It's set in Terra Nocturna and features he who will eventually be the protagonist of Science Macabre the Novel.
*********
Updated September 30, 2009: Version 1.2 is largely the same as the original version, but a few minor issues have been resolved (a few lines of dialogue have been modified and corrected, minor tech glitches have been resolved). Many thanks to everyone that reported back with issues.
Updated again October 1, 2009: Fixed another few dialogue issues, including a rather substantial update of the optional chat with the sister in the Church. Don't know what I was thinking when I wrote that one originally... Now you can actually have a coherent conversation with her - no more branches ending the conversation randomly. Current version is 1.3.
Updated to version 1.4 on October 13, 2009: Nothing substantial, just fixed a few dialogue issues, and added descriptions and a little something to say to the people hanging out in the Church.
Update to version 1.41 (November 17, 2009): Minor bugfix. Hopefully without introducing a new one this time.
Yeah, typical, I figured if I set the poll to be open to "All" it'd be, well, open to all. No matter. :) The main character of Science Macabre the Novel will be Lucius Grimley (the guy starring in the short story I linked to here and there), but the protagonist from Science Macabre the Mod will, rest assured, also be in there. For now I have no idea how big their role will be, but I have decided that it will be a male character and consequently Kell will be female. Romance will indeed not be a big part of the story: Lucius has a female best friend who he's rather fond of, but when she starts talking marriage he tends to fake acute deafness (and she mostly threatens him with marriage to see him freak out anyway). Rest assured, though, that I have not given up on creating mods for NWN. DaWCN will be finished, sooner or later, I'm sure I'll want to do other stuff set in Terra Nocturna, and since the NWN community doesn't seem to be in any imminent danger of dying, you can count on seeing more of me around here. :)
Posted by Menelcar at on11/04/09
It seems that nobody would vote because you need to be registered. Anyway I think you're just brilliant, the main character should be a male in my opinion (just think of old fantasy tales where male characters were just more common, and by the way males are best seen as heroes because they're simply stronger, with more physical strengh without impling they're more stupid, the average male will most likely be stronger than the average woman,(if it's not by these days then it was in middleage or back in time roman time). Thus the romance should be with a girl (kell should be a girl). But I wouldn't focus on romance, I think that romance as seen in the modern age really doesn't suit a fantasy tale, unless you can master the art of writing so that the romance like if it was written centuries ago. Wish you all the luck with your future project and I hope you would also consider making project for us players and not only for your future possible readers (well I don't actually care because I will surely be either of them :)
Posted by Menelcar at on11/04/09
Wish you good luck with your writing.
Posted by deathangel at on10/31/09
I liked an I have to agree with gadflybite that it left me wanting more. What happens? does Kell die? become your new vampire lover? What? I'll defiantly be checking in on this one. _________________________ Dying's easy Living's hard "Don't fear the dark...fear what's in it." "Freedom is secured not by the fulfilling of one's desires, but by the removal of desire." -Epictetus (\__/) (='.'=) This is Bunny. Copy and paste bunny into (")_(") your signature to help him gain world domination. Check out my stuff at fanfiction.net Link
Posted by Menelcar at on11/04/09
wow awesome writing!
Posted by Okgenuine at on10/25/09
Very good writing.
Posted by Tiggsie at 2009-10-2322:23:32
Well, there will be haks. But certainly not CEP (I don't like other people telling me what the "best of the Vault" is - I like to decide that for myself, thanks very much). I am trying to keep the haks to a minimum, though, and hopefully the mod will be just as polished as an un-haked mod. I actually rather enjoy the challenge of finding solutions to creating a mod without using any haks, but in the case of Death and Who Comes Next (my next project, in case anyone has managed to miss that) I'm using haks to create a very different sort of city. If I ever manage to finish the damn thing... Thanks for the vote!
Posted by Menelcar at on11/04/09
Wow, just loving it. I hope you won't add haks to your next project because vanilla mods are way more polished than those with the horrible cep.
Posted by amers1015 at on10/20/09
Excellent work! My only gripe is that you left me wanting more. Guess I'll just have to wait for your next project. *Sighs* At any rate, thanks for making this, it was great! :) _________________________ The less you know, the more you believe.