Updated version of the original Ultima IV Reborn by Devi. Original description by Devi: "This is as faithful a reproduction of one of my all-time favorite games, Ultima IV, as I was able to make."
This update fixes several bugs, and makes several gameplay improvements, most based on users' feedback.
I may do one. The difficulty is mostly due to the fact that the original game was hard in some aspects, too. In any event, I think that a walkthough of the original Ultima IV game should help you a lot in this version, too.
What's the name of the last area after the level 8 Abyss? I can't get to it. _________________________ Steve's Characters - please don't forget to vote on them if you play them.
Yes, that happened to me to... I'm going to improve that area so that it becomes clear. Actually, there is a way out right next to where you appeared, it's just that it's not highlighted when you move the mouse over it. Just walk around the borders of the area, trying to go to the part where you first appeared, and you'll find the way out and be transported back.
Help, I'm in a shrine area on an astral ledge that I can't get out of... what do I do? _________________________ Steve's Characters - please don't forget to vote on them if you play them.
Posted by Saduj at 2009-09-28 13:14:26 Voted 10.00 on 09/27/09
in the 3-d halls between rooms, monsters did respawn, do really its your call :)
There's really no reason you couldn't even use BESIE, NESS, The U4 spawn system, and standard NWN encounters, as well as static monsters, all in different situations, if you think they all apply, lol...
IE BWSIE for outdoors and dungeon halls, NESS for the Rooms, etc.
Earlier ultimas had a travel map, then dungeon halls, were you could make missle attacks, but when you entered melee, you would enter a more details map of the combat area, ie a mountain pass, a forest combat zone, or a specific dungeon room...
I'll check out both BESIE and NESS. They could be used to replace the current simple spawn system this mod has, used both in outdoor areas and while resting.
However, I'm not sure if there was monster respawning inside dungeons? In this mod, the monsters inside dungeons are fixed; monsters in wild areas respawn from time to time. In the original Ultima IV, did monsters respawn inside dungeons too?
I prefer NESS myself. It can spawn anything (placeables, items, merchants, groups, creatures, etc) just about any way you can imagine & it's still being updated. _________________________ -=Jaysyn=-
Posted by Saduj at 2009-09-27 23:13:30 Voted 10.00 on 09/27/09
Since ultima 4 was released as freeware, and you can get character editors for it, as well as the information from Walkthroughs, FAQ's, and websites like RPG shrines, making a list of all the ultima 4 critters and were they appear should not be too hard...
Thanks. So far, most of the fixes and improvements I have done on this mod weren't really deep, and didn't require much knowledge of NWN modding (though they did require some scripting knowledge). In fact, I learned about the Toolset and everything just so I could fix the major problems I found in this mod.
If I have the time to delve more into the Toolset, I might do more improvements, such as the ones you mentioned. The Hounds of Xvim did strike me as quite out of place too...
Glanestel
Posted by Saduj at 2009-09-27 20:59:05 Voted 10.00 on 09/27/09
I agree with Jay, add cep if you like yourself, but part of this mod's appeal is that it doesn't need CEP.
As a suggestion, while i really liked most parts of this module back in the day when it first came out, the use of Slaad, Hounds of Xvim, and other standard monsters, however , just didn't fit the "Ultima" feel, to actually use nwn versions of monsters that appeared in Ultima IV would greatly improve this module IMO.
Fancy hack packs wouldn't be needed for most parts, just a bit of creativity, i.e. scale a Beholder for a Gazer, etc.
How rude. Why don't you add it since you seem to think it's so easy to integrate. Maybe this dev didn't want the CEP in his module? Ever consider that? _________________________ -=Jaysyn=-
Please add the latest version of the "CEP2.2" (Community Expansion Pack version 2.2)into this module today please, please reply on here. _________________________ Mike Sharp.
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