Material Plane, but not in a continent you are familiar with.
Gameplay Length
10 hours for a standard game end-to-end, but will require more if you want complete all the allies and equipment.
Also for a complete game experience, it is advised you try to complete all the allies.
Number Players
1
Language
English
Level Range
20-25
Races
Any Race
Tricks & Traps
Medium
Roleplay
Light
Hack & Slash
Heavy
Classes
Any class that can fight Melee is recommended.
Sorcerer and mage classes might find some elements of the game quite different since this was designed primarily for melee fighting characters.
Scope
Medium
DMNeeded
No DM Required
Single or Multiplayer
Single Player
Max Character Level
25
Max # Players
01
Min # Players
01
Min Character Level
20
Content Rating
Teen
Alignments
All alignments, but missions are centered around Good or Neutral.
Gameplay Hours
14
Description
An action-packed adventure designed for Melee fighting characters. Fight evil foes, make new friends, battle your way through hordes of enemies and make a few things explode.
When someone challenges you with the question "You and what army?" You best reply: "THE ARMY OF ONE."
Features:
- 10 hours of gameplay, more if you try to complete everything.
- Multiple Endings (Total of 5 -- 3 bad, 2 good).
- Hordes of Henchmen to choose from (more than 20 unique characters). Collect them all!
- Multiple Custom Equipment
- Standard NWN Equipment are still useful
- Secret items and a secret henchman
- A lot of easter eggs.
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Game Setup:
- Set Feedback to either "Text Only" or "Full".
- Set Single Player Item Level Restriction to 0.
- Should be played using NORMAL or Higher difficulty.
Gameplay notes:
- Though advertised as a Adventure/Action-RPG, there are still a lot of room for thinking. Most battles would not be won by barreling into hordes of enemies, but rather by strategically picking your moves to increase your chance of survival. There are also a lot of elements of problem-solving and experimentation.
- Also this game contains A LOT of secrets that you need to figure out for yourself. Clues will be left on books, conversations with towns-people and other unexpected areas. Also keep going back to already explored areas as each area has more than one use for it, their usage would depend on certain triggers to occur.
- Some secret areas are hidden in plain sight. Try to be observant and curious as entrances to hidden areas might just be hiding right in front of you.
- It is suggested you complete all the allies and all the journal-specified sub-quests.
- This game was tested using Fighter-Type characters, usage of pure magic-users might yield a different play strategy and results, though this game still allows pure Sorcerers and Wizards, it is advised not to use them as there were little testing done to how well they can do in the game.
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(Might contain some spoilers)
File Version Log:
- 11/06/2009: (Medium update) Fixed some conversations. Recalibrated some items and henchable NPCs. Made correction with some of the mini-map labelling. Corrected some incorrectly named placables. Made some fixes on "Gossiping" with bar-patron NPCs.
- 10/31/2009 (b): Corrected issue with annoying booming effect.
- 10/31/2009: Another Huge Update:
Left a lot of clues for players. Changed one of the triggers of one of the events (though left enough clues for players to follow). Corrected some grammatical errors. Added more placables to add more flavour to the game. Added some early game items for players to use. Added more lootable chests. Changed appearance of some of the armors. Change visual effects on some of the items. Added a few enemies on some of the areas. Added some non-henchable NPCs for additional conversation. Added additional feature that will prevent PCs from leaving Bronze Town permanently without getting enough NPCs (16 henchmen or more to allow you to play the final two quests.)
- 10/20/2009: Huge update.
Recalibrated some NPCs to make them more effective. Increase number of soldiers in Koon Fortress. Added some additional sound effects. Corrected some conversations. Added more clues. Increased Spell Resistance of some special characters. Made some updates on DEATHTRAP areas. Added more lootable chests and added additional hostile creatures in Karsan Caves.
- 10/17/2009: Recalibrated NPCs and their abilities. Added some new items and lootables. Corrected some conversation bugs. Also extended part of Mission 1 of ACT II. Added some new scripts to enforce some of the rules (Deathtrap is now a true deathtrap :D )
- 10/15/2009: Fixed some conversations for when PC is Female. Also changed a few details for equipment for when PC is female. (Minor Update)
- 10/12/2009: Fixed some minor bugs and changed Final Scenario Mission.
- 10/09/2009: Initial launch.
Contains the module file, a readme file and a map of the exterior areas of the game (Not included are the secret areas and the insides of houses/ caves/ buildings etc.)
Please see File Version Log for information on changes.